rrwoods
2016-01-05, 06:36 PM
The "improving monsters" section of the SRD (http://www.d20srd.org/srd/improvingMonsters.htm) mentions three ways in which a DM can determine the ability scores of a monster (or other NPC, I assume). Those ways are average array (10s/11s across the board), nonelite array (13/12/11/10/9/8), and elite array (15/14/13/12/10/8), each as modified by racial bonuses/penalties. From what I understand from that (and from how monsters as characters typically work), this means that the given ability scores for a monster entry reflect racial modifiers; that is, their racial modifiers are essentially how far you need to go to get from 10 or 11 to the listed score. Of course this lets you customize a monster by specializing it (nonelite array plus racial) or making it better (elite array plus racial).
If I'm misunderstanding anything in the above paragraph, tell me, because my question is based on those assumptions.
Magic of Incarnum has this nifty "Lost" template (page 183) that I want to use. The ability score modifiers are Str +4, Con +4, Int -6. The first sample Lost they give is based on a human commoner 1 has listed ability scores of 14/10/14/2/8/8, suggesting initially assigned scores of 10/10/10/8/8/8 -- a "below average" array. My main question is: Is this a typical case of a stat block simply being inconsistent with the rules, or is there's something special (possibly about statting commoners in particular) that isn't present in what I've read?
As a side question, Lost is a CR +1 template, and their sample lost is CR 1/2. I assume, then, that a "normal" human commoner 1 is CR 1/4 (or whatever 1/2 - 1 works out to in fractional-CR-land)? I have my doubts, since their other sample lost is a nymph barbarian 3 which is somehow CR 9 (7 + 3 + 1 = ... 9?). Either way I'm not too too worries about it since I know the CR/EL system is pretty messed up anyway, and I'll be taking my PCs' abilities into account for sure.
If I'm misunderstanding anything in the above paragraph, tell me, because my question is based on those assumptions.
Magic of Incarnum has this nifty "Lost" template (page 183) that I want to use. The ability score modifiers are Str +4, Con +4, Int -6. The first sample Lost they give is based on a human commoner 1 has listed ability scores of 14/10/14/2/8/8, suggesting initially assigned scores of 10/10/10/8/8/8 -- a "below average" array. My main question is: Is this a typical case of a stat block simply being inconsistent with the rules, or is there's something special (possibly about statting commoners in particular) that isn't present in what I've read?
As a side question, Lost is a CR +1 template, and their sample lost is CR 1/2. I assume, then, that a "normal" human commoner 1 is CR 1/4 (or whatever 1/2 - 1 works out to in fractional-CR-land)? I have my doubts, since their other sample lost is a nymph barbarian 3 which is somehow CR 9 (7 + 3 + 1 = ... 9?). Either way I'm not too too worries about it since I know the CR/EL system is pretty messed up anyway, and I'll be taking my PCs' abilities into account for sure.