Luccan
2016-01-26, 02:50 AM
I've been working on a new idea in 3.5 for a world where spell casting doesn't exist in the usual sense. I should mention I have no idea if I'll be able to get anyone on board with the idea, but I've picked up toying with the rules as a hobby and I'd like some advice and assistance. Spell casting and Spell-Like abilities aren't at all accessible to players (or anything else), however, supernatural abilities are and eventually (for players and their foes), magic items will be too. Now, obviously, the easiest thing to do would be to remove spell casting classes, use the class variants for ranger and paladin found in Complete Warrior and move on. However, my goal with this is to not outright ban classes.
As an example of the idea here: while a druid might not cast spells, they can still turn into a bear and maul a guy. Druid's seem to stay the most on top of it relative to the regular non spellcasters (with so many extraordinary or supernatural abilities) and most Bard songs (at least in core) are supernatural, not spell like. Even the Cleric can get some use; by picking the right domains (for their abilities) and multiclassing as a ranger, one could build a convincing undead hunter. I even have ideas for replacing a few now unusable domain abilities. But what I can't figure out, is what to do with Wizard and Sorcerer. I'm considering tossing out Sorcerer all together, as the two are similar enough that without spell casting, the Wizard has class flavor I want to work with.
Basically, I'd recast Wizards as sages who have quite a bit of knowledge of magical devices, allowing them to use many of them without UMD (as they normally could) and as alchemists. The problem is, I'm stuck there. I'm almost certain it could be hugely unbalancing and even then, it wouldn't be useful until later, assuming the party was willing to fork over a ton of the magic items to the wizard. I'd like some help here: with my idea for the wizards as masters of the ancient lore of magic items and alchemy, what could I give them to balance the fact that they have no spells? And feel free if you want to comment about anything else I've mentioned here. As I said, I'm not sure anyone will ever play this if it does get balanced, but I'd like the opportunity to introduce the idea. And yeah, I know there's gonna be a ton more work to balance this when taking monsters and things into account.
Edit: Oh, and this is sticking to core only, since that will be enough of a headache by itself
As an example of the idea here: while a druid might not cast spells, they can still turn into a bear and maul a guy. Druid's seem to stay the most on top of it relative to the regular non spellcasters (with so many extraordinary or supernatural abilities) and most Bard songs (at least in core) are supernatural, not spell like. Even the Cleric can get some use; by picking the right domains (for their abilities) and multiclassing as a ranger, one could build a convincing undead hunter. I even have ideas for replacing a few now unusable domain abilities. But what I can't figure out, is what to do with Wizard and Sorcerer. I'm considering tossing out Sorcerer all together, as the two are similar enough that without spell casting, the Wizard has class flavor I want to work with.
Basically, I'd recast Wizards as sages who have quite a bit of knowledge of magical devices, allowing them to use many of them without UMD (as they normally could) and as alchemists. The problem is, I'm stuck there. I'm almost certain it could be hugely unbalancing and even then, it wouldn't be useful until later, assuming the party was willing to fork over a ton of the magic items to the wizard. I'd like some help here: with my idea for the wizards as masters of the ancient lore of magic items and alchemy, what could I give them to balance the fact that they have no spells? And feel free if you want to comment about anything else I've mentioned here. As I said, I'm not sure anyone will ever play this if it does get balanced, but I'd like the opportunity to introduce the idea. And yeah, I know there's gonna be a ton more work to balance this when taking monsters and things into account.
Edit: Oh, and this is sticking to core only, since that will be enough of a headache by itself