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View Full Version : Pathfinder [Archetype] Elemental Mage (Kineticist)



Xuldarinar
2016-01-06, 08:17 PM
ELEMENTAL MAGE (KINETICIST)
(WiP)
While most kineticists depend upon their bodies, others with the proper knowledge can wield the elements in a manner akin to more conventional magics.
-Item Bond (Sp): Elemental mages are incapable of accepting burn, and furthermore come to depend upon an item bound to them to aid them in using wild talents. An elemental mage begins play with an object bound to them at no cost. Objects that are the subject of an item bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. This never interferes with gather power. If an elemental mage attempts to use a wild talent without his bonded object worn or in hand, she must make a concentration check or fail. The DC for this check is equal to 20 + the wild talent's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
-Starting at 6th level, a bonded object can be used once per day to reduce the cost of any wild talent by 1, or cast any one spell that the elemental mage has in a spellbook or from a scroll provided the spell has an elemental descriptor and she has access to all the elements associated with the spell and has a level no greater than the highest level wild talent she has access to. To this end, necromancy spells are considered to be spells with the void descriptor. This spell cannot be modified by metamagic feats or other abilities. She may use this ability an additional time per day at 10th level and every 4 levels thereafter.
-A elemental mage can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, an elemental mage with a bonded dagger must be at least 5th level to add magic abilities to the dagger. If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the elemental mage who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
-If a bonded object is damaged, it is restored to full hit points the next time the elemental mage rests for 8 hours. If the object of an item bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per kineticist level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. An elemental mage can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item. This ability interacts with feats an class features as if it were the arcane bond class feature. This ability alters burn and gather power, and replaces internal buffer.
-Kinetic Knowledge (Ex): An elemental mage uses her Intelligence modifier instead of her Constitution modifier to determine her damage with wild talents, the DCs of Constitution-based wild talents, the duration of wild talents with a Constitution-based duration, her bonus on concentration checks for wild talents, and the other Constitution-based effects of all her wild talents. She adds Knowledge (arcana) and Spellcraft to her list of kineticist class skills, but gains only 2 + her Intelligence modifier skill points per level. This ability alters the kineticist’s class skills and the key ability score of wild talents.
-Overwhelming Power (Ex): At 3rd level, an elemental mage gains a +1 bonus on attack rolls and damage rolls with her kinetic blasts. The damage bonus doesn’t apply to kinetic blade, kinetic whip, or other infusions that don’t apply the damage bonus from elemental overflow. This bonus increases by 1 at 6th level and every 3 levels thereafter. This ability replaces elemental overflow

KingOfWhales
2016-01-07, 01:22 PM
This needs better formatting, it is extremely hard to read.