Segev
2016-01-05, 11:35 AM
I'm playing a character whose best shorthand description is "a teenaged male Jade Chan" in a game heavily inspired by Gravity Falls (so mysterious town of weirdness). The PCs are at a summer camp and things are already really, really weird.
We're currently built with d20 Modern rules (Drake, my PC, is a Smart Hero), but we're going to be picking up and developing Occult Classes. I'm torn between Occultist and the Psychic Detective archetype for Investigator, and am looking for advice. If you think something would work better still, please share that, too; I'm not wedded to these thus far.
The essential elements of Drake as a character that I want to get across are a tendency to leap before he looks so readily that he can pull off something like Jade Chan's "Hi Jackie!" already-there stunts (i.e., the party will get someplace and he's already there, and has been long enough to have done something relevant or picked up a clue to get them a head start or the like), and a proclivity for curiosity and being too clever/smart for his own good, such that he lands in trouble before he even realizes he's there and has to use brains, cleverness, and shenanigans to get out of it again (probably with help).
Ideally, while he might cause trouble this way, he also will be a good guy to go to for help getting out of trouble, and for being the "reserves" to get others out of trouble. Usefulness outweighing troublemaking, and thus being a valued party member without being "the star."
I'm liking Occultist's method of getting magic; I can see Drake delving into mysteries and figuring out how "magic items" (the Occultist Implements) work, and how to arrange things according to certain ritualistic-but-repeatable means to get specific effects. I can see illusion and abjuration both being good for him, letting him seem not to be where he is, or to be where he isn't, as well as manipulating environment and getting himself out of scrapes. Conjuration's good for that, too.
On the other hand, as a Smart Hero he's very good with skills, and having the Investigator's Inspiration power is really cool. Many of the Talents of that class are also very thematic and useful to being just plain better at having the right skill/tool at the right time, or knowing what is going on. However, we must take the Occult archetypes. The Psychic spell list on the Bard spell chassis is not bad, but the swap of the first Investigator Talent for a Phrenic Amplification feels really, really lame. I like the Talents, and the Amplifications are just...not useful towards anything I'm aiming for. MAYBE the one that grants bonuses to physical stats, but I wasn't looking at any spells that would trigger it. And none of the other amplifications do much for the spells I was considering, either.
If there was a way to get Investigator Talents and Inspiration and Occultist Implements/Foci into one class, that might work.
I don't care for Psychic because Drake isn't really "straight full spellcaster" material, and does better with heavy focus on Int rather than Int/Wis or Int/Cha, anyway. (Though having a "dark side" is an amusing concept.)
Any advice on tricks or build ideas to better accomplish what I'm looking to do? Any questions on what I'm looking to achieve that I can attempt to answer either to clarify or further flesh out Drake? I'm open to some fluff adjustment to fit other ideas, as well, though I have a "feel" in mind that I don't want to abandon.
I am, however, open to suggestions. Either for what of the above to go with, or other ideas. (If I seem argumentative about them later, it's more me debating out loud with myself so people can either quell objections or help me come up with better solutions based on them.)
Oh, and the way this is working is that we'll "pick up" the occult classes by gestalting them with our existing d20 Modern classes. So I'll keep advancing Smart Hero along side whatever I take, if that has any impact on your advice or tricks that can be performed.
Thanks!
We're currently built with d20 Modern rules (Drake, my PC, is a Smart Hero), but we're going to be picking up and developing Occult Classes. I'm torn between Occultist and the Psychic Detective archetype for Investigator, and am looking for advice. If you think something would work better still, please share that, too; I'm not wedded to these thus far.
The essential elements of Drake as a character that I want to get across are a tendency to leap before he looks so readily that he can pull off something like Jade Chan's "Hi Jackie!" already-there stunts (i.e., the party will get someplace and he's already there, and has been long enough to have done something relevant or picked up a clue to get them a head start or the like), and a proclivity for curiosity and being too clever/smart for his own good, such that he lands in trouble before he even realizes he's there and has to use brains, cleverness, and shenanigans to get out of it again (probably with help).
Ideally, while he might cause trouble this way, he also will be a good guy to go to for help getting out of trouble, and for being the "reserves" to get others out of trouble. Usefulness outweighing troublemaking, and thus being a valued party member without being "the star."
I'm liking Occultist's method of getting magic; I can see Drake delving into mysteries and figuring out how "magic items" (the Occultist Implements) work, and how to arrange things according to certain ritualistic-but-repeatable means to get specific effects. I can see illusion and abjuration both being good for him, letting him seem not to be where he is, or to be where he isn't, as well as manipulating environment and getting himself out of scrapes. Conjuration's good for that, too.
On the other hand, as a Smart Hero he's very good with skills, and having the Investigator's Inspiration power is really cool. Many of the Talents of that class are also very thematic and useful to being just plain better at having the right skill/tool at the right time, or knowing what is going on. However, we must take the Occult archetypes. The Psychic spell list on the Bard spell chassis is not bad, but the swap of the first Investigator Talent for a Phrenic Amplification feels really, really lame. I like the Talents, and the Amplifications are just...not useful towards anything I'm aiming for. MAYBE the one that grants bonuses to physical stats, but I wasn't looking at any spells that would trigger it. And none of the other amplifications do much for the spells I was considering, either.
If there was a way to get Investigator Talents and Inspiration and Occultist Implements/Foci into one class, that might work.
I don't care for Psychic because Drake isn't really "straight full spellcaster" material, and does better with heavy focus on Int rather than Int/Wis or Int/Cha, anyway. (Though having a "dark side" is an amusing concept.)
Any advice on tricks or build ideas to better accomplish what I'm looking to do? Any questions on what I'm looking to achieve that I can attempt to answer either to clarify or further flesh out Drake? I'm open to some fluff adjustment to fit other ideas, as well, though I have a "feel" in mind that I don't want to abandon.
I am, however, open to suggestions. Either for what of the above to go with, or other ideas. (If I seem argumentative about them later, it's more me debating out loud with myself so people can either quell objections or help me come up with better solutions based on them.)
Oh, and the way this is working is that we'll "pick up" the occult classes by gestalting them with our existing d20 Modern classes. So I'll keep advancing Smart Hero along side whatever I take, if that has any impact on your advice or tricks that can be performed.
Thanks!