Xallace
2016-01-16, 02:15 PM
The last topic I found on this wonderful game was from 2014, so I thought I might start a new one.
I really love Sentinels of the Multiverse. It's probably my favorite non-RPG tabletop game, just ahead of Smash Up. If you haven't played, I highly recommend you get a hold of the core set and give it a go. This is a game where you and the other players take control of one of a number of superheroes - most of them expies of established heroes, but plenty of more original ones too - and set out to stop the nefarious schemes of a super villain. "Stopping the villain" usually means beating them to a pulp, but sometimes things get a bit trickier.
But my favorite part of the game is that if you pay attention to the fluff on each card, you end up telling a story that ranges from an epic battle between good & evil to completely outrageous comedy (including things like a prison full of supervillains refusing to attack the heroes because they don't want to hurt a gazelle, or the time a derailed train steered towards the villains because one of the heroes altered its natural aggressiveness (http://tvtropes.org/pmwiki/pmwiki.php/Main/MakesJustAsMuchSenseInContext)).
And, for those who already enjoy the game, I also happen to have some custom decks complete and playtested and ready for your game! Well... mechanically, anyway. I would love to show off some nice, professional cards with art and everything, but I'm no artist. I'm not even good with photoshop. I just scribbled down the card rules onto a cheap pack of index cards. But! If you're interested anyway, here they are:
Heroes
Haze (https://docs.google.com/document/d/1EwQNQmyfgNJf_xOqc6YiganK1Vud3G0eEjQuwDBPb20/edit?usp=sharing) - a hero inspired as much by the golden age Sandman as by Batman's nemesis Scarecrow, Haze is a mysterious hero who uses psychoactive gas to bewilder and incapacitate criminals without ever having to lay a finger on them.
Refuse (https://docs.google.com/document/d/1P2aKzUADQYV1t9_Uu9BXxDqmNbGkXZuoMAjtgRftlAg/edit?usp=sharing) - a tech hero who builds her equipment from salvaged and recycled parts.
Villains
Master Computer (https://docs.google.com/document/d/12BserCbA3RP-0lMQF_w7ziLYBukkjCLs1Ja0wShu5gA/edit?usp=sharing) - an evil, sentient computer virus who's got it out for biological life.
The Safekeepers (https://docs.google.com/document/d/1H1N2sgmFH988Eb_vQgQCFEYl93vGd-ABfmry9tKs52Q/edit?usp=sharing) - primarily inspired by the Prime Sentinels from X-Men, the Safekeepers are a trio of superhero-hunting androids whose holographic projectors allow them to blend into crowds of regular people, so you'll never know where they'll pop out next.
Environments
Sky City (https://docs.google.com/document/d/11JGMFwpCDVaiepy9L9k-mRXCJ5pXWS4_QxxWn9dXbfs/edit?usp=sharing) - an extraterrestrial city above the clouds. Watch that first step.
I really love Sentinels of the Multiverse. It's probably my favorite non-RPG tabletop game, just ahead of Smash Up. If you haven't played, I highly recommend you get a hold of the core set and give it a go. This is a game where you and the other players take control of one of a number of superheroes - most of them expies of established heroes, but plenty of more original ones too - and set out to stop the nefarious schemes of a super villain. "Stopping the villain" usually means beating them to a pulp, but sometimes things get a bit trickier.
But my favorite part of the game is that if you pay attention to the fluff on each card, you end up telling a story that ranges from an epic battle between good & evil to completely outrageous comedy (including things like a prison full of supervillains refusing to attack the heroes because they don't want to hurt a gazelle, or the time a derailed train steered towards the villains because one of the heroes altered its natural aggressiveness (http://tvtropes.org/pmwiki/pmwiki.php/Main/MakesJustAsMuchSenseInContext)).
And, for those who already enjoy the game, I also happen to have some custom decks complete and playtested and ready for your game! Well... mechanically, anyway. I would love to show off some nice, professional cards with art and everything, but I'm no artist. I'm not even good with photoshop. I just scribbled down the card rules onto a cheap pack of index cards. But! If you're interested anyway, here they are:
Heroes
Haze (https://docs.google.com/document/d/1EwQNQmyfgNJf_xOqc6YiganK1Vud3G0eEjQuwDBPb20/edit?usp=sharing) - a hero inspired as much by the golden age Sandman as by Batman's nemesis Scarecrow, Haze is a mysterious hero who uses psychoactive gas to bewilder and incapacitate criminals without ever having to lay a finger on them.
Refuse (https://docs.google.com/document/d/1P2aKzUADQYV1t9_Uu9BXxDqmNbGkXZuoMAjtgRftlAg/edit?usp=sharing) - a tech hero who builds her equipment from salvaged and recycled parts.
Villains
Master Computer (https://docs.google.com/document/d/12BserCbA3RP-0lMQF_w7ziLYBukkjCLs1Ja0wShu5gA/edit?usp=sharing) - an evil, sentient computer virus who's got it out for biological life.
The Safekeepers (https://docs.google.com/document/d/1H1N2sgmFH988Eb_vQgQCFEYl93vGd-ABfmry9tKs52Q/edit?usp=sharing) - primarily inspired by the Prime Sentinels from X-Men, the Safekeepers are a trio of superhero-hunting androids whose holographic projectors allow them to blend into crowds of regular people, so you'll never know where they'll pop out next.
Environments
Sky City (https://docs.google.com/document/d/11JGMFwpCDVaiepy9L9k-mRXCJ5pXWS4_QxxWn9dXbfs/edit?usp=sharing) - an extraterrestrial city above the clouds. Watch that first step.