Arcanemuses
2016-01-01, 11:15 PM
Creator's Note/Introduction
When composing this class, I had two goals in mind: create a class based on the theurges of the Draybair Cluster and invent a skill-based magic class without spells.
The word theurge is a term used to describe the mystical warrior philosophers of my Four Winds – One Storm novel series. They were conceptualized for a world without deities, extra planes, or any form of afterlife. Thematically, they are intended to fill the roles of any and all spellcasters, depending on how each individual theurge comes to be.
The word theurge is also already in use for game content created by other designers. And so, to avoid confusion, I am dubbing this class the Existentialist. This new class is presented with deliberate vagueness in theme and flavor, as it is intended to fill the role most desired by the player. Depending on how the player wishes to design their character, the existentialist can function as warrior, mage, skill master, or and combination of these.
The existentialist is a skillcaster, in that their supernatural power is in their skills. By consolidating such power into skills, there is no need to look up complicated spell rules. Many existing spell effects can be duplicated in some way by the existentialist’s empowered skills or maxim powers. In short, this is an alternate magic system in one class.
From Aristotle to Ayn Rand, from Newton to Nietzsche, philosophers appear throughout history with their own modes of thinking and understanding. They have existed in all stages of developement and will continue to do so in future stages. It is my hope that this class can be customized to fit any style of campaign and played alongside any other class.
And so, I present the Existentialist in the link below. Please look it over, playtest it, tear it apart, and let me know what you think.
https://docs.google.com/document/d/12e6SRjN5RaihBIXeyD9ceoQomACjceOUfFOebJyRQuk/edit#
When composing this class, I had two goals in mind: create a class based on the theurges of the Draybair Cluster and invent a skill-based magic class without spells.
The word theurge is a term used to describe the mystical warrior philosophers of my Four Winds – One Storm novel series. They were conceptualized for a world without deities, extra planes, or any form of afterlife. Thematically, they are intended to fill the roles of any and all spellcasters, depending on how each individual theurge comes to be.
The word theurge is also already in use for game content created by other designers. And so, to avoid confusion, I am dubbing this class the Existentialist. This new class is presented with deliberate vagueness in theme and flavor, as it is intended to fill the role most desired by the player. Depending on how the player wishes to design their character, the existentialist can function as warrior, mage, skill master, or and combination of these.
The existentialist is a skillcaster, in that their supernatural power is in their skills. By consolidating such power into skills, there is no need to look up complicated spell rules. Many existing spell effects can be duplicated in some way by the existentialist’s empowered skills or maxim powers. In short, this is an alternate magic system in one class.
From Aristotle to Ayn Rand, from Newton to Nietzsche, philosophers appear throughout history with their own modes of thinking and understanding. They have existed in all stages of developement and will continue to do so in future stages. It is my hope that this class can be customized to fit any style of campaign and played alongside any other class.
And so, I present the Existentialist in the link below. Please look it over, playtest it, tear it apart, and let me know what you think.
https://docs.google.com/document/d/12e6SRjN5RaihBIXeyD9ceoQomACjceOUfFOebJyRQuk/edit#