planswalker
2015-12-31, 09:07 AM
These are troubled times for the land of Uma. Monsters have been swarming up out of the wilderness and encroaching on settlements with increasing frequency. Rumors of a dark power orchestrating these seemingly disparate groups together towards a singular purpose persists. To make matters worse, a dragon, not seen in these parts in a thousand years has been spotted flying through the sky at night. Some claim that this is the end of days.
You and your partner find yourselves walking in through the gates of the village of Blacstone, the last settlement in Uma's western region to hold out against the monster attacks. Should it fall, the monsters will have a clear shot to the heart of kingdom. In these desperate times, heroes are needed.
The two of you met almost by accident one fateful day. Upset by the wealth and privilege with which she grew up when there were so many suffering, Mira fled from that life to western Uma where troubles were brewing. She found herself in Briarshore, a small hamlet in the forest of Ardryl, aiding the defenders there. However, when goblins overran the place, she fled with the rest of the survivors in a wagon to Blacstone, the last free village in the west.
Blue, the physically weakest of his litter of Diopsid, had always been different from his kin. Perhaps that is why, when the rest of his burrow decided to flee the troubles by burrowing underground, Blue elected to instead head to the surface and learn what kinds of sights there were to see above ground. Constantly fueled by an insatiable curiosity, he found himself driven to explore in these troubled times.
Thus it was almost fate when Blue stumbled across a wagon in the woods that was beset by brigands who were preying upon the troubled times for their own selfish gain at the expense of others. Having helped Mira and the others in the wagon drive them off, the diopsid outcast found himself more accepted by strangers as unlike him as could be imagined while his own kind had shunned him. Perhaps that is why the wagon's apprentice wizard bequeathed his spellbook to the curious insect when he succumbed to his wounds on the journey to Blacstone.
Still, at long last, Mira, Blue, and the six other injured survivors of the massacre at Briarshore find themselves outside the gates of Blacstone, the last village to hold out against these troubles in the west. The twelve-foot pallisade walls which surround the town speak of the refuge and safety to be found within. A pair of guardsmen man the gates, which remain open for now to accommodate the refugees which have come streaming into town.
Though neither of them know it yet, a legend was about to be born here. Were they ready for what Fate had in store?
You and your partner find yourselves walking in through the gates of the village of Blacstone, the last settlement in Uma's western region to hold out against the monster attacks. Should it fall, the monsters will have a clear shot to the heart of kingdom. In these desperate times, heroes are needed.
The two of you met almost by accident one fateful day. Upset by the wealth and privilege with which she grew up when there were so many suffering, Mira fled from that life to western Uma where troubles were brewing. She found herself in Briarshore, a small hamlet in the forest of Ardryl, aiding the defenders there. However, when goblins overran the place, she fled with the rest of the survivors in a wagon to Blacstone, the last free village in the west.
Blue, the physically weakest of his litter of Diopsid, had always been different from his kin. Perhaps that is why, when the rest of his burrow decided to flee the troubles by burrowing underground, Blue elected to instead head to the surface and learn what kinds of sights there were to see above ground. Constantly fueled by an insatiable curiosity, he found himself driven to explore in these troubled times.
Thus it was almost fate when Blue stumbled across a wagon in the woods that was beset by brigands who were preying upon the troubled times for their own selfish gain at the expense of others. Having helped Mira and the others in the wagon drive them off, the diopsid outcast found himself more accepted by strangers as unlike him as could be imagined while his own kind had shunned him. Perhaps that is why the wagon's apprentice wizard bequeathed his spellbook to the curious insect when he succumbed to his wounds on the journey to Blacstone.
Still, at long last, Mira, Blue, and the six other injured survivors of the massacre at Briarshore find themselves outside the gates of Blacstone, the last village to hold out against these troubles in the west. The twelve-foot pallisade walls which surround the town speak of the refuge and safety to be found within. A pair of guardsmen man the gates, which remain open for now to accommodate the refugees which have come streaming into town.
Though neither of them know it yet, a legend was about to be born here. Were they ready for what Fate had in store?