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2016-01-01, 01:55 PM
Here is my take on the krinth, crossbreeds between shadow demons and either orcs, dwarves or humans. They were detailed in the Forgotten Realms sourcebook Champions of Ruin.
Krinth
http://img3.wikia.nocookie.net/__cb20090827015633/forgottenrealms/images/4/48/Krinth.jpg
When the ruling mage of one of the great flying cites of the empire of Netheril experimented with moving his city between Toril and the Plane of Shadow, this spared his city from the forces that laid waste to the Netheril empire. Relizing that his city was no match for the forces that could be marshalled by the phaerims, the noble took the city into the Shadowfell and vowed that one day, the city would return to Toril and rebuild what was lost.
In order to facilitate the upkeep of the city, countless slaves were taken from the Realms to the Plane of Shadow and these slaves occasionally were chosen as consorts by shadow demons. Often the result was the crossbreed known as a krinth. At first, they were infertile, but about one thousand years ago, they became a race in their own right that now breeds true, due to the machinations of Shar. The goddess decided she needed a race that would serve her and act as a bridge between the Shadowfell and the Realms.
Since the return of the City of Shade to Toril, the krinth have been growing increasingly restless, and more and more of them have been leaving the City of Shade and trying to make their way in the Realms.
Krinth generally look like either dwarves, orcs or humans (the most common slave races in the City of Shade), but have ebon hair, totally black eyes and gray skin. The majority of krinth are slaves in the City of Shade, but they occupy a higher strata than the other slaves, mainly due to fear that mistreatment would make enemies of the shadow demons that roam the Shadowfell.
As a krinth, you have the following aspects
Ability Score Increase Your Consititution increases by 2 and your Wisdom by 1.
Size Krinth tip the scales at between 150 and 250 pounds and stand between 5ft for those of dwarven bloodlines and 7ft for those that have orcish backgrounds. Your size is medium
Age Krinth reach adulthood at around age 20 and can live to over 120 years of age.
Speed You have a base walking speed of 30 feet.
Darkvision Out to a range of 60 feet, you can see in dim light as if it were bright light, and darkness as if it were dim light. You cannot discern colour in the darkness you see everything in shades of grey.
Umbral Cloaked You are proficient in stealth, and you can add half your proficiency bonus rounded down to checks to hide in shadowy areas.
Brave you have advantage on saving throws against fear.
Languages You can speak Netherese, Abyssal and Common.
Dwarves, Humans and Orcs are the most common slaves in the city of shade, and there are traits found in krinth that are born from different bloodlines. Choose one of the following -
Dwarven -
Shadow Resistance - You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
Orcish -
Relentless Endurance - when you drop to 0 hit points but are not killed outright, you can drop to 1 hit point instead. You can't use this feature until you complete a long rest.
Human -
Bonus Proficiency - You are proficient in one extra skill of your choice.
Krinth
http://img3.wikia.nocookie.net/__cb20090827015633/forgottenrealms/images/4/48/Krinth.jpg
When the ruling mage of one of the great flying cites of the empire of Netheril experimented with moving his city between Toril and the Plane of Shadow, this spared his city from the forces that laid waste to the Netheril empire. Relizing that his city was no match for the forces that could be marshalled by the phaerims, the noble took the city into the Shadowfell and vowed that one day, the city would return to Toril and rebuild what was lost.
In order to facilitate the upkeep of the city, countless slaves were taken from the Realms to the Plane of Shadow and these slaves occasionally were chosen as consorts by shadow demons. Often the result was the crossbreed known as a krinth. At first, they were infertile, but about one thousand years ago, they became a race in their own right that now breeds true, due to the machinations of Shar. The goddess decided she needed a race that would serve her and act as a bridge between the Shadowfell and the Realms.
Since the return of the City of Shade to Toril, the krinth have been growing increasingly restless, and more and more of them have been leaving the City of Shade and trying to make their way in the Realms.
Krinth generally look like either dwarves, orcs or humans (the most common slave races in the City of Shade), but have ebon hair, totally black eyes and gray skin. The majority of krinth are slaves in the City of Shade, but they occupy a higher strata than the other slaves, mainly due to fear that mistreatment would make enemies of the shadow demons that roam the Shadowfell.
As a krinth, you have the following aspects
Ability Score Increase Your Consititution increases by 2 and your Wisdom by 1.
Size Krinth tip the scales at between 150 and 250 pounds and stand between 5ft for those of dwarven bloodlines and 7ft for those that have orcish backgrounds. Your size is medium
Age Krinth reach adulthood at around age 20 and can live to over 120 years of age.
Speed You have a base walking speed of 30 feet.
Darkvision Out to a range of 60 feet, you can see in dim light as if it were bright light, and darkness as if it were dim light. You cannot discern colour in the darkness you see everything in shades of grey.
Umbral Cloaked You are proficient in stealth, and you can add half your proficiency bonus rounded down to checks to hide in shadowy areas.
Brave you have advantage on saving throws against fear.
Languages You can speak Netherese, Abyssal and Common.
Dwarves, Humans and Orcs are the most common slaves in the city of shade, and there are traits found in krinth that are born from different bloodlines. Choose one of the following -
Dwarven -
Shadow Resistance - You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
Orcish -
Relentless Endurance - when you drop to 0 hit points but are not killed outright, you can drop to 1 hit point instead. You can't use this feature until you complete a long rest.
Human -
Bonus Proficiency - You are proficient in one extra skill of your choice.