Ninjaxenomorph
2016-01-13, 12:29 AM
So I have been planning an adventure for my urban campaign that involves being flown out to a part of the (homebrewed) setting that is very much post-apocalyptic. Roamed by robots, tribes, mutants and the like. Cross Fallout with Mad Max, and you have the right idea. The campaign is set on a flying city that is the roaming center of worldwide commerce, so it facilitates such expeditions.
Now, I had an idea for an adventure. Basically, something a little more free-roaming than my players would be used to: dropped in given three weeks to accomplish their objective, defeat a despotic warlord and free the tribes under his command. For the warlord himself, I was thinking an antipaladin with a post-apocalyptic theme; think Immortan Joe, but younger. And an antipaladin. Now, he is not entirely alone; like most martial rulers that are a bit too big for their britches, while he does indeed rule his little fiefdom, he is supported by a wizard that actually knows what he's doing, and is being used as a figurehead by the wizard (a technomancer or psi-tech psychic) to exert control over the region for his own ends.
I have a pretty good idea of how to build a psychic or technomancer. However, I have no damn clue what to do with the antipaladin. I know that he's really a coward and throws his minions to fight with first (some low-level warrior 1 schmucks or something) along with his two Furies (savage technologist archer harpies, a playable race in the setting). I want him to be a classic throwback to the iconic image of a BBEG, mixed with some teched-up flair. As for crunch needs, the party will likely be APL 4 or 5 when they face him, and his Fiendish Boon has to be the weapon one, for reasons. Also, he needs to be somewhat tanky, for some survivability against the party. Any suggestions?
Now, I had an idea for an adventure. Basically, something a little more free-roaming than my players would be used to: dropped in given three weeks to accomplish their objective, defeat a despotic warlord and free the tribes under his command. For the warlord himself, I was thinking an antipaladin with a post-apocalyptic theme; think Immortan Joe, but younger. And an antipaladin. Now, he is not entirely alone; like most martial rulers that are a bit too big for their britches, while he does indeed rule his little fiefdom, he is supported by a wizard that actually knows what he's doing, and is being used as a figurehead by the wizard (a technomancer or psi-tech psychic) to exert control over the region for his own ends.
I have a pretty good idea of how to build a psychic or technomancer. However, I have no damn clue what to do with the antipaladin. I know that he's really a coward and throws his minions to fight with first (some low-level warrior 1 schmucks or something) along with his two Furies (savage technologist archer harpies, a playable race in the setting). I want him to be a classic throwback to the iconic image of a BBEG, mixed with some teched-up flair. As for crunch needs, the party will likely be APL 4 or 5 when they face him, and his Fiendish Boon has to be the weapon one, for reasons. Also, he needs to be somewhat tanky, for some survivability against the party. Any suggestions?