DiBastet
2016-01-11, 10:26 AM
http://i.imgur.com/oRiwyug.png?2
Hello playground, it's been a while.
Today I bring you a conversion I did of the (new) World of Darkness mechanics to green ronin's Adventure Game Engine (AGE) in this glorious LINK (https://drive.google.com/file/d/0BwIvZFGYU97YV3JiSzF4VXlubGs/view).
Splats
Changeling the Dreaming (https://drive.google.com/file/d/0BwIvZFGYU97YdFQ0djJfT1VHelU/view?usp=sharing)
Age: The Forsaken (https://drive.google.com/file/d/0BwIvZFGYU97YV3AzUEhsZ21NamM/view?usp=sharing), with a conversion of the Changing Breeds blue line book!
Scion - Demigod: Coming soon
"Wait, what? Why?", I hear your thoughts.
Well, since I have a Werewolf the Apocalypse tattoo it comes as no surprise that I'm a fan of the WoD settings. But I'm not those diehard "I grew up with the old system so the new ones suck"; in fact I like the new games even more than the old ones. White wolf became more mature, left the horrible metaplot behind and got better at creating rules. I specially like the "Blue Books", the core book to play with mortals in horror settings.
However I can't handle complex systems anymore, that's why I ported my 5e games to Age in the first place. And when GR went in the direction of with their Fantasy Age I was inspired to create a Modern Age variant.
After I did the simple conversion (really, just add a resource system, more focuses, vehicles and guns) I asked myself "if my modern games are always horror, why don't I convert WoD so i can use my books and they don't get moldy?", and so I did exactly that. After playing by them for some time I remembered that my gitp account was abandoned since I left 5e and decided to put up an english version for you guys.
The design goals of this conversion were these:
1 - To use the simplicity of the AGE rules whenever possible.
I tried to keep to the spirit of WoD rules instead of the letter, and most of the times when AGE already had a rule I just use it.
2 - Maximum compatibility.
I also wanted that I or anyone using these rules could open their WoD book to look for a rule and use it as it was, just in an Age way. No need for "here it says presence + politics, so it makes sense roll a Communication (Persuasion) focus". Instead you find your rule and goes "Here, roll Dexterity + Athletics" and that makes sense.
3 - Use the new, improved and "indier" rules of the God Machine Update.
If you have just the original core book you may download the God Machine Rules Update for free. Bye Morality, hello Integrity. Monsters and mortals play by the same rules. You just apply your supernatural template and there you go.
And that's it, really. It's a simple, almost quick and dirty conversion that took me some time to complete but that works pretty well.
If you play AGE then you already know that the system is great and here's another option for you. :smallamused:
If you don't even know what it is but you like simpler systems, then you might want to consider looking for it. The Fantasy Age book is pretty good, and recently GR launched the Dragon Age Core, using the same game engine. :smallsmile:
And if you don't like simple systems, well, thanks for reading anyway! :smallbiggrin:
Hello playground, it's been a while.
Today I bring you a conversion I did of the (new) World of Darkness mechanics to green ronin's Adventure Game Engine (AGE) in this glorious LINK (https://drive.google.com/file/d/0BwIvZFGYU97YV3JiSzF4VXlubGs/view).
Splats
Changeling the Dreaming (https://drive.google.com/file/d/0BwIvZFGYU97YdFQ0djJfT1VHelU/view?usp=sharing)
Age: The Forsaken (https://drive.google.com/file/d/0BwIvZFGYU97YV3AzUEhsZ21NamM/view?usp=sharing), with a conversion of the Changing Breeds blue line book!
Scion - Demigod: Coming soon
"Wait, what? Why?", I hear your thoughts.
Well, since I have a Werewolf the Apocalypse tattoo it comes as no surprise that I'm a fan of the WoD settings. But I'm not those diehard "I grew up with the old system so the new ones suck"; in fact I like the new games even more than the old ones. White wolf became more mature, left the horrible metaplot behind and got better at creating rules. I specially like the "Blue Books", the core book to play with mortals in horror settings.
However I can't handle complex systems anymore, that's why I ported my 5e games to Age in the first place. And when GR went in the direction of with their Fantasy Age I was inspired to create a Modern Age variant.
After I did the simple conversion (really, just add a resource system, more focuses, vehicles and guns) I asked myself "if my modern games are always horror, why don't I convert WoD so i can use my books and they don't get moldy?", and so I did exactly that. After playing by them for some time I remembered that my gitp account was abandoned since I left 5e and decided to put up an english version for you guys.
The design goals of this conversion were these:
1 - To use the simplicity of the AGE rules whenever possible.
I tried to keep to the spirit of WoD rules instead of the letter, and most of the times when AGE already had a rule I just use it.
2 - Maximum compatibility.
I also wanted that I or anyone using these rules could open their WoD book to look for a rule and use it as it was, just in an Age way. No need for "here it says presence + politics, so it makes sense roll a Communication (Persuasion) focus". Instead you find your rule and goes "Here, roll Dexterity + Athletics" and that makes sense.
3 - Use the new, improved and "indier" rules of the God Machine Update.
If you have just the original core book you may download the God Machine Rules Update for free. Bye Morality, hello Integrity. Monsters and mortals play by the same rules. You just apply your supernatural template and there you go.
And that's it, really. It's a simple, almost quick and dirty conversion that took me some time to complete but that works pretty well.
If you play AGE then you already know that the system is great and here's another option for you. :smallamused:
If you don't even know what it is but you like simpler systems, then you might want to consider looking for it. The Fantasy Age book is pretty good, and recently GR launched the Dragon Age Core, using the same game engine. :smallsmile:
And if you don't like simple systems, well, thanks for reading anyway! :smallbiggrin: