MissJynx
2016-01-22, 10:19 AM
Hey there! You guys are usually very good at giving me all sorts of new and exciting ideas for my campaign, so here goes!
This time, I've went full Legend of Zelda on their asses. They have a prophecy that involves getting special "artifacts" from a series of dungeons that represent each God for my custom pantheon. So 12 in total. The prophecy mentions that you need to get all these artifacts and receive blessings for each of the gods in their temples, bring them to somewhere special *The bard couldn't decipher where exactly, yet*, and they could get some kind of divine weapon that could defeat BBEG.
The world is already in ruins, BBEG having invaded while they wasted over a year in a portal to another dimension. The lands is dust and ice, creatures similar to a zombie/demon hybrid, know as the Ashlang, have rapidly infested pretty much every nook of the continent.
Now that the setting is done, here's where we are.
The first temple they decided to go through is the "Temple of Power", which is a monument to Tordukk, the God of Power and Discipline. I've made the temple to be a Colosseum hidden in a high mountain's valley. There is no forest, only rock and sand. The god itself is a Divine Cobalt Dragon, that only respects true strenght and discipline, and to be able to complete the dungeon, I want my party to REALLY be tested in these ways. Physically and emotionnally. They will face, at the end, some kind of Aspect of Tordukk. The goal is not to murder them, but to push their limits to the very end.
The party is around a CR 15, with a subsonic bard, a dark scholar sorceress, a frenzied berserker/barbarian lady, a chameleon who acts mostly as a cleric, and a ranger.
Any ideas to make the dungeon tough and exciting?
Thanks!
This time, I've went full Legend of Zelda on their asses. They have a prophecy that involves getting special "artifacts" from a series of dungeons that represent each God for my custom pantheon. So 12 in total. The prophecy mentions that you need to get all these artifacts and receive blessings for each of the gods in their temples, bring them to somewhere special *The bard couldn't decipher where exactly, yet*, and they could get some kind of divine weapon that could defeat BBEG.
The world is already in ruins, BBEG having invaded while they wasted over a year in a portal to another dimension. The lands is dust and ice, creatures similar to a zombie/demon hybrid, know as the Ashlang, have rapidly infested pretty much every nook of the continent.
Now that the setting is done, here's where we are.
The first temple they decided to go through is the "Temple of Power", which is a monument to Tordukk, the God of Power and Discipline. I've made the temple to be a Colosseum hidden in a high mountain's valley. There is no forest, only rock and sand. The god itself is a Divine Cobalt Dragon, that only respects true strenght and discipline, and to be able to complete the dungeon, I want my party to REALLY be tested in these ways. Physically and emotionnally. They will face, at the end, some kind of Aspect of Tordukk. The goal is not to murder them, but to push their limits to the very end.
The party is around a CR 15, with a subsonic bard, a dark scholar sorceress, a frenzied berserker/barbarian lady, a chameleon who acts mostly as a cleric, and a ranger.
Any ideas to make the dungeon tough and exciting?
Thanks!