Nibenay
2016-01-17, 06:25 PM
Hi,
As some players in our group can only participate a few times a year, our DM decides that we'll create new characters and play them up from lvl 1.
As I rolled up a pretty decent stat, I want to use this and play a MAD character or at least multiclass a bit. As paladins don't have to be LG anymore (which I generally don't enjoy playing), I thought maybe it's time to try one again. Last time must be before 1998 or so...
The base numbers:
=============
17
17
15
14
13
12
1) Tank - My first thought was to make a V-human, oath of vengance, pick shield master and run around dropping opponents prone and smiting them. Then pick +2 CHA at lvl 4 and maybe resilient CON or DEX at lvl 8. It should be a fairly straight build with lots of survivability. I'm just worried he won't do much damage?
2) Dex - Then again, STR tanks like above tends to suffer that their DEX is low and usually (in our group) eat a generous amount of AoE blasting. Is it viable to pump up dex and go no/light/medium armor? I really enjoy dex chars that can bounce out of harms way, although they tend to be more squishy on the HP side. A Paladin/Rogue with sneak attack + evasion sounds kinda fun though.
3) If you had the mentioned stat, what MAD character would you make? Not just paladin but anything (except rogue/bladsinger as my other char will have that build).
Some info:
We'll probably be around 4 players (plus minus 1).
Starting at lvl 1, it's little point to design the character all the way to 20, getting the uber-ability at 20 has no relevance for me. I prefer a solid build at say up to lvl 12. (of course it's nice if he doesn't fall off too much above that, but I hardly expect to get even near 12 with our frequency of playing)
The CHA aura is just too good, so unless there is a good argument, I expect to go paladin from 1->6 without interruptions. Suggestions are welcome though.
With option 1) I'm tempted to aim for Warlock after lvl 6, if we ever get that far, to get: short rest spells for smite, devils sight + one more invo, temp hitpoints when knocking out an opponent.
We're using core book, scag was allowed in the other group - outside that we'll have to discuss any suggestions with our DM.
Hope for some good advice and suggestions!
As some players in our group can only participate a few times a year, our DM decides that we'll create new characters and play them up from lvl 1.
As I rolled up a pretty decent stat, I want to use this and play a MAD character or at least multiclass a bit. As paladins don't have to be LG anymore (which I generally don't enjoy playing), I thought maybe it's time to try one again. Last time must be before 1998 or so...
The base numbers:
=============
17
17
15
14
13
12
1) Tank - My first thought was to make a V-human, oath of vengance, pick shield master and run around dropping opponents prone and smiting them. Then pick +2 CHA at lvl 4 and maybe resilient CON or DEX at lvl 8. It should be a fairly straight build with lots of survivability. I'm just worried he won't do much damage?
2) Dex - Then again, STR tanks like above tends to suffer that their DEX is low and usually (in our group) eat a generous amount of AoE blasting. Is it viable to pump up dex and go no/light/medium armor? I really enjoy dex chars that can bounce out of harms way, although they tend to be more squishy on the HP side. A Paladin/Rogue with sneak attack + evasion sounds kinda fun though.
3) If you had the mentioned stat, what MAD character would you make? Not just paladin but anything (except rogue/bladsinger as my other char will have that build).
Some info:
We'll probably be around 4 players (plus minus 1).
Starting at lvl 1, it's little point to design the character all the way to 20, getting the uber-ability at 20 has no relevance for me. I prefer a solid build at say up to lvl 12. (of course it's nice if he doesn't fall off too much above that, but I hardly expect to get even near 12 with our frequency of playing)
The CHA aura is just too good, so unless there is a good argument, I expect to go paladin from 1->6 without interruptions. Suggestions are welcome though.
With option 1) I'm tempted to aim for Warlock after lvl 6, if we ever get that far, to get: short rest spells for smite, devils sight + one more invo, temp hitpoints when knocking out an opponent.
We're using core book, scag was allowed in the other group - outside that we'll have to discuss any suggestions with our DM.
Hope for some good advice and suggestions!