Grod_The_Giant
2016-01-27, 08:08 PM
I have yet to consider backporting from PF, and this idea is interesting.
I am going to read up on this. This sounds like closest to what I'm looking for.
EDIT: Is there an official (or semi-official/"traditionally" accepted/etc) way to backport PF into 3.5?
There's an official 3.5 to Pathfinder guide (http://paizo.com/products/btpy89m6?Pathfinder-Roleplaying-Game-Conversion-Guide), but for the most part you just have to fiddle with skill lists and CMD/CMB. You can edit spell lists to use only 3.5 spells, or you can just add the new spells to the game along with the class-- either way works.
Here, I'll look at the Summoner real quick. (And I'll use the Unchained Summoner, because it's marginally more balanced).
Hit Die: You could-- maybe should-- downgrade this to a d6, both because of Pathfinder generally using higher HD and because the summoner is hella strong, but you don't need to.
Class Skills: Craft (Int), Handle Animal (Cha), Knowledge (all) (Int), Profession (Wis), Ride (Dex), Speak Language (Int), Spellcraft (Int), and Use Magic Device (Cha).
And... that's about it for the class itself. For the spells,
Spell List:
0-Level: Acid splash, arcane mark, daze, detect magic, guidance, light, mage hand, mending, message, open/close, read magic, resistance.
1st-Level:
Core: alarm, daze monster, endure elements, enlarge person, expeditious retreat, feather fall, grease, identify, jump, life conduit* mage armor, magic fang, magic mouth, mount, obscuring mist, protection from chaos/evil/good/law, , reduce person, rejuvenate eidolon (lesser)*, shield, summon monster I, unfetter*, unseen servant, ventriloquism.
SpC: Benign Transposition, Corrosive Grasp, Ice Dagger, Repair Light Damage, Incite, Blood Wind, Resist Planar Alignment
2nd-Level:
Core: Alter self, barkskin, bear's endurance, blur, bull's strength, cat's grace, detect thoughts, eagle's splendor, evolution surge (lesser)*, fog cloud, fox's cunning, glitterdust, invisibility, levitate, misdirection, owl's wisdom, phantom steed, protection from arrows, resist energy, restore eidolon (lesser)*, see invisibility, spider climb, summon eidolon*, summon monster II, summon swarm,
SpC: Razorfangs, Cloud of Bewilderment, Baleful Transposition, Mindless Rage, Scintillating Scales, Ray of Sickness, Snake's Swiftness
PHB 2: Dimension Hop
3rd-Level:
Core: devolution*, dispel magic, displacement, evolution surge*, fly, haste, heroism, invisibility sphere, life conduit (improved)*, magic circle against chaos/evil/good/law, magic fang (greater), minor creation, nondetection, protection from energy, rage, rejuvenate eidolon*, restore eidolon*, shield companion*, slow, spider climb (communal), stinking cloud, summon monster IV, tongues, water breathing, wind wall.
SpC: Greater Mage Armor, Steeldance, Regal Procession, Bands of Steel, Servant Horde, Mass Mage Armor, Vipergout, Giant's Wrath, Mass Resist Energy, Avoid Planar Effects
PHB 2: Dimension step
4th-Level:
Core: black tentacles, charm monster, dimension door, dimensional anchor, evolution surge (greater)*, fire shield, invisibility (greater), locate creature, major creation, mass enlarge person, mass reduce person, polymorph, purified calling*, solid fog, stoneskin, summon monster V, transmogrify*, wall of fire, wall of ice.
SpC: Mass Snake's Swiftness, Wall of Sand, Wall of Water, Stone Sphere, Ethereal Mount, Sharptooth, Raise from the Deep, Wall of Chaos/Evil/Good/Law
5th-Level
Core: baleful polymorph, cloudkill, contact other plane, dismissal, dispel magic (greater), hold monster, insect plague, life conduit (greater)*, mage's faithful hound, magic jar, overland flight, planar adaptation, planar binding (lesser), rejuvenate eidolon (greater)*, sending, summon monster VI, teleport, wall of stone,
SpC: Lesser Ironguard, Virtriolic Sphere, Mass Fly, Call Zelekhut, Greater Enlarge Person, Greater Reduce Person, Wall of Limbs, Planar Tolerance, Greater Dimension Door
PHB 2: Dimension Shuffle
6th-Level
Core: acid fog, banishment, bear's endurance (mass), bull's strength (mass), cat's grace (mass), creeping doom, eagle's splendor (mass), ethereal jaunt, fox's cunning (mass), heroism (greater), invisibility (mass), owl's wisdom (mass), planar binding, plane shift, repulsion, sequester, spell turning, summon monster VII, teleport (greater), true seeing, wall of iron,
SpC: Acid Storm, Freezing Fog, Gemjump, Ooze Puppet, Subvert Planar Essence, Probe Thoughts
*I'd port these Summoner-specific spells wholesale.
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EDIT: Swordsage'd. Your version looks fine, albiet slightly weaker than normal-- you're not just lacking customization, you're also getting significantly crappier HD (the BAB averages out, but Eidolons gain 6+Int skill points and their own list of class skills) and none of the animal companion-type bonuses normal Eidolons do. Then again, the Summoner is quite a strong class as it is, so I don't think you're losing out on too much.
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