Rezialn
2016-01-20, 06:41 PM
Hi folks!
I'm making a rogue/wizard/arcane trickster. I'm also getting http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/4-winds-fantasy-gaming/The-Loss-of-a-Body-Part/Prosthetics/magical-prosthetics/energy-palm.
The major weakness of these replacements is that they can be dispelled and become useless. Is there any way to prevent dispel?
I'm making a rogue/wizard/arcane trickster. I'm also getting http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/4-winds-fantasy-gaming/The-Loss-of-a-Body-Part/Prosthetics/magical-prosthetics/energy-palm.
The major weakness of these replacements is that they can be dispelled and become useless. Is there any way to prevent dispel?