Spore
2016-01-07, 03:24 AM
So my character is an Alchemist (Investigator class) who is in over his head into continental politics, magical artifacts and dark magic. So naturally I would figure an substance (ab)user to be a drunkard of some degree. He is intelligent and keen in using chemicals to augment his combat and to heal his wounds so I figured drinking and using drugs is something he would do to dull his mental pain as well. Now we're 3 levels away from poison immunity.
If I roleplay substance abuse (with poison resistance +6 and a base save of +5 no less) it would take him a lot to get drunk but he would be drunk eventually (and I could imagine him drinking what is effectively rubbing alcohol anyhow). Now that works until 11th level where suddenly (even if you would play that levelup over a few weeks of downtime) alcohol does NOT for you. He could invent meth and take it and be immune to its effects.
How would you handle this? Increasing resistance to drugs is common among drug abusers but a sudden immunity rips yourself out of the suspension of disbelief instantly. I don't want him to become an overly emotional character subsituting the numbing of his mental pain by physical pain (because even if I am fine with a drug using character, I am not fine with a sadomasochistic one) what would be the logical reaction? Should I abandon this part of my fluff altogether? He could always go full workaholic here (I can craft magical items, making me an alchemy based artificer).
If I roleplay substance abuse (with poison resistance +6 and a base save of +5 no less) it would take him a lot to get drunk but he would be drunk eventually (and I could imagine him drinking what is effectively rubbing alcohol anyhow). Now that works until 11th level where suddenly (even if you would play that levelup over a few weeks of downtime) alcohol does NOT for you. He could invent meth and take it and be immune to its effects.
How would you handle this? Increasing resistance to drugs is common among drug abusers but a sudden immunity rips yourself out of the suspension of disbelief instantly. I don't want him to become an overly emotional character subsituting the numbing of his mental pain by physical pain (because even if I am fine with a drug using character, I am not fine with a sadomasochistic one) what would be the logical reaction? Should I abandon this part of my fluff altogether? He could always go full workaholic here (I can craft magical items, making me an alchemy based artificer).