Zaydos
2016-01-25, 08:09 PM
CONTRACTOR
“.” – ,
Pacts with beings beyond grant a great amount of power. Binders make minor pacts letting entities into their soul for power. A contractor is an evolution of that art. They let a vestige deeper into their soul and focus on learning not to utilize the power it gives their body but to channel the power of its magic.
Adventures: A contractor adventures for much the same reasons as a Binder.
Characteristics: A contractor learns a variety of invocations drawn from their pacts with vestiges. They have less physical capability than a binder, their emphasis on the mystical aspects of vestiges causing the physical aspects to slip. They trade a vestige’s direct defense of their soul and empowering insight for their magical advantages.
Alignment: A contractor tends towards the asocial or even actively antisocial, allowing a vestige deeply into your soul and accepting its influence on your mind is an act which tends to end with lashing out and destructive behaviors. As such contractors tend to be those who are willing to accept harming others in exchange for power, making them gravitate towards Chaos and Evil. Even so Lawful, Good, and even Lawful Good contractors exist they just must choose their vestiges carefully and with premeditation towards the day’s events.
Religion: Contractors view religion much as a binder does. Your powers and art could be said to make a mockery of the might of the gods and to show it to be false; after all you deal with what lays beyond their power. The same can be said of a binder, but a contractor is even more likely to scorn the gods due to their deeper pacts and the tendency for the emotions of and beliefs of the vestiges to flow into a contractor and many vestiges bear deep grudges against the divine.
Background: Contractors develop their power through research, their knowledge of vestiges is by necessity more complete and involved than that of a binder’s; they cannot simply draw the seal they must study the magical energy that flows through the pact to harness it. As such contractors have typically more educated backgrounds than binders, and most contractors were tutored by another contractor at least for a time.
Races: Contractors are rare among the religious dwarves, and among elves who look upon the world in a rainbow of the soul not to be seen by man. Of the common races contractors are most common in the half-breeds, outcasts by their own nature and often feeling rejected by both societies and the gods. With no place of their own they find kinship with the exiled vestiges who also lack a place in the world. Next to the half races, humans are the most common contractors.
Other Classes: Contractors are a more magically inclined version of binders, while more scholastic and mystic they share many of the same philosophies and the two typically find kinship in each other. A contractor is a good magical support for a binder and a binder is a good shield and hammer to protect the frailer contractor.
When dealing with more traditional users of magic things grow a little more hazardous. Wizards scorn them for investing in an inferior art, sorcerers see them as potentially deranged, only warlocks view them well of the common arcanists. Druids revile them as followers of an unnatural path, and clerics as anathema of the gods. Of the servants of the divine only vestige priests (http://www.giantitp.com/forums/showthread.php?329655-3-5-Vestige-Priest-%28Soulbinding-Base-Class-PEACH%29) seem to like them.
Role: Contractors are similar to binders in that their role varies day to day based upon what vestiges they choose to bind. However they will never be a binder’s equal in direct combat, instead relying either on vestige based supernatural attacks or long distance invocations to act in battle. These invocations give them a fixed role to a certain extent allowing them to serve as a ranged combatant and to apply debilitating effects on their foes regardless of their current vestige.
GAME RULE INFORMATION
Contractors have the following game statistics.
Abilities: A contractor's Charisma determines the saving throw DCs of their vestige abilities and invocations making it easily their most important stat. Constitution provides a necessary amount of health while Dexterity is also useful for defenses and mundane ranged attacks.
Alignment: Any.
Hit Die: d6
Starting Age: As cleric.
Starting Gold: 4d4x10 (100 GP).
Class Skills
The Contractor's class skills (and the key ability for each skill) are: Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge(history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at First Level: 2 + Int modifier x 4.
Skills Points at Each Level: 2 + Int modifier
Contractor
Level
BAB
Fort
Ref
Will
Special
Invocations
Max Vestige Lv
1st
+0
+0
+0
+2
Soulbinding, Vestige’s Invocation
0
1st
2nd
+1
+0
+0
+3
-
1
1st
3rd
+1
+1
+1
+3
Detect Vestige
1
2nd
4th
+2
+1
+1
+4
-
2
2nd
5th
+2
+1
+1
+4
Invested Pact
2
3rd
6th
+3
+2
+2
+5
Lesser Invocations
3
3rd
7th
+3
+2
+2
+5
Detect Spirits
3
4th
8th
+4
+2
+2
+6
Soulbinding (2 vestiges)
3
4th
9th
+4
+3
+3
+6
-
4
4th
10th
+5
+3
+3
+7
Shielding Pact
4
5th
11th
+5
+3
+3
+7
Greater Invocations
5
5th
12th
+6/+1
+4
+4
+8
-
6
6th
13th
+6/+1
+4
+4
+8
Possession Immunity
6
6th
14th
+7/+2
+4
+4
+9
Soulbinding (3 vestiges)
6
6th
15th
+7/+2
+5
+5
+9
Greater Shielding Pact
6
7th
16th
+8/+3
+5
+5
+10
Dark Invocations
7
7th
17th
+8/+3
+5
+5
+10
-
7
8th
18th
+9/+4
+6
+6
+11
-
8
8th
19th
+9/+4
+6
+6
+11
Pact Fueled Invocation
8
8th
20th
+10/+5
+6
+6
+12
Soulbinding (4th vestige)
8
8th
Weapon and Armor Proficiencies: A contractor is proficient in simple weapons and light armor.
Because the somatic components required for contractor invocations are relatively simple, a contractor can use any of their invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a contractor wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations have a somatic component) unless a vestige they currently have bound grants proficiency in it in which case they ignore its arcane spell failure as if it were light armor. A multiclass contractor still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
Soul Binding: A contractor is able to bind vestiges identically to how a binder does so. They gain access to vestiges and number of vestiges bound at the same rate and a multiclass contractor/binder adds their levels in the two classes together to determine highest level vestige, number of vestiges, and effective binder level. However a contractor does not gain Pact Augmentations or Soul Guardian abilities as a binder would and levels in contractor do not add to binder for these purposes. In addition a contractor is accustomed to attempting to draw extra energy from vestiges and making the necessary concessions to do so (intentionally forming what a binder would call a bad pact) and thus have less experience in forming pacts in which the vestige is more wholly bound, as such a contractor only adds half of their level to binding checks instead of their full level (a multiclass binder/contractor adds their binder level in full and ˝ their contractor level).
Invocations: A contractor uses invocations identical to those of a warlock. They draw their invocations from the Warlock list plus those in the post below. A contractor gains invocations more slowly than a Warlock, although their vestige’s invocations help to equalize the number they actually have access to in a day, only gaining an invocation at 2nd, 4th, 6th, 9th, 11th, 12th, 16th, and 18th levels. Despite this they gain access to new grades of invocations at the same rate. A contractor may exchange any one invocation of less than their highest grade they know for another invocation of the same grade at 6th level and at every level they gain a new invocation known (9th, 11th, 12th, 16th, and 18th) thereafter.
A contractor’s invocations do not in truth come from fiendish (or fey) pacts like those of a warlock, instead they are small conduits to the realm of the vestiges, a little flow of energy from that place into reality.
Vestige’s Invocation: A contractor is able to draw magical energy out of a bound vestige. When a contractor binds a vestige they may choose to intentionally form a bad pact, forgoing the binding check entirely to gain an invocation based on bound vestige. Each vestige is associated with a specific invocation as demonstrated in the list below. You must be able to use invocations of that grade to use the granted invocation, and if you have not yet unlocked invocations of that grade you do not gain any benefit from that vestige’s invocation. If you unbind a vestige any invocation it granted you which has a still active effect and a duration other than permanent is immediately dispelled. If you are able to simultaneously bind multiple vestiges you may gain the vestige’s invocation for each one up to 1 + ˝ your Contractor level different vestiges.
Some of the invocations granted this way are those which a contractor cannot normally learn due to not being warlock invocations or on the contractor’s expanded list. A contractor can still make use of them as Vestige’s Invocations. If it is normally a jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) Invocation any reference to your Wisdom is replaced with your Charisma. If it is normally a doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29) Invocation you till require a Somatic component and cannot make use of the optional Truename component.
Acererak: The Dead Walk (CA).
Agares: Stony Grasp (CA).
Amon: Leaps and Bounds (CA)
Andras: Frightful Presence (DrM)
Andromalius: Beguiling Influence (CA)
Aym: Baleful Utterance (CA)
Balam: Devouring Void (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Buer: Witchwood Step (CM)
Chupoclops: Tenacious Plague (CA) – manifests as spiders which float in defiance of gravity instead of locusts.
Dahvler-Nar: Horrors Foretold (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Dantalion: Charm (CA).
Eligor: Draconic Toughness (DrM)
Eurynome: Devouring Void (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Focular: Breath of the Night (CA)
Geryon: Icy Wind (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Haagenti: Caress of Frost (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Halphax: Turn to Dust (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Haures: Painful Slumber of the Ages (CM)
Ipos: Riftwalk (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Karsus: Otherworldly Whispers (CM)
Leraje: Gazelle’s Sprint (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Malphas: Raven Cloak (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Marchosias: Wrack Touch (new invoc, melee touch deals 1d6/level and fort or nauseates for 1 round)
Naberius: Baleful Utterance (CA)
Orthos: Unspeakable Word (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Otiax: Tendril of the Mind (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Paimon: Gazelle’s Sprint (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Ronove: Wind’s Grace (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Savnok: Entropic Warding (CA)
Shax: Chilling Fog (DrM)
Tenebrous: Word of Draining (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Zagan: Punish the Servant (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29)).
Detect Vestige (Sp): A contractor learns to recognize the energies of vestiges. Beginning at 3rd level you may use Detect Vestige (ToM page 71) as a spell-like ability (CL = class level) at-will.
Invested Pact (Su): When you bind a vestige you may channel extra energy into it, filling the pact with an arcane strength. Beginning at 5th level when a contractor binds a vestige they may give up an invocation they possess, other than a Vestige’s Invocation, for 24 hours. You gain a +1 to your effective binder level for the purposes of that vestige’s abilities and any abilities it possesses are recharged 1 round more quickly. You must forfeit your ability to make a good pact with the vestige to use this ability, and if the invocation has a duration less than permanent any currently active instances of it are dispelled when you sacrifice it for the purposes of the pact.
Detect Spirits (Sp): A contractor can recognize the energies of spirits other than just vestiges. Beginning at 7th level a contractor may Detect Spirits as a spell-like ability at will (CL = class level). This functions as Detect Undead but detects any creature which is considered a ‘spirit’. Spirits are any and all of the following creatures: All incorporeal undead; all fey; all elementals; creatures in astral form or with astral bodies (but not a creature physically present on the Astral Plane); all creatures of the spirit subtype (see Oriental Adventures); spirit folk and telthors (see Unapproachable East); spirit creatures created by spells such as dream sight or wood wose (see Spell Compendium). This spell does not tell you which of these kinds of creature are detected.
Shielding Pact (Su): A contractor learns to wrap their mind tightly in the protective blanket of their bound vestiges. Beginning at 10th level a contractor may channel a vestige purely into the defense of their mind as an immediate action. They lose all benefits of a bound vestige for 10 minutes (including the Vestige’s Invocation) but gain a resistance equal to their effective binder level for that vestige bonus to a single save against a mind-affecting effect made before the start of their next turn.
Possession Immunity (Su): A contractor knows how to open the door to their spirit, but also how to shut it. Beginning at 13th level a contractor cannot be possessed unless they consciously allow it to happen. This means that they gain immunity to possession such as from the Magic Jar spell, certain forms of fiends, dominate person or any spell that duplicates its effect, and other forms of possession.
Greater Shielding Pact (Su): A contractor learns how to use their vestige to shield them against more than just mental assault. Beginning at 15th level when a contractor uses Shielding Pact it applies to all saving throws made before the start of their next turn instead of a single mind-affecting effect.
Pact Fueled Invocation (Su): A contractor may divert some of the supernatural power from one of their pacts to empower their magic. Beginning at 19th level when a contractor uses an invocation they may select 1 ability of a bound vestige that when used they must (normally) wait 5 rounds before using again, and which they are currently able to use. They become unable to use that ability until they have waited its period but they gain +1 to the save DC of the used invocation.
“.” – ,
Pacts with beings beyond grant a great amount of power. Binders make minor pacts letting entities into their soul for power. A contractor is an evolution of that art. They let a vestige deeper into their soul and focus on learning not to utilize the power it gives their body but to channel the power of its magic.
Adventures: A contractor adventures for much the same reasons as a Binder.
Characteristics: A contractor learns a variety of invocations drawn from their pacts with vestiges. They have less physical capability than a binder, their emphasis on the mystical aspects of vestiges causing the physical aspects to slip. They trade a vestige’s direct defense of their soul and empowering insight for their magical advantages.
Alignment: A contractor tends towards the asocial or even actively antisocial, allowing a vestige deeply into your soul and accepting its influence on your mind is an act which tends to end with lashing out and destructive behaviors. As such contractors tend to be those who are willing to accept harming others in exchange for power, making them gravitate towards Chaos and Evil. Even so Lawful, Good, and even Lawful Good contractors exist they just must choose their vestiges carefully and with premeditation towards the day’s events.
Religion: Contractors view religion much as a binder does. Your powers and art could be said to make a mockery of the might of the gods and to show it to be false; after all you deal with what lays beyond their power. The same can be said of a binder, but a contractor is even more likely to scorn the gods due to their deeper pacts and the tendency for the emotions of and beliefs of the vestiges to flow into a contractor and many vestiges bear deep grudges against the divine.
Background: Contractors develop their power through research, their knowledge of vestiges is by necessity more complete and involved than that of a binder’s; they cannot simply draw the seal they must study the magical energy that flows through the pact to harness it. As such contractors have typically more educated backgrounds than binders, and most contractors were tutored by another contractor at least for a time.
Races: Contractors are rare among the religious dwarves, and among elves who look upon the world in a rainbow of the soul not to be seen by man. Of the common races contractors are most common in the half-breeds, outcasts by their own nature and often feeling rejected by both societies and the gods. With no place of their own they find kinship with the exiled vestiges who also lack a place in the world. Next to the half races, humans are the most common contractors.
Other Classes: Contractors are a more magically inclined version of binders, while more scholastic and mystic they share many of the same philosophies and the two typically find kinship in each other. A contractor is a good magical support for a binder and a binder is a good shield and hammer to protect the frailer contractor.
When dealing with more traditional users of magic things grow a little more hazardous. Wizards scorn them for investing in an inferior art, sorcerers see them as potentially deranged, only warlocks view them well of the common arcanists. Druids revile them as followers of an unnatural path, and clerics as anathema of the gods. Of the servants of the divine only vestige priests (http://www.giantitp.com/forums/showthread.php?329655-3-5-Vestige-Priest-%28Soulbinding-Base-Class-PEACH%29) seem to like them.
Role: Contractors are similar to binders in that their role varies day to day based upon what vestiges they choose to bind. However they will never be a binder’s equal in direct combat, instead relying either on vestige based supernatural attacks or long distance invocations to act in battle. These invocations give them a fixed role to a certain extent allowing them to serve as a ranged combatant and to apply debilitating effects on their foes regardless of their current vestige.
GAME RULE INFORMATION
Contractors have the following game statistics.
Abilities: A contractor's Charisma determines the saving throw DCs of their vestige abilities and invocations making it easily their most important stat. Constitution provides a necessary amount of health while Dexterity is also useful for defenses and mundane ranged attacks.
Alignment: Any.
Hit Die: d6
Starting Age: As cleric.
Starting Gold: 4d4x10 (100 GP).
Class Skills
The Contractor's class skills (and the key ability for each skill) are: Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge(history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at First Level: 2 + Int modifier x 4.
Skills Points at Each Level: 2 + Int modifier
Contractor
Level
BAB
Fort
Ref
Will
Special
Invocations
Max Vestige Lv
1st
+0
+0
+0
+2
Soulbinding, Vestige’s Invocation
0
1st
2nd
+1
+0
+0
+3
-
1
1st
3rd
+1
+1
+1
+3
Detect Vestige
1
2nd
4th
+2
+1
+1
+4
-
2
2nd
5th
+2
+1
+1
+4
Invested Pact
2
3rd
6th
+3
+2
+2
+5
Lesser Invocations
3
3rd
7th
+3
+2
+2
+5
Detect Spirits
3
4th
8th
+4
+2
+2
+6
Soulbinding (2 vestiges)
3
4th
9th
+4
+3
+3
+6
-
4
4th
10th
+5
+3
+3
+7
Shielding Pact
4
5th
11th
+5
+3
+3
+7
Greater Invocations
5
5th
12th
+6/+1
+4
+4
+8
-
6
6th
13th
+6/+1
+4
+4
+8
Possession Immunity
6
6th
14th
+7/+2
+4
+4
+9
Soulbinding (3 vestiges)
6
6th
15th
+7/+2
+5
+5
+9
Greater Shielding Pact
6
7th
16th
+8/+3
+5
+5
+10
Dark Invocations
7
7th
17th
+8/+3
+5
+5
+10
-
7
8th
18th
+9/+4
+6
+6
+11
-
8
8th
19th
+9/+4
+6
+6
+11
Pact Fueled Invocation
8
8th
20th
+10/+5
+6
+6
+12
Soulbinding (4th vestige)
8
8th
Weapon and Armor Proficiencies: A contractor is proficient in simple weapons and light armor.
Because the somatic components required for contractor invocations are relatively simple, a contractor can use any of their invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a contractor wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations have a somatic component) unless a vestige they currently have bound grants proficiency in it in which case they ignore its arcane spell failure as if it were light armor. A multiclass contractor still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
Soul Binding: A contractor is able to bind vestiges identically to how a binder does so. They gain access to vestiges and number of vestiges bound at the same rate and a multiclass contractor/binder adds their levels in the two classes together to determine highest level vestige, number of vestiges, and effective binder level. However a contractor does not gain Pact Augmentations or Soul Guardian abilities as a binder would and levels in contractor do not add to binder for these purposes. In addition a contractor is accustomed to attempting to draw extra energy from vestiges and making the necessary concessions to do so (intentionally forming what a binder would call a bad pact) and thus have less experience in forming pacts in which the vestige is more wholly bound, as such a contractor only adds half of their level to binding checks instead of their full level (a multiclass binder/contractor adds their binder level in full and ˝ their contractor level).
Invocations: A contractor uses invocations identical to those of a warlock. They draw their invocations from the Warlock list plus those in the post below. A contractor gains invocations more slowly than a Warlock, although their vestige’s invocations help to equalize the number they actually have access to in a day, only gaining an invocation at 2nd, 4th, 6th, 9th, 11th, 12th, 16th, and 18th levels. Despite this they gain access to new grades of invocations at the same rate. A contractor may exchange any one invocation of less than their highest grade they know for another invocation of the same grade at 6th level and at every level they gain a new invocation known (9th, 11th, 12th, 16th, and 18th) thereafter.
A contractor’s invocations do not in truth come from fiendish (or fey) pacts like those of a warlock, instead they are small conduits to the realm of the vestiges, a little flow of energy from that place into reality.
Vestige’s Invocation: A contractor is able to draw magical energy out of a bound vestige. When a contractor binds a vestige they may choose to intentionally form a bad pact, forgoing the binding check entirely to gain an invocation based on bound vestige. Each vestige is associated with a specific invocation as demonstrated in the list below. You must be able to use invocations of that grade to use the granted invocation, and if you have not yet unlocked invocations of that grade you do not gain any benefit from that vestige’s invocation. If you unbind a vestige any invocation it granted you which has a still active effect and a duration other than permanent is immediately dispelled. If you are able to simultaneously bind multiple vestiges you may gain the vestige’s invocation for each one up to 1 + ˝ your Contractor level different vestiges.
Some of the invocations granted this way are those which a contractor cannot normally learn due to not being warlock invocations or on the contractor’s expanded list. A contractor can still make use of them as Vestige’s Invocations. If it is normally a jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) Invocation any reference to your Wisdom is replaced with your Charisma. If it is normally a doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29) Invocation you till require a Somatic component and cannot make use of the optional Truename component.
Acererak: The Dead Walk (CA).
Agares: Stony Grasp (CA).
Amon: Leaps and Bounds (CA)
Andras: Frightful Presence (DrM)
Andromalius: Beguiling Influence (CA)
Aym: Baleful Utterance (CA)
Balam: Devouring Void (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Buer: Witchwood Step (CM)
Chupoclops: Tenacious Plague (CA) – manifests as spiders which float in defiance of gravity instead of locusts.
Dahvler-Nar: Horrors Foretold (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Dantalion: Charm (CA).
Eligor: Draconic Toughness (DrM)
Eurynome: Devouring Void (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Focular: Breath of the Night (CA)
Geryon: Icy Wind (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Haagenti: Caress of Frost (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Halphax: Turn to Dust (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Haures: Painful Slumber of the Ages (CM)
Ipos: Riftwalk (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Karsus: Otherworldly Whispers (CM)
Leraje: Gazelle’s Sprint (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Malphas: Raven Cloak (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Marchosias: Wrack Touch (new invoc, melee touch deals 1d6/level and fort or nauseates for 1 round)
Naberius: Baleful Utterance (CA)
Orthos: Unspeakable Word (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Otiax: Tendril of the Mind (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Paimon: Gazelle’s Sprint (form shifter (http://www.giantitp.com/forums/showthread.php?475783-Form-Shifter-%283-5-Base-Class-Invocations-Wild-Shape%29))
Ronove: Wind’s Grace (jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29))
Savnok: Entropic Warding (CA)
Shax: Chilling Fog (DrM)
Tenebrous: Word of Draining (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29))
Zagan: Punish the Servant (doomsayer (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29)).
Detect Vestige (Sp): A contractor learns to recognize the energies of vestiges. Beginning at 3rd level you may use Detect Vestige (ToM page 71) as a spell-like ability (CL = class level) at-will.
Invested Pact (Su): When you bind a vestige you may channel extra energy into it, filling the pact with an arcane strength. Beginning at 5th level when a contractor binds a vestige they may give up an invocation they possess, other than a Vestige’s Invocation, for 24 hours. You gain a +1 to your effective binder level for the purposes of that vestige’s abilities and any abilities it possesses are recharged 1 round more quickly. You must forfeit your ability to make a good pact with the vestige to use this ability, and if the invocation has a duration less than permanent any currently active instances of it are dispelled when you sacrifice it for the purposes of the pact.
Detect Spirits (Sp): A contractor can recognize the energies of spirits other than just vestiges. Beginning at 7th level a contractor may Detect Spirits as a spell-like ability at will (CL = class level). This functions as Detect Undead but detects any creature which is considered a ‘spirit’. Spirits are any and all of the following creatures: All incorporeal undead; all fey; all elementals; creatures in astral form or with astral bodies (but not a creature physically present on the Astral Plane); all creatures of the spirit subtype (see Oriental Adventures); spirit folk and telthors (see Unapproachable East); spirit creatures created by spells such as dream sight or wood wose (see Spell Compendium). This spell does not tell you which of these kinds of creature are detected.
Shielding Pact (Su): A contractor learns to wrap their mind tightly in the protective blanket of their bound vestiges. Beginning at 10th level a contractor may channel a vestige purely into the defense of their mind as an immediate action. They lose all benefits of a bound vestige for 10 minutes (including the Vestige’s Invocation) but gain a resistance equal to their effective binder level for that vestige bonus to a single save against a mind-affecting effect made before the start of their next turn.
Possession Immunity (Su): A contractor knows how to open the door to their spirit, but also how to shut it. Beginning at 13th level a contractor cannot be possessed unless they consciously allow it to happen. This means that they gain immunity to possession such as from the Magic Jar spell, certain forms of fiends, dominate person or any spell that duplicates its effect, and other forms of possession.
Greater Shielding Pact (Su): A contractor learns how to use their vestige to shield them against more than just mental assault. Beginning at 15th level when a contractor uses Shielding Pact it applies to all saving throws made before the start of their next turn instead of a single mind-affecting effect.
Pact Fueled Invocation (Su): A contractor may divert some of the supernatural power from one of their pacts to empower their magic. Beginning at 19th level when a contractor uses an invocation they may select 1 ability of a bound vestige that when used they must (normally) wait 5 rounds before using again, and which they are currently able to use. They become unable to use that ability until they have waited its period but they gain +1 to the save DC of the used invocation.