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View Full Version : Optimization [3.5] Gnome Mole Feats/Items



Crasical
2015-12-30, 08:38 PM
So, short intro, after more than a year bopping around and running Shadowrun, I've finally ended up back back in a DnD 3.5 game as a player. I decided to play as a dungeon explorer/miner/explorer type, and pick up some skills in the fighter-heavy group. I'm using the Mole PRC from Dragon #310 and the Trap-Finding Ranger from Dungeonscape, but everything else is from the SRD.

Here's the sheet (The formatting got kind of wrecked, sorry.)

Petra 'The Digger' Stavros, True Neutral 3rd level ranger/1st level Mole
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Type | Small Humanoid (Gnome)
Initiative | -2
HD | 4d8+4 (23/23)
Speed | 20 ft, burrow 5 ft.
AC | 13 (+1 size, -2 Dex, +4 Chain Shirt), touch 9, flat-footed 13 (+4 Dodge vs. Giants)
BAB/Grapple | +3 / +2
Attack | Adamantium Small Heavy Pickaxe melee +8 (1d4+4) or Masterwork Small Gauntlet melee +8 (1d2+3)
Full Attack | Adamantium Small Heavy Pickaxe melee +6 (1d4+4) and Masterwork Small Gauntlet melee +6 (1d2+3)
Space/Reach | 5 ft./5 ft.
Special Att. | Sneak Attack (1d6), +1 on attack rolls vs. Goblinoids/Kobolds
Special Qual. | Gnome Spell like abilities, Low Light Vision, Wild Empathy, Favored Enemy (Reptilian), Trapfinding
Saves | Fort +6, Ref +1, Will +4 (+2 vs Illusion)
Abilities | Str 16, Dex 06, Con 12, Int 16, Wis 16,Cha 10
Skills | Appraise 10, Climb 10, Craft (Cooking) 10, Disable Device 10, Hide 5, Knowledge (A&E) 5
| Knowledge (Nature) 10, Knowledge (Dungeon) 10, Listen 10, Profession(miner) 10, Search 15,
| Survival 12
Feats | Power Attack, ????, Two-Weapon Fighting, Endurance
Languages | Gnome, Common, Draconic, Dwarven, Goblin

Equipment
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Goggles of Minute Seeing (1250gp)
Everburning Torch (In bullseye lantern helmet, 112gp)
Climber's Kit, Masterwork Thieves tools, Masterwork Cooking Tools (80gp, 100gp, 55gp)
Backpack, Bedroll, Belt Pouch, Chef's Tools, Crowbar, Flint & Steel, Hammer and 8 pitons, 100 ft Hemp Rope, Merchant's Scales, Sack, Shovel, Waterskin, Trail Rations for seven days, and a Whetstone (15gp)
Adamantium Heavy Pick, Masterwork Gauntlet, Chain Shirt (3008gp, 3002gp, 100gp)
3 Amethysts, 1 onxy (100gp each, 45gp)
5 gold
20 silver

Abilities
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STR | 16 | +3
DEX | 06 | -2
CON | 12 | +1
INT | 16 | +3
WIS | 16 | +3
CHA | 10 | +0

Skill Lv1 Lv2 Lv3 Lv4 Skill + Stat + Bonus
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Appraise +2(4) 0 0 +3 (5) +3 +2 = 10 (Scales or goggles)
Climb +4 +1 0 0 (5) +3 +2 = 10 (Climbing Kit)
Craft (Cooking) +1 +1 +1 0 (3) +3 +2 +2 = 10 (Cooking tools)
Disable Device +1 +2 +2 0 (5) +3 +2 = 10 (Thieves Tools)
Hide +3 0 0 0 (3) -2 + 4 = 5 (Small Size)
Knowledge (A&E) 0 0 0 +2 (2) +3 = 5
Knowledge (nature) +4 0 +1 0 (5) +3 +2 = 10 (Synergy bonus
Knowledge (dungeon) +4 +1 +1 +1 (7) +3 = 10
Listen +4 +1 +1 +0 (5) +3 +2 = 10 (Racial Bonus)
Profession (Miner) +4 +1 +1 +1 (7) +3 = 10
Search +4 +1 +1 +1 (7) +3 +5 = 15 (Goggles)
Survival +4 +1 +1 +1 (7) +3 +2 = 12 (Synergy)

Knowledge Skills grant a +2 to Survival, Survival grants +2 to Know(Nature)

Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation.
Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. (+2 to DC)


I've got one feat left unselected and a few hundred gold pieces, plus four more levels of Mole ahead of me. My only plans for the immediate future are to save up for the Dungeonscape Boots of Sidestepping to let me reflexively burrow to escape traps and other reflex save effects, and to pick up some flasks of fire to bash people with and act as a wimpy version of Spring Attack. I'm curious what people think of the build, and what critiques and suggestions they might have, so I decided to post this up for review.