Mattarias, King.
2007-06-12, 10:48 PM
I and my DM were looking for a class that would fit my character's philosophy and penchant for flame, and so we took the Icesinger class (Dragon# 314), and gave it more of an evocative twist (haha, evocation..).. And thus, we ended up with this. She wants me to get it looked at by the veterans at the boards here before i'm allowed to do anything with it yet. ^^;
-Also, I apologize for my lack of proper code knowledge.
Now, without furher ado..
The Flameweaver
”There’s a fire in this blood- and soon all the world will hear of it!”
–Mattarias D’Etidrias, Flameweaver.
The dance of a blazing fire, the ferocious bite of a fiery attack, or a performance that burns with greatest passion, all these are the staple of the Flameweaver. Flameweavers forego the passive nature of most bards and direct all resources toward attack, preferring to engage enemies with flashy explosions and a bewildering series of magical abilities to sitting back and playing a fiddle.
Table 1-1: The Flameweaver (HD: d6)
LV BAB Fort Ref Will Special Spellcasting
1 +1 +0 +2 +2 Flametouched, Flamesong Stance
2 +2 +0 +3 +3 Flame spell +1 level of bard spellcasting
3 +3 +1 +3 +3 indomitable blaze, bardic music +1 level of bard spellcasting
4 +4 +1 +4 +4 Flame spell
5 +5 +1 +4 +4 Sparksoul Touch +1 level of bard spellcasting
6 +6 +2 +5 +5 Flame spell, halt the burning horde
7 +7 +2 +5 +5 Burn through the Weave
8 +8 +2 +6 +6 Flame spell +1 level of bard spellcasting
9 +9 +3 +6 +6 Soul of storm and fire +1 level of bard spellcasting
10 +10 +3 +7 +7 Cacophonic Holocaust
Class Skills (6 + Int modifier per level): DEX: tumble, hide, move silently. CON: concentration. INT: Craft, spellcraft. WIS: listen. CHA: bluff, disguise, intimidate, and perform (any).
Becoming a Flameweaver
To become a Flameweaver, one must be intrinsically linked to fire in some way, whether by a deep fascination with flame, knowledge of the intricacies of fire spells, a family tie to a creature of the [fire] subtype, or a powerful pyromancer. The possibilities are endless, but the results cannot be ignored. Becoming a Flameweaver bestows a great many powerful abilities upon one entering the class. Flameweavers are usually steeped in Bardic arts, and may have been taught, or merely manifested, fire-based abilities.
ENTRY REQUIREMENTS
Skills: Perform [any] 9 ranks, Concentrate 9 ranks
Feats: Skill focus: Perform(any), Fiery Burst.
Spellcasting: Must have learned at least one fire spell from a tome or scroll.
Special: Inspire Competence class ability, must have overcome an encounter using fire.
CLASS FEATURES
All the following are class features of the Flameweaver class.
Weapon and Armor Proficiency:
Flameweavers gain no proficiency with any weapon or armor.
Spells per day: A Flameweaver gains additional spells per day and spells known just as if he had gained levels in the bard class he previously belonged to.
Flametouched (Ex): Starting at first level, a Flameweaver becomes so entranced with fire that he literally takes fire into himself. This allows him to gain fire resistance equal to his Flameweaver level.
Flamesong Stance (Sp): At first level, a Flameweaver may expend a use of Bardic Music to strike a pose, which creates a blinding flash, blinding all enemies within 30 feet of the Flameweaver if they have line of sight to him. This ability lasts 1d4 rounds plus the Flameweaver's charisma modifer, if any. Also, it does not affect blind or eyeless creatures. A reflex save (DC 10+ Flameweaver level+ CHA modifier) negates this effect.
Flame spell: At second level, and every other level thereafter, a Flameweaver may select one fire spell from first to sixth level that he does not know to add to his spells known. This spell can come from any class’s spell list. If it is on multiple spell lists, it is gained at the lowest level. This bonus spell can be of a level higher than the Flameweaver can currently cast, but he must wait until that level of spells is available to him to access it. This spell does not count toward a Flameweaver’s maximum spells known.
Bardic Music: Starting at third level, a Flameweaver continues to advance his bardic music ability. Every Flameweaver level past second counts as a bard level for determing how many uses of bardic music he has.
Indomitable blaze (Ex): At third level, a Flameweaver stands unwavering before effects that would terrify others. He receives a +4 bonus on saving throws against fear effects, and a +2 bonus against other mind-affecting effects.
Sparksoul Touch (Su): At fifth level, a Flameweaver gains the ability to channel flame through his hands. With a melee touch attack, a Flameweaver may inflict fire damage equal to 1d4+ his charisma modifier. This may set ablaze flammable objects. Alternately, he may remove the wounded status from themselves or an ally. The Flameweaver need only have one hand free to use this ability.
Halt the Burning Horde (Ex): At sixth level, a Flameweaver’s force of presence is so great that other fire creatures may be compelled to follow him. This ability functions exactly as the ability of a Cleric with the fire domain, with the exception that the Flameweaver may not affect water creatures.
Burn Through the Weave (Ex): At seventh level, the Flameweaver’s soul is so hot that he may literally set his spells on fire. All the Flameweaver’s spells count as having the fire descriptor from now on and may be modified accordingly.
Soul of Storm and Fire(Ex): At ninth level, a Flameweaver becomes one with Fire, becoming wholly immune to its effects, yet vulnerable to what it would be vulnerable to, such as cold spells and effects.
Cacophonic Holocaust (Ex): At tenth level, a Flameweaver’s offensive power reaches its crescendo, and may be released in a maelstrom of explosive fury. One a week, as a swift action, a Flameweaver may expend all his available uses of bardic music to deal 1d6 of fire damage for each use expended, all to a 30 foot radius about him. Additionally, he may choose to expend all available spell slots to deal an additional 1d10 of fire damage for each spell level sacrificed (1d10 for sacrificing all first level spells from all casting classes, 2d10 for sacrificing all first and second level spells, etc.). The Flameweaver must sacrifice all spells available from all Spellcasting classes he belongs to in order to activate this use of this ability. Also, this ability activates the instant the Flameweaver reaches -10 hit points, regardless if it had already been used, and automatically does the maximum dice of damage available to the user at the time.
Combat
Flameweavers prefer pure attack power over defense, and will not hesitate to use all abilities at their disposal to defeat their enemies.
Flameweavers in the world
“I was lucky. That… thing was a madman, chanting continuously as the flames burned. He seemed to enjoy every minute of it. I’ll be damned if I deal with another bard again.”
-Anonymous evildoer, on a recently received burn.
Flameweavers are for those who are tired of their bard characters falling into the backgrounds in battle, and prefer engaging enemies directly. They attack unceasingly until their battles are won, and are sure to put their fires out when necessary. They enjoy entertainment and see themselves as entertainers to an extent, but are always ready to be entertained themselves, usually in the form of a fight. They see battles as ways to increase their own powers, yet would rather fight only when circumstances make fights high-stakes and unavoidable.
Organization
Due to that, they rarely, if ever, join an organization, let alone other Flameweavers, for they know the extent of their powers, and prefer not to chance meeting others of their kind unless both are experienced. Due to the chaotic nature of fire, organizations merely are not fanciful to a Flameweaver’s way of life.
NPC Reactions
Few people know even of the existence of Flameweavers, and confuse them with bards or hardy sorcerers. Should the Flameweaver reveal his innate, burning power, however, most people are impressed by the flashy explosions bards are normally incapable of. Otherwise, they are treated as bards tend to be and welcomed in most towns.
Flameweaver lore
Characters that have ranks in Knowledge (arcana), Knowledge (royalty and nobility), or posses the Bardic Knowledge class feature have a slight chance of knowing of Flameweavers. When a character makes a successful skill check, the following lore is revealed, including information from lower DCs:
DC 20: Legends tell of a Powerful family that draw their strength from fire. Their art is all but lost now, yet what members there are left are powerful indeed.
DC 25: Flameweavers are related to an ancient family who control the primal power of fire, and can channel it in a variety of offensive ways, usually forgoing defensive and ‘safe’ tactics for wild and unpredictable offensive strikes.
DC 30: This degree of success provides the players with details about specific or notable Flameweavers in your campaign, as well as the origins of the class in your world.
Flameweavers in the game
Flameweavers are rare, and very rarely are there more than two or so in the world. As such, they are usually confused for bards who merely have a penchant for bright colors and brighter flames. This is convenient for those who wish to keep their identities secret.
Adaptation
Although this class is focused on the element of fire, DMs may wish to change the flavor of this class to reflect another element, and may do so easily by slightly modifying class features and prerequisites. This could yield interesting results, such as the “Lightningweaver”, “Earthweaver” or somesuch.
Sample Encounter
An encounter with a Flameweaver should make use of their obscurity; tricking the PCs into thinking they are facing a mere bard. The encounter should be in an area with many flammable objects, and the battle should be high-stakes, otherwise, the Flamewaver might grow bored and leave.
-sample encounter coming soon-
-Also, I apologize for my lack of proper code knowledge.
Now, without furher ado..
The Flameweaver
”There’s a fire in this blood- and soon all the world will hear of it!”
–Mattarias D’Etidrias, Flameweaver.
The dance of a blazing fire, the ferocious bite of a fiery attack, or a performance that burns with greatest passion, all these are the staple of the Flameweaver. Flameweavers forego the passive nature of most bards and direct all resources toward attack, preferring to engage enemies with flashy explosions and a bewildering series of magical abilities to sitting back and playing a fiddle.
Table 1-1: The Flameweaver (HD: d6)
LV BAB Fort Ref Will Special Spellcasting
1 +1 +0 +2 +2 Flametouched, Flamesong Stance
2 +2 +0 +3 +3 Flame spell +1 level of bard spellcasting
3 +3 +1 +3 +3 indomitable blaze, bardic music +1 level of bard spellcasting
4 +4 +1 +4 +4 Flame spell
5 +5 +1 +4 +4 Sparksoul Touch +1 level of bard spellcasting
6 +6 +2 +5 +5 Flame spell, halt the burning horde
7 +7 +2 +5 +5 Burn through the Weave
8 +8 +2 +6 +6 Flame spell +1 level of bard spellcasting
9 +9 +3 +6 +6 Soul of storm and fire +1 level of bard spellcasting
10 +10 +3 +7 +7 Cacophonic Holocaust
Class Skills (6 + Int modifier per level): DEX: tumble, hide, move silently. CON: concentration. INT: Craft, spellcraft. WIS: listen. CHA: bluff, disguise, intimidate, and perform (any).
Becoming a Flameweaver
To become a Flameweaver, one must be intrinsically linked to fire in some way, whether by a deep fascination with flame, knowledge of the intricacies of fire spells, a family tie to a creature of the [fire] subtype, or a powerful pyromancer. The possibilities are endless, but the results cannot be ignored. Becoming a Flameweaver bestows a great many powerful abilities upon one entering the class. Flameweavers are usually steeped in Bardic arts, and may have been taught, or merely manifested, fire-based abilities.
ENTRY REQUIREMENTS
Skills: Perform [any] 9 ranks, Concentrate 9 ranks
Feats: Skill focus: Perform(any), Fiery Burst.
Spellcasting: Must have learned at least one fire spell from a tome or scroll.
Special: Inspire Competence class ability, must have overcome an encounter using fire.
CLASS FEATURES
All the following are class features of the Flameweaver class.
Weapon and Armor Proficiency:
Flameweavers gain no proficiency with any weapon or armor.
Spells per day: A Flameweaver gains additional spells per day and spells known just as if he had gained levels in the bard class he previously belonged to.
Flametouched (Ex): Starting at first level, a Flameweaver becomes so entranced with fire that he literally takes fire into himself. This allows him to gain fire resistance equal to his Flameweaver level.
Flamesong Stance (Sp): At first level, a Flameweaver may expend a use of Bardic Music to strike a pose, which creates a blinding flash, blinding all enemies within 30 feet of the Flameweaver if they have line of sight to him. This ability lasts 1d4 rounds plus the Flameweaver's charisma modifer, if any. Also, it does not affect blind or eyeless creatures. A reflex save (DC 10+ Flameweaver level+ CHA modifier) negates this effect.
Flame spell: At second level, and every other level thereafter, a Flameweaver may select one fire spell from first to sixth level that he does not know to add to his spells known. This spell can come from any class’s spell list. If it is on multiple spell lists, it is gained at the lowest level. This bonus spell can be of a level higher than the Flameweaver can currently cast, but he must wait until that level of spells is available to him to access it. This spell does not count toward a Flameweaver’s maximum spells known.
Bardic Music: Starting at third level, a Flameweaver continues to advance his bardic music ability. Every Flameweaver level past second counts as a bard level for determing how many uses of bardic music he has.
Indomitable blaze (Ex): At third level, a Flameweaver stands unwavering before effects that would terrify others. He receives a +4 bonus on saving throws against fear effects, and a +2 bonus against other mind-affecting effects.
Sparksoul Touch (Su): At fifth level, a Flameweaver gains the ability to channel flame through his hands. With a melee touch attack, a Flameweaver may inflict fire damage equal to 1d4+ his charisma modifier. This may set ablaze flammable objects. Alternately, he may remove the wounded status from themselves or an ally. The Flameweaver need only have one hand free to use this ability.
Halt the Burning Horde (Ex): At sixth level, a Flameweaver’s force of presence is so great that other fire creatures may be compelled to follow him. This ability functions exactly as the ability of a Cleric with the fire domain, with the exception that the Flameweaver may not affect water creatures.
Burn Through the Weave (Ex): At seventh level, the Flameweaver’s soul is so hot that he may literally set his spells on fire. All the Flameweaver’s spells count as having the fire descriptor from now on and may be modified accordingly.
Soul of Storm and Fire(Ex): At ninth level, a Flameweaver becomes one with Fire, becoming wholly immune to its effects, yet vulnerable to what it would be vulnerable to, such as cold spells and effects.
Cacophonic Holocaust (Ex): At tenth level, a Flameweaver’s offensive power reaches its crescendo, and may be released in a maelstrom of explosive fury. One a week, as a swift action, a Flameweaver may expend all his available uses of bardic music to deal 1d6 of fire damage for each use expended, all to a 30 foot radius about him. Additionally, he may choose to expend all available spell slots to deal an additional 1d10 of fire damage for each spell level sacrificed (1d10 for sacrificing all first level spells from all casting classes, 2d10 for sacrificing all first and second level spells, etc.). The Flameweaver must sacrifice all spells available from all Spellcasting classes he belongs to in order to activate this use of this ability. Also, this ability activates the instant the Flameweaver reaches -10 hit points, regardless if it had already been used, and automatically does the maximum dice of damage available to the user at the time.
Combat
Flameweavers prefer pure attack power over defense, and will not hesitate to use all abilities at their disposal to defeat their enemies.
Flameweavers in the world
“I was lucky. That… thing was a madman, chanting continuously as the flames burned. He seemed to enjoy every minute of it. I’ll be damned if I deal with another bard again.”
-Anonymous evildoer, on a recently received burn.
Flameweavers are for those who are tired of their bard characters falling into the backgrounds in battle, and prefer engaging enemies directly. They attack unceasingly until their battles are won, and are sure to put their fires out when necessary. They enjoy entertainment and see themselves as entertainers to an extent, but are always ready to be entertained themselves, usually in the form of a fight. They see battles as ways to increase their own powers, yet would rather fight only when circumstances make fights high-stakes and unavoidable.
Organization
Due to that, they rarely, if ever, join an organization, let alone other Flameweavers, for they know the extent of their powers, and prefer not to chance meeting others of their kind unless both are experienced. Due to the chaotic nature of fire, organizations merely are not fanciful to a Flameweaver’s way of life.
NPC Reactions
Few people know even of the existence of Flameweavers, and confuse them with bards or hardy sorcerers. Should the Flameweaver reveal his innate, burning power, however, most people are impressed by the flashy explosions bards are normally incapable of. Otherwise, they are treated as bards tend to be and welcomed in most towns.
Flameweaver lore
Characters that have ranks in Knowledge (arcana), Knowledge (royalty and nobility), or posses the Bardic Knowledge class feature have a slight chance of knowing of Flameweavers. When a character makes a successful skill check, the following lore is revealed, including information from lower DCs:
DC 20: Legends tell of a Powerful family that draw their strength from fire. Their art is all but lost now, yet what members there are left are powerful indeed.
DC 25: Flameweavers are related to an ancient family who control the primal power of fire, and can channel it in a variety of offensive ways, usually forgoing defensive and ‘safe’ tactics for wild and unpredictable offensive strikes.
DC 30: This degree of success provides the players with details about specific or notable Flameweavers in your campaign, as well as the origins of the class in your world.
Flameweavers in the game
Flameweavers are rare, and very rarely are there more than two or so in the world. As such, they are usually confused for bards who merely have a penchant for bright colors and brighter flames. This is convenient for those who wish to keep their identities secret.
Adaptation
Although this class is focused on the element of fire, DMs may wish to change the flavor of this class to reflect another element, and may do so easily by slightly modifying class features and prerequisites. This could yield interesting results, such as the “Lightningweaver”, “Earthweaver” or somesuch.
Sample Encounter
An encounter with a Flameweaver should make use of their obscurity; tricking the PCs into thinking they are facing a mere bard. The encounter should be in an area with many flammable objects, and the battle should be high-stakes, otherwise, the Flamewaver might grow bored and leave.
-sample encounter coming soon-