Talionis
2016-01-20, 08:34 AM
Incarnates are an interesting class, but can be a little light on offense, I was wondering what are some options for someone that wants to dip a level or two in order to have a high meld shaper level and the feel of an incarnate, but be more participatory on offense.
1. Two level dip in an initiator (Crusader, Swordsage, or Warblade), can be spread out over your career to pick up maneuvers and stances that are higher than first level, that along with having two or three of the initiator wonderful items that allow you to add a maneuver to your maneuvers know will allow you to have the highest initiator level maneuvers you can. You're still way behind an initiator, but it can give you more powerful single attacks that mesh well with your low BAB only giving you a single attack per turn and your attack buffs that only add damage to your first attack per turn.
2. Totemist 2: Opens your Totem chakra where most of the offensive powers for a Totemist have to be. It would be nice if you could just add the Shape Soulmeld feat, but without the Totem chakra open to be bound the offensive choices are fairly limited. With two levels of Totemist you open up lots of options for attacks and the feat at ninth level will let you shape two totem chakras. Not to mention you know almost all the available soulmelds, add some more binds and a little more essentia. This will take care of the attack damage and stay on theme as a character focused on Soulmelds. -- I never noticed it before but Necrocarnate can advance Totemist and Incarnate Meldshaper levels at the same time (Thanks The Viscount)
3. Binder 1 with the Improved Binding feat can bind second level Vestiges, I'm not an expert here, but there might be some options here for a one level dip that doesn't care about your binder level... I didn't see a great one... Maybe someone can show me some options here.
4. Wizard 3 into Soulcaster or Cleric 3 into Sapphire Heirarch. Spells are good, but it takes a pretty good dip to get into the prestige classes. Soulcaster also gets a familiar which opens Share Soulmeld feat that can be awesome for an Incarnate. Melds like Necrocarnum Circlet gets you a second Zombie and twice the Acid Spitting can be useful on offense. Cleric will lose a lot of spell slots opening chakras and it doesn't get a familiar.
Also it stinks to lose caster levels once you max out the prestige class...
5. Chameleon 2: might take a little longer to get into for an incarnate, but the floating feat can be very flexible, and it's great for crafting. An interesting option would be to then go into Ironsoul Forgemaster (Might require Changeling or racial work arounds), you would have access to zero-second levels spells from every class for crafting purposes . But you would have a caster level through the roof. It mixes with Use Magical device well as well because everything is on your class spell list.
6. Ardent or Psion 2 into Soul Manifester: (Thanks to Psyren) Psion or Ardent would be my choice - not only do Incarnum and Psionics mix together beautifully (Azure Talent Feat & Psycarnum Infusion Feat), a Soul Manifester can also unlock every chakra except Heart and Soul. The fluff is dynamite too.
From a purely crunch perspective the combination performs excellently at all levels. Dissolving Spittle + Expanded Soulmeld Capacity gives you a powerful 3d6 ranged touch attack at level 1, which Psionic Shot lets you boost to 5d6 at level 2, one-shotting most foes you'll come across.
Azurin Incarnate 1 (Point Blank Shot, Expanded Soulmeld Capacity) = 3d6 spit
Azurin Incarnate 1/Psion 1 (Psionic Shot) = 3d6 spit, or 5d6 spit with 1-round cooldown
7. Thief/Scout/Psychic Thief/Lurk (thanks Zaq): Thief naturally is good for an incarnate because the added first level of skill points is very nice to be able to use in conjunction with the bonuses you'll receive from soulmelds, but the Craven feat adds a lot of damage to even a little bit of Sneak Attack Dice. Three levels of Umbral Disciple would add some more sneak attack and make it fairly easy to setup Sneak Attaclks every round (unfortunately Umbral Disciple like so many of the MoI Prestige Classes doesn't advance meldshaper level). Scout's skirmish (I'm pretty sure can't add the Craven feat to) but Incarnates could make good scouts. Both Lurk and Psychic Thief could add some of the good combos from a psionics and incarnum from above. Maybe with Wild Talent to pick up a Power worth using.
8. No Dip (thank you MisterKaws): Law Incarnates can often afford to power attack for full, especially with a Skilled weapon, and Good incarnates can use Shock Trooper's Heedless Charge, while still remaining nearly untouchable, so I see no problem here.
I'd love more options... The biggest complaint I see is that Incarnates can't do offense well, especially if they aren't Evil. So I thought it might be helpful to think of dip options... Please help give ideas and flesh out ideas.
1. Two level dip in an initiator (Crusader, Swordsage, or Warblade), can be spread out over your career to pick up maneuvers and stances that are higher than first level, that along with having two or three of the initiator wonderful items that allow you to add a maneuver to your maneuvers know will allow you to have the highest initiator level maneuvers you can. You're still way behind an initiator, but it can give you more powerful single attacks that mesh well with your low BAB only giving you a single attack per turn and your attack buffs that only add damage to your first attack per turn.
2. Totemist 2: Opens your Totem chakra where most of the offensive powers for a Totemist have to be. It would be nice if you could just add the Shape Soulmeld feat, but without the Totem chakra open to be bound the offensive choices are fairly limited. With two levels of Totemist you open up lots of options for attacks and the feat at ninth level will let you shape two totem chakras. Not to mention you know almost all the available soulmelds, add some more binds and a little more essentia. This will take care of the attack damage and stay on theme as a character focused on Soulmelds. -- I never noticed it before but Necrocarnate can advance Totemist and Incarnate Meldshaper levels at the same time (Thanks The Viscount)
3. Binder 1 with the Improved Binding feat can bind second level Vestiges, I'm not an expert here, but there might be some options here for a one level dip that doesn't care about your binder level... I didn't see a great one... Maybe someone can show me some options here.
4. Wizard 3 into Soulcaster or Cleric 3 into Sapphire Heirarch. Spells are good, but it takes a pretty good dip to get into the prestige classes. Soulcaster also gets a familiar which opens Share Soulmeld feat that can be awesome for an Incarnate. Melds like Necrocarnum Circlet gets you a second Zombie and twice the Acid Spitting can be useful on offense. Cleric will lose a lot of spell slots opening chakras and it doesn't get a familiar.
Also it stinks to lose caster levels once you max out the prestige class...
5. Chameleon 2: might take a little longer to get into for an incarnate, but the floating feat can be very flexible, and it's great for crafting. An interesting option would be to then go into Ironsoul Forgemaster (Might require Changeling or racial work arounds), you would have access to zero-second levels spells from every class for crafting purposes . But you would have a caster level through the roof. It mixes with Use Magical device well as well because everything is on your class spell list.
6. Ardent or Psion 2 into Soul Manifester: (Thanks to Psyren) Psion or Ardent would be my choice - not only do Incarnum and Psionics mix together beautifully (Azure Talent Feat & Psycarnum Infusion Feat), a Soul Manifester can also unlock every chakra except Heart and Soul. The fluff is dynamite too.
From a purely crunch perspective the combination performs excellently at all levels. Dissolving Spittle + Expanded Soulmeld Capacity gives you a powerful 3d6 ranged touch attack at level 1, which Psionic Shot lets you boost to 5d6 at level 2, one-shotting most foes you'll come across.
Azurin Incarnate 1 (Point Blank Shot, Expanded Soulmeld Capacity) = 3d6 spit
Azurin Incarnate 1/Psion 1 (Psionic Shot) = 3d6 spit, or 5d6 spit with 1-round cooldown
7. Thief/Scout/Psychic Thief/Lurk (thanks Zaq): Thief naturally is good for an incarnate because the added first level of skill points is very nice to be able to use in conjunction with the bonuses you'll receive from soulmelds, but the Craven feat adds a lot of damage to even a little bit of Sneak Attack Dice. Three levels of Umbral Disciple would add some more sneak attack and make it fairly easy to setup Sneak Attaclks every round (unfortunately Umbral Disciple like so many of the MoI Prestige Classes doesn't advance meldshaper level). Scout's skirmish (I'm pretty sure can't add the Craven feat to) but Incarnates could make good scouts. Both Lurk and Psychic Thief could add some of the good combos from a psionics and incarnum from above. Maybe with Wild Talent to pick up a Power worth using.
8. No Dip (thank you MisterKaws): Law Incarnates can often afford to power attack for full, especially with a Skilled weapon, and Good incarnates can use Shock Trooper's Heedless Charge, while still remaining nearly untouchable, so I see no problem here.
I'd love more options... The biggest complaint I see is that Incarnates can't do offense well, especially if they aren't Evil. So I thought it might be helpful to think of dip options... Please help give ideas and flesh out ideas.