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McJesos
2016-01-13, 03:23 PM
This is a racial archetype for Bloodrager that my brother and I put together. The idea for it was to eliminate the bloodlines and have it focus on the inherent power of a mixed orc and human blood. We wanted to know whether or not it was balanced, and any other criticisms.

Warborn
Warborn is an archetype of the Bloodrager class, available to half-orcs and other characters with the human and orc subtypes.

While most bloodragers grow more bestial or aberrant as they enter a bloodrage, warborn only emphasise the duality of their heritage, simultaneously growing more human and orcish.

Through These Veins
The only blood a warborn takes pride in is his own. He never receives a bloodline, but his heritage is powerful enough to count as the bloodrager bloodline class feature for the purpose of prerequisites.

Lead From the Front
When a warborn bloodrages, he may still use his charisma-based skills. Additionally, during his bloodrage and during the fatigue that occurs afterward he enjoys a +2 bonus on charisma based skill checks against anyone who saw him slay an enemy with at least half as many HD as his level during that bloodrage. Unfortunately, the will bonus from his bloodrage is reduced by 2 as his dual natures vie for control. This replaces your first bloodline power.

Bloodline Feats:
Whenever a warborn would receive a bloodline feat, he may select one from the following list. He still needs to meet the prerequisites of that feat, as usual.
Antagonize, Bullying Blow, Combat Expertise, Gang Up, Heroic Will, Improved Feint, Intimidating Prowess, Iron Will
This replaces bloodline feats.

Bonus Spells:
Moment of Greatness (7th), Life Pact (10th), Paragon Surge (half-orc version, see below) (13th), Resilient Reservoir (17th)
When you cast Paragon Surge, it emphasises your human and orc traits. You gain a +2 enhancement bonus to Strength and Charisma instead of the usual bonuses. You still gain the benefit of any feat for which you qualify.

Blood Focus:
At 4th level, a warborn chooses where to focus his efforts. He may select any one of the following focuses:

Destruction

Fires of War (Su):
While bloodraging, all of your attacks and any spell you cast that deals fire damage deal an additional 1 point of fire damage. This doesn’t stack with the flaming property, and if the spell forms more than one projectile it applies only to the one of your choice.

Blooded Talisman (Ex):
At 8th level, you gain a small talisman bonded item, as the wizard's arcane bond. It can't be a weapon, and it frequently takes up the wrist, face, or neck slot. Wearing or presenting this talisman as part of casting a spell increases the save DC of that spell by 2.

Tempestuous Bloodrage (Sp):
At 12th level, when entering a bloodrage, you can choose to apply the effects of either elemental aura to yourself. However, you are limited to the elements of fire and lightning. These effects last for as long as you continue bloodraging.

Feral Spell Combat (Ex):
At 16th level, while bloodraging you gain the ability to cast a spell with a casting time of one standard action during a full-attack by taking a -2 penalty on each attack (including any attacks rolls involved in the spell); furthermore a successful concentration check must be made or the spell fails, and the slot wasted. When you do so, you don't need a free hand and you ignore somatic components as though casting a spell modified by Still Spell.

True Blood Sanctuary (Su):
At 20th level you are immune to the harmful effects of your and your allies’ spells. You gain this benefit even while not bloodraging.

Imperium

Legion Tactics (Ex):
You may spend an hour drilling a number of allies up to half your class level in the use of a single combat or teamwork feat you possess. Those allies gain the benefit of that feat for 23 hours. If you decide to teach another feat, the first immediately ends.

Inspired Rage (Su):
At 8th level, as a standard action you may begin an inspired rage, as the raging song of a 1st level skald. You expend your rounds of bloodrage to start and maintain this effect. You are still considered to be bloodraging.

Greater Legion Tactics (Ex):
At 12th level you gain a bonus teamwork feat. You also share two feats instead of one when you drill your allies with legion tactics.

Greater Inspired Rage(Su):
At 16th level, gain a bonus teamwork feat. Additionally, your inspired rage now grants bonuses as though you were an 8th level skald, and you can initiate it as a move action.

On the Warpath (Ex and Su):
At 20th level, you can direct your allies as though they were extensions of yourself. Your inspired rage grants bonuses as though you were a 16th level skald, and you can initiate it as a swift action. Also, you can drill three feats into your allies’ minds given only one minute.

Survival

Feral Endurance:
You gain Endurance as a bonus feat. If you already have Endurance, you gain Diehard instead. If you already have both, gain a bloodline feat instead.

Mongrel Toughness:
At 8th level, you gain Toughness as a bonus feat. If you already have it, gain a bloodline feat instead.

Perfect Health (Su):
At 12th level, you’re immune to poison and disease while bloodraging.

Mutt’s Arrogance(Ex):
At 16th level, you gain a 50% chance of ignoring critical hits and sneak attack damage while bloodraging. This replicates (and doesn’t stack with) the moderate fortification armor ability. Additionally, when you take damage that would inflict poison or disease or would take a critical hit or sneak attack and you aren’t bloodraging you may expend a round of your bloodrage to immediately enter your bloodrage even if it’s not your turn. If you do so, you may apply the immunities as though you were bloodraging when the attack hit.

Blood Protection (Ex):
At 20th level, you’re immune to sneak attacks, critical hits, and other forms of precision damage while bloodraging, as your organs and blood flow recede to minimize injury. Additionally, you may hold your breath for hours per constitution modifier instead of minutes before making constitution checks, even when not bloodraging.

War

Natural Armour (Ex):
During a bloodrage you get a +1 enhancement bonus to natural armor for every four warborn levels, to a maximum of +5 at 20th level.

Reckless Abandon (Ex):
At 8th level, while bloodraging you’re immune to fear and you gain a +1 bonus on attack and damage rolls whenever you flank your target.

Strength of the Warchief (Su):
At 12th level, you may choose to grow one size category larger than your base size (as enlarge person) as you enter a bloodrage, for the duration of the bloodrage.

Unstoppable (Su):
At 16th level, any critical threats you score are automatically confirmed. Any critical threats made against you confirm only if the second roll results in a natural 20 (or is automatically confirmed).

Aura of Ferocity (Su):
At 20th level, when bloodraging, you extend a 20ft aura that bolsters your allies and hinders your enemies. Every time you reduce an enemy with at least half as many HD as you to 0 or fewer hit points, your allies get a cumulative +1 morale bonus on attack rolls, to a maximum of +5, and your enemies have to make a will save (DC 10 + ½ your level + your charisma modifier) or become shaken. Each subsequent failed save increases this state to frightened and then panicked, but this ability isn’t cumulative with other sources of fear (this ability must make them shaken again, even if they already are, before it can increase to fear, and so on; penalties are applied only once). Effects of this aura can only be gained within the radius, but otherwise persist until the end of your bloodrage.

Focus replaces all of your bloodline powers.

Secondary Focus:
At 12th level, a warborn gains a secondary focus. He’s treated as 8 levels lower for the purpose of this focus. This replaces uncanny dodge and improved uncanny dodge.

Paragon of My Kind
Choose either Strength or Charisma. The warborn gets a +2 racial bonus to that ability score. This doesn’t stack with the racial bonus chosen at character creation.

P.S. I'll post a link to the Google doc once I reach the required 10 post count to show edits.
P.P.S. Also cross-posted on Paizo forums for better PEACH.

McJesos
2016-01-13, 11:30 PM
And bump. We've edited it so the Fires of War stacks with flaming property instead of excluding.