The Demented One
2007-06-13, 11:24 AM
Lichbound Construct
Liches are vile undead mages who bind their souls in items knows as phylacteries, in order to prevent their own death. However, not all liches make use of phylacteries for storing their souls. There are a cunning few who have found a way, through unspeakable magic and skillful artifice, to bind their souls to constructs, creating animate phylacteries capable of defending themselves.
Creating a Lichbound Creature
Lichbound is an inherited template that can be added to any construct.
Size and Type
Size and type remain unchanged.
Special Attacks
A Lichbound construct retains all the special attacks of the base creature and also gains the following special attacks.
Fear Aura (Su)
A Lichbound construct shares the frightful aura of its master. Creatures with less than 5 HD that look on a Lichbound construct while within 60 ft. of it must make a Will save, DC 10 + ½ the construct’s HD + the construct’s Charisma modifier, or be affected as by the fear spell, with caster level equal to the construct’s HD.
Paralyzing Slam (Su)
A creature damaged by a natural attack of a Lichbound construct must make a Fortitude save, DC 10 + ½ the construct’s HD + the construct’s Constitution modifier (if it has one), or be paralyzed for 1d4 rounds. This effect cannot be dispelled, although remove paralysis, remove curse, and similar effects can negate the paralysis.
Special Qualities
A Lichbound construct retains all the special qualities of the base creature and also gains the following qualities.
Damage Reduction (Ex)
A Lichbound construct gains damage reduction 15/magic.
Living Phylactery (Ex)
A Lichbound construct serves as its creator’s phylactery. As long as it exists, its lich master will regenerate its body if it is destroyed. If the Lichbound construct is destroyed, however, then its master cannot regenerate, and its death will be permanent. If a destroyed Lichbound construct is somehow recreated, then it resumes its status as its master’s phylactery. However, once a Lich’s construct phylactery has been destroyed, it cannot construct another Lichbound construct. In addition, due to the link between Lich and construct, they can communicate telepathically as long as they are within one mile of each other. In addition, either one can heal the other. As a standard action, either the Lich or the construct may give up any amount of hp to heal the other the same amount. They must be within at least a mile of each other to do this.
Necropotence (Su)
A Lichbound construct is tainted by the negative energy used in creating it. It is healed by effects that channel negative energy, such as inflict light wounds or harm, as if it were undead, and is damaged by effects that channel positive energy, such as cure light wounds or heal. A Lichbound construct can be turned as if it were an undead creature, though its cannot be destroyed through turning. Its strong bond to its master prevents it from being rebuked or controlled as an undead creature.
Abilities
Increase from the base creature as follows: Int +2, Wis +2, Cha +2.
Challenge Rating
Same as base creature +2.
Alignment
If the Lichbound construct is intelligent, then same as creator. Otherwise, it is Neutral Evil.
Level Adjustment
None.
Liches are vile undead mages who bind their souls in items knows as phylacteries, in order to prevent their own death. However, not all liches make use of phylacteries for storing their souls. There are a cunning few who have found a way, through unspeakable magic and skillful artifice, to bind their souls to constructs, creating animate phylacteries capable of defending themselves.
Creating a Lichbound Creature
Lichbound is an inherited template that can be added to any construct.
Size and Type
Size and type remain unchanged.
Special Attacks
A Lichbound construct retains all the special attacks of the base creature and also gains the following special attacks.
Fear Aura (Su)
A Lichbound construct shares the frightful aura of its master. Creatures with less than 5 HD that look on a Lichbound construct while within 60 ft. of it must make a Will save, DC 10 + ½ the construct’s HD + the construct’s Charisma modifier, or be affected as by the fear spell, with caster level equal to the construct’s HD.
Paralyzing Slam (Su)
A creature damaged by a natural attack of a Lichbound construct must make a Fortitude save, DC 10 + ½ the construct’s HD + the construct’s Constitution modifier (if it has one), or be paralyzed for 1d4 rounds. This effect cannot be dispelled, although remove paralysis, remove curse, and similar effects can negate the paralysis.
Special Qualities
A Lichbound construct retains all the special qualities of the base creature and also gains the following qualities.
Damage Reduction (Ex)
A Lichbound construct gains damage reduction 15/magic.
Living Phylactery (Ex)
A Lichbound construct serves as its creator’s phylactery. As long as it exists, its lich master will regenerate its body if it is destroyed. If the Lichbound construct is destroyed, however, then its master cannot regenerate, and its death will be permanent. If a destroyed Lichbound construct is somehow recreated, then it resumes its status as its master’s phylactery. However, once a Lich’s construct phylactery has been destroyed, it cannot construct another Lichbound construct. In addition, due to the link between Lich and construct, they can communicate telepathically as long as they are within one mile of each other. In addition, either one can heal the other. As a standard action, either the Lich or the construct may give up any amount of hp to heal the other the same amount. They must be within at least a mile of each other to do this.
Necropotence (Su)
A Lichbound construct is tainted by the negative energy used in creating it. It is healed by effects that channel negative energy, such as inflict light wounds or harm, as if it were undead, and is damaged by effects that channel positive energy, such as cure light wounds or heal. A Lichbound construct can be turned as if it were an undead creature, though its cannot be destroyed through turning. Its strong bond to its master prevents it from being rebuked or controlled as an undead creature.
Abilities
Increase from the base creature as follows: Int +2, Wis +2, Cha +2.
Challenge Rating
Same as base creature +2.
Alignment
If the Lichbound construct is intelligent, then same as creator. Otherwise, it is Neutral Evil.
Level Adjustment
None.