WereRabbitz
2016-01-28, 01:40 PM
In our first few sessions i've used the Grapple action numerous times. I've tackled fleeing goblins, took a Chief Goblin prisoner to trade for help killing a bugbear, and captured a brigand that helped us dodge traps, find hidden rooms, and even surprise the boss (I used him as a distraction so I could grapple the wizard boss and make the shortest boss fight ever :P )
While this has helped us avoid pitfalls, get surprise on the boss, and avoid alerting the enemy NPC's it has had drawbacks with my fellow players.
I play a ancients paladin with a entertainer background. I'm going for friendly, upbeat, and forgiving. So I try to give them chances to redeem themselves by helping our cause instead of being another casualty.
the downside... is the DM has not awarded any bonus exp or inspiration dice for these actions.
Fellow players often want to kill and rob the people I grapple, and I drew blades on our rogue I caught stealing from a brigand I swear a oath to protect and pay out of my own pocket if he would assist us in stopping a evil wizard. The Brigand was making good on his word and I noticed the rogue stealing from him, and saw through his lie trying to cover it up.
We came across a particular hard to beat beast that offered safe passage if he let it have a fresh food to eat (a person). The lawful good cleric and I defended our prisoner while the rest wanted to throw him in. It was resolved with the monster taking a freshly killed npc instead.
While I don't throw oaths out willy nilly or very often, I feel I have to fight the group to keep this from being a 100% hack and slash event.
Should I stick it out and keep looking for alternative paths? Or draw the blade and dive on in?
Thanks!
While this has helped us avoid pitfalls, get surprise on the boss, and avoid alerting the enemy NPC's it has had drawbacks with my fellow players.
I play a ancients paladin with a entertainer background. I'm going for friendly, upbeat, and forgiving. So I try to give them chances to redeem themselves by helping our cause instead of being another casualty.
the downside... is the DM has not awarded any bonus exp or inspiration dice for these actions.
Fellow players often want to kill and rob the people I grapple, and I drew blades on our rogue I caught stealing from a brigand I swear a oath to protect and pay out of my own pocket if he would assist us in stopping a evil wizard. The Brigand was making good on his word and I noticed the rogue stealing from him, and saw through his lie trying to cover it up.
We came across a particular hard to beat beast that offered safe passage if he let it have a fresh food to eat (a person). The lawful good cleric and I defended our prisoner while the rest wanted to throw him in. It was resolved with the monster taking a freshly killed npc instead.
While I don't throw oaths out willy nilly or very often, I feel I have to fight the group to keep this from being a 100% hack and slash event.
Should I stick it out and keep looking for alternative paths? Or draw the blade and dive on in?
Thanks!