Oramac
2016-01-26, 05:10 PM
Is there any reason that there are no proc-based weapons in this game? For those who don't know, PROC means "Programmed Random OCcurrence". Basically, a percent chance of something happening when some other thing triggers it. Most commonly, it's attached to weapons in online games like Warcraft.
In any case, I came up with a couple just for kicks. Hope you like em!
Mace of Smashing: +1 mace; Chance on hit: when you hit a target with this mace, roll a d10. On a roll of 10, the target is Stunned until the beginning of its next turn.
Dagger of Poison (really creative names, right?): +1 Dagger; Chance on hit: when you hit a target with this dagger, roll a d10. On a roll of 10, the target takes 2d6 poison damage and is poisoned. The target can make a DC 15 Constitution save to end the poisoned effect.
Radiant Sword: +1 sword (any); Chance on hit: when you hit a target with this sword, roll a d10. On a roll of 10, the target takes 2d6 Radiant damage and is Blinded. The target can make a DC 15 Constitution save to end the Blinded effect.
Obviously the damage and PROC chance (roll a 10 on a d10; roll a 20 on a d20; roll a 4 on a d4) can be tweaked however you like. I just think that something like this could add a fun little bit of randomness to a game.
In any case, I came up with a couple just for kicks. Hope you like em!
Mace of Smashing: +1 mace; Chance on hit: when you hit a target with this mace, roll a d10. On a roll of 10, the target is Stunned until the beginning of its next turn.
Dagger of Poison (really creative names, right?): +1 Dagger; Chance on hit: when you hit a target with this dagger, roll a d10. On a roll of 10, the target takes 2d6 poison damage and is poisoned. The target can make a DC 15 Constitution save to end the poisoned effect.
Radiant Sword: +1 sword (any); Chance on hit: when you hit a target with this sword, roll a d10. On a roll of 10, the target takes 2d6 Radiant damage and is Blinded. The target can make a DC 15 Constitution save to end the Blinded effect.
Obviously the damage and PROC chance (roll a 10 on a d10; roll a 20 on a d20; roll a 4 on a d4) can be tweaked however you like. I just think that something like this could add a fun little bit of randomness to a game.