draxsiss
2016-01-03, 03:46 PM
Hi,
I have started up a Path finder game and I would love to allow my players to play a dread necromancer (it was my favorate class as a pc) I have attempted to create a new "pathfinder" friendly Dread necromancer however I have no idea if its too good/not good enough.
BaB Poor
Will Good
Ref Poor
D8 HD
Skill points 3
1 Channel negative energy, Light armor, Charled touch, command undead
2 Lich body
3 Advanced learning
4 Undead mastery 1
5 Transformation 1
6 Craft wonderous item (bonus feat)
7 Familar
8 Undead master 2
9 Component focus
10 Transformation 2
11 Fear aura
12Undead master 3
13
14
15Transformation 3
16 Undead master 4
17 Component focus 2
18Enervating touch
19
20 Complete transformation, Master of Death
Channels negative energy as a cleric.
Charled touch, Touch attack usable once a round at will, Damage same as turn damage.
Lich body DR 1 magic and blunt (increase by 1 every other level)
Advanced Learning: Can add a Necromancy or Evil spell to spell list OR may add any cleric/wizard spell but its level is treated as 1 high then normal. This is gained every 3 levels.
Undead master 1, Undead you summon or create gain +2 str/dex +1 HP on each hit dice, +1 natural armor. You can control the normal amount a spell grants + half charisma per caster level.
Undead master 2 as undead master 1 except +4str/dex +2 hp per hit dice and +2 natural armor, Control your charisma + normal amount allowable by spell per level.
Undead master 3 as undead master 1 except +6 str/dex +3hp per hit dice, +3 natural armor and +1.5X your charisma + normal amount allowable by spell per level.
Bonus Feats: at level 1 you gain command undead as a bonus feat, at level 6 you gain craft wonderous item as a bonus feat,
Inproved familiar, Choose an Imp or Quisit
Component focus 1 Your necromancy spells only require half the price of materal components (still require full price focus)
Component focus 2 Your necromancy spells require no components (still require full price focus)
Transformation 1, You are now undead, your con score becomes - +0 your bonus hp are caculated by charisma, you gain turn resistance +6, you do not need to eat/sleep or breath. You are healed by negitive energy (like your turning, Charaled touch and inflict spells) You are harmed by positive energy.
Transformation 2 You gain +2 Cha/Int/Wis. You gain strong spell weaving (people attempting to dispel your spells take a -4) +2 insight bonus on Linguistics,Knowledge (all), Spellcraft, and Use Magic Device checks.
Transformation 3 You gain +2 Str/Dex You gain gain cursed touch,+4 on perception, sense motive and Stealth, Your Charled touch improves by one die size. (D8's instead of D6's) +3 natural armour
Complete transformation You gain the Dread Lich Template. You do not have to pay for your phylactery, any improvements or changes do not stack with Transformation 1-3. You have not "raised" yourself as such you do NOT benefit from Undead master and Death master. However may cast desecrate when you perform the ritual if you so choose.
Death Master, Your Master of undead is at its Peek, All undead you create gain +8 str/dex +4 HP per HD, +5 Natural armour. You no longer have a undead creation cap.
Is this reasonable or too good?
Edit
Planned on keeping the spell list the same with the exception of adding circle of protection from evil/good/law/chaos (since they need it for planer binding) adding animate lesser, and making Death ward a level 3 only spell.
I have started up a Path finder game and I would love to allow my players to play a dread necromancer (it was my favorate class as a pc) I have attempted to create a new "pathfinder" friendly Dread necromancer however I have no idea if its too good/not good enough.
BaB Poor
Will Good
Ref Poor
D8 HD
Skill points 3
1 Channel negative energy, Light armor, Charled touch, command undead
2 Lich body
3 Advanced learning
4 Undead mastery 1
5 Transformation 1
6 Craft wonderous item (bonus feat)
7 Familar
8 Undead master 2
9 Component focus
10 Transformation 2
11 Fear aura
12Undead master 3
13
14
15Transformation 3
16 Undead master 4
17 Component focus 2
18Enervating touch
19
20 Complete transformation, Master of Death
Channels negative energy as a cleric.
Charled touch, Touch attack usable once a round at will, Damage same as turn damage.
Lich body DR 1 magic and blunt (increase by 1 every other level)
Advanced Learning: Can add a Necromancy or Evil spell to spell list OR may add any cleric/wizard spell but its level is treated as 1 high then normal. This is gained every 3 levels.
Undead master 1, Undead you summon or create gain +2 str/dex +1 HP on each hit dice, +1 natural armor. You can control the normal amount a spell grants + half charisma per caster level.
Undead master 2 as undead master 1 except +4str/dex +2 hp per hit dice and +2 natural armor, Control your charisma + normal amount allowable by spell per level.
Undead master 3 as undead master 1 except +6 str/dex +3hp per hit dice, +3 natural armor and +1.5X your charisma + normal amount allowable by spell per level.
Bonus Feats: at level 1 you gain command undead as a bonus feat, at level 6 you gain craft wonderous item as a bonus feat,
Inproved familiar, Choose an Imp or Quisit
Component focus 1 Your necromancy spells only require half the price of materal components (still require full price focus)
Component focus 2 Your necromancy spells require no components (still require full price focus)
Transformation 1, You are now undead, your con score becomes - +0 your bonus hp are caculated by charisma, you gain turn resistance +6, you do not need to eat/sleep or breath. You are healed by negitive energy (like your turning, Charaled touch and inflict spells) You are harmed by positive energy.
Transformation 2 You gain +2 Cha/Int/Wis. You gain strong spell weaving (people attempting to dispel your spells take a -4) +2 insight bonus on Linguistics,Knowledge (all), Spellcraft, and Use Magic Device checks.
Transformation 3 You gain +2 Str/Dex You gain gain cursed touch,+4 on perception, sense motive and Stealth, Your Charled touch improves by one die size. (D8's instead of D6's) +3 natural armour
Complete transformation You gain the Dread Lich Template. You do not have to pay for your phylactery, any improvements or changes do not stack with Transformation 1-3. You have not "raised" yourself as such you do NOT benefit from Undead master and Death master. However may cast desecrate when you perform the ritual if you so choose.
Death Master, Your Master of undead is at its Peek, All undead you create gain +8 str/dex +4 HP per HD, +5 Natural armour. You no longer have a undead creation cap.
Is this reasonable or too good?
Edit
Planned on keeping the spell list the same with the exception of adding circle of protection from evil/good/law/chaos (since they need it for planer binding) adding animate lesser, and making Death ward a level 3 only spell.