InaVegt
2007-06-14, 08:46 AM
Children are normally friendly and mostly honest,
but not this one.
Children would normally eschew violence,
but not this one.
Children normally get along with other children,
but nor this one.
As this child has been touched by Eythnull (Or any other god of slaughter as appropriate for the campaign)
Eythnull touched (Template)
Erythnull touched (ET) is a template which can be added to any humanoid or monstrous humanoid and with no class levels or no HD and 1 level of commoner, hereafter called the base creature.
Size and type: The ET changes to an outsider with the evil, native and augmented (monstrous) humanoid subtypes, the size is decreased by one size category.
Hit Dice: The ET has 3 HD or the base creatures HD, whichever is more. If it had a level of commoner it loses this level, all of these HD are outsider HD.
Attacks & Damage: The ET has the natural attacks of the base creature, damage modified for the new size.
Special attacks
Erythnull's blast (Su)
The ET gains the ability to shoot a ray dealing 4d8 untyped damage at it's full ranged attack bonus at a target within 40'.
Special qualities
Eythnull's courage (Ex)
The ET is completely immune to fear.
Damage reduction 2+HD/good
Darkvision 60'
Madness
ET use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. An ET cannot be restored to sanity by any means short of a miracle or wish spell.
Abilities: +2 str, + 2 dex, +4 con, +4 int, -6 wis, +8 cha
Challenge rating: +2 (not sure about this
Sample Erythnull touched
Erythnull touched halfling
Size/Type: Tiny outsider (Evil, Native, Augmented humanoid)
Hit Dice: 3d8+12 (25 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/-5
Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
Full Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Erythnul's blast, halfling traits
Special Qualities: Erythnul's courage, Madness, darkvision 60 ft., halfling traits, DR 5/good
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 13, Dex 15, Con 16, Int 14, Wis 3, Cha 16
Skills: Bluff +5, Hide +10, Listen +1, Move Silently +8
Feats: Toughness, Weapon focus (ray)
Environment: Warm plains
Organization: solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: none
Level Adjustment: —
but not this one.
Children would normally eschew violence,
but not this one.
Children normally get along with other children,
but nor this one.
As this child has been touched by Eythnull (Or any other god of slaughter as appropriate for the campaign)
Eythnull touched (Template)
Erythnull touched (ET) is a template which can be added to any humanoid or monstrous humanoid and with no class levels or no HD and 1 level of commoner, hereafter called the base creature.
Size and type: The ET changes to an outsider with the evil, native and augmented (monstrous) humanoid subtypes, the size is decreased by one size category.
Hit Dice: The ET has 3 HD or the base creatures HD, whichever is more. If it had a level of commoner it loses this level, all of these HD are outsider HD.
Attacks & Damage: The ET has the natural attacks of the base creature, damage modified for the new size.
Special attacks
Erythnull's blast (Su)
The ET gains the ability to shoot a ray dealing 4d8 untyped damage at it's full ranged attack bonus at a target within 40'.
Special qualities
Eythnull's courage (Ex)
The ET is completely immune to fear.
Damage reduction 2+HD/good
Darkvision 60'
Madness
ET use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. An ET cannot be restored to sanity by any means short of a miracle or wish spell.
Abilities: +2 str, + 2 dex, +4 con, +4 int, -6 wis, +8 cha
Challenge rating: +2 (not sure about this
Sample Erythnull touched
Erythnull touched halfling
Size/Type: Tiny outsider (Evil, Native, Augmented humanoid)
Hit Dice: 3d8+12 (25 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/-5
Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
Full Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Erythnul's blast, halfling traits
Special Qualities: Erythnul's courage, Madness, darkvision 60 ft., halfling traits, DR 5/good
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 13, Dex 15, Con 16, Int 14, Wis 3, Cha 16
Skills: Bluff +5, Hide +10, Listen +1, Move Silently +8
Feats: Toughness, Weapon focus (ray)
Environment: Warm plains
Organization: solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: none
Level Adjustment: —