RakiReborn
2016-01-07, 11:47 AM
This idea for a Barbarian has been floating in my mind for a while, but i had no clue how to make it work as i wanted. Thanks to a post from JamesIntrocaso (http://www.giantitp.com/forums/showthread.php?474292-The-Orc-Punisher-NPC), the final touch to make it work came to me. It is meant as a replacement of the Beserker Path for a campain i will DM in the future, so some abilities will be alike. Without futher ado:
Punish (lvl3):
At level 3 you have learned to use your pain to punish those that harmed you or your allies in your rage. Each time you are hit, you gain one Punisher Point, to a maximum of half your Barbarian level (rounded up). These points last until you finish a short or long rest. While raging, you can use these points for the following options:
- As a bonus action on your turn, you may expend one Punisher Point to make one weapon attack against one enemy that attacked you or an ally of yours.
- When you make a weapon attack, you may expend one Punisher Point to gain advantage on the weapon attack against one enemy that attacked you or an ally of yours.
Fearfull Striker (lvl6):
At level 6 you become even scarier when you rage. Whenever you make a critical hit while raging, the target hit must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the start of your next turn.
Immediately Punished (lvl10)
Also at level 10, you get so angry with getting hit, that you can’t wait to punish the one that harmed you. When you are hit with an attack by a creature within your melee weapon range, you may expend one Punisher Point to use your reaction to make one weapon attack against that creature
Punishing Fury (lvl14):
At level 14, enemies that have to be punished, will be punished. And as quick as possible. Whenever you are raging, you may spend 5 Punishing Points to take another action and possible bonus action in your turn. As this is quite fatiguing, at the end of your turn you must succeed a Constitution saving throw (DC15 + the number of attacks you made in your turn) or gain one level of exhaustion.
EDIT (7-1-2016): I added a link to the post from JamesIntrocaso that gave me the inspiration for the final piece
EDIT (18-1-2016): Changed the mechanics in the Punish feature to only work on those that attacked you or your allies. Also changed some fluff to make it consistent with the mechanic
Punish (lvl3):
At level 3 you have learned to use your pain to punish those that harmed you or your allies in your rage. Each time you are hit, you gain one Punisher Point, to a maximum of half your Barbarian level (rounded up). These points last until you finish a short or long rest. While raging, you can use these points for the following options:
- As a bonus action on your turn, you may expend one Punisher Point to make one weapon attack against one enemy that attacked you or an ally of yours.
- When you make a weapon attack, you may expend one Punisher Point to gain advantage on the weapon attack against one enemy that attacked you or an ally of yours.
Fearfull Striker (lvl6):
At level 6 you become even scarier when you rage. Whenever you make a critical hit while raging, the target hit must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the start of your next turn.
Immediately Punished (lvl10)
Also at level 10, you get so angry with getting hit, that you can’t wait to punish the one that harmed you. When you are hit with an attack by a creature within your melee weapon range, you may expend one Punisher Point to use your reaction to make one weapon attack against that creature
Punishing Fury (lvl14):
At level 14, enemies that have to be punished, will be punished. And as quick as possible. Whenever you are raging, you may spend 5 Punishing Points to take another action and possible bonus action in your turn. As this is quite fatiguing, at the end of your turn you must succeed a Constitution saving throw (DC15 + the number of attacks you made in your turn) or gain one level of exhaustion.
EDIT (7-1-2016): I added a link to the post from JamesIntrocaso that gave me the inspiration for the final piece
EDIT (18-1-2016): Changed the mechanics in the Punish feature to only work on those that attacked you or your allies. Also changed some fluff to make it consistent with the mechanic