noob
2016-01-29, 12:24 PM
Dnd player
"I must get more manuals"
It is a class about consuming more manuals
Adventures: For having a reason to read and buy more manuals
Characteristics: It can do everything you want if you consume the right WOTC products
Alignment: Lawful Wizard of the coast slave(No matter which alignment you write on your character sheet you are one)
Religion: Wizard of the coast
Background: Players becomes members of this class by spending a lot of money for buying wotc products
Races: Any race
Other Classes: It depends on how you choose your powers
Role: Variable again
Adaptation: They might tweak some power gains and hail Wizard of the coast because they say that they can just put that in their campaign without any need of adaptation if they pay 10$.
If you are a GM tolerating only low amounts of rudisplorking then it is better to remove the possibility to use the ninth level castings option.
Capstone progression can be adapted to only give capstones of lower levels if you prefer.
If you are not into early entry you can put a restriction in levels before dipping into a non base class(like no prcs dips before the fifth level).
If you dislike shairs progressing twice their casting with each level in mystic theurge you might make the obligation to progress two different castings at each level with the theurge like prcs dips.
if you do not want a player to improve beholder magi and ur priest castings with a theurge prc then you was probably already someone banning those classes.
GAME RULE INFORMATION
Dnd player's have the following game statistics.
Abilities: Any
Alignment: Any
Hit Die: d4 or d12
Starting Age: As wizard or as barbarian
Starting Gold: 4d20 PO
Class Skills
The Dnd player's class skills (and the key ability for each skill) are
All the skills
Skill Points at First Level: (2 or 6 + Int modifier) x 4
Skill Points at Each Additional Level: 2 or 6 + Int modifier
CLASS NAME
Level
Special
1st
DIP, ninth level castings
2nd
Manual eater feats
3rd
4th
Manual eater feats
5th
Capstone Progression
6th
Manual eater feats,Lost feats
7th
8th
Manual eater feats
9th
Ninth level castings or nothing
10th
Capstone Progression or Manual eater feats
11th
12th
Manual eater feats,Lost feats
13th
14th
Manual eater feats
15th
Capstone Progression or Ninth level castings
16th
Manual eater feats
17th
18th
Manual eater feats,Lost feats
19th
20th
Capstone Progression or Manual eater feats
Class Features
All of the following are class features of the Dnd player.
Weapon and Armor Proficiencies:
None but with dips you can get Proficiencies.
DIP:
At each level(Except multiples of five) you can receive all the class features of the first level in one class(can be a prestige class).
If you choose only mundane classes you have an hit dice made of d12,only favorable saves and a BBA equal to your level and an high skill progression.
If you choose "casting" classes(include binding, any class with spells, faculties, that stuff with shadows, True naming and others I forgot(Not incarnum for me it is not casting)) you have an hit dice of d4, will as a good save and others saves are bad and you have a BBA equal to your level/2 and a low skill progression.
Each time you take a dip who have written that it progress castings you can progress any casting you want even if you do not have it(So for example a dip into mystic theurge progress two of your castings of 1 or progress one casting of two(the latter only happens if your gm is insane)).
In the latter case you consider you had a caster level of 0 before progressing it
You can dip multiple times in the same class and in this case you get the class features of the Nth level when dipping for the Nth time.
However you can not go into epic progression of a class before your total level is 20 and you can not progress a class in the epic progression if it is a class with a number of levels which is not 10 or 20.
Capstone Progression:
At level 5 you gain the class features another chosen class gains at the tenth level.
at level 10 you gain the class features another chosen class gains at the fifth level.
At level 15 you gain the class features another chosen class gains at the tenth level.
At level 20 you gain the class features another chosen class gains at level 20.
Of course it is adapted to the casting you want so for example if you have psion casting and get the capstone power of incantatrix it can apply to metapsi on faculties instead of applying to metamagics on spells.
You can not choose multiple classes from the same manual for the capstone progression nor the same class multiples times even if it is in different manuals.
Ninth level castings:
You can choose to have Ninth level castings instead of the capstone progression.
As usual if you have no casting and that something affects your castings you gain one that you choose.
At level 1 you can access to everything in your casting up ninth level stuff at level 1 but only one spell/mystery/utterance/faculty of each level(you can choose any of them) and you can cast only one of those per day(From your list so if you do not have level X spells in you list then you get nothing for that level except a slot) this in addition from what you get from dips.
at level 9 if you are a caster you can access to everything in your casting up ninth level stuff for all your powers in a prepared fashion(at the morning for each slot you choose a spell which you will be able to cast with this slot) With slots as 4/4/4/4/4/4/4/3/2/1(with bonus spell slots)
At level 15 you get the slots 6/6/6/6/6/6/6/6/6/6(with bonus spell slots)for casting spontaneously any power.(in addition to all the other stuff you got from ninth level castings)
When you use castings that usually do not use slots(like truenaming or binding) you are limited in the use of abilities of the nth level to the given number(So you can bind a level 9 vestige only once per day at level 1 but you can do that 6 times per day at level 15(however you must prepare it and have the right to bind this many vestiges or expel them)) and are still limited by the regular rules of the casting(so you need to draw a diagram for binding or to succeed at an ever growing truenaming check for truenaming or any other restriction of the base casting)
(All of this is approximately stuff you could get from dip progression)
Manual eater feats:
You can choose to get one feat per two levels instead of the capstone progression.
You can not pick up more than one feat from one given manual.
Lost feats:
Every six levels you loose the latest feat you got from the normal feat progression(so for example you take a level into chicken infested commoner then you take 6 levels in dnd player you will at level 7 loose the feat you gained at level 6).
This is because of how much time consuming reading manuals and taking dips into prcs without using feats is.
"I must get more manuals"
It is a class about consuming more manuals
Adventures: For having a reason to read and buy more manuals
Characteristics: It can do everything you want if you consume the right WOTC products
Alignment: Lawful Wizard of the coast slave(No matter which alignment you write on your character sheet you are one)
Religion: Wizard of the coast
Background: Players becomes members of this class by spending a lot of money for buying wotc products
Races: Any race
Other Classes: It depends on how you choose your powers
Role: Variable again
Adaptation: They might tweak some power gains and hail Wizard of the coast because they say that they can just put that in their campaign without any need of adaptation if they pay 10$.
If you are a GM tolerating only low amounts of rudisplorking then it is better to remove the possibility to use the ninth level castings option.
Capstone progression can be adapted to only give capstones of lower levels if you prefer.
If you are not into early entry you can put a restriction in levels before dipping into a non base class(like no prcs dips before the fifth level).
If you dislike shairs progressing twice their casting with each level in mystic theurge you might make the obligation to progress two different castings at each level with the theurge like prcs dips.
if you do not want a player to improve beholder magi and ur priest castings with a theurge prc then you was probably already someone banning those classes.
GAME RULE INFORMATION
Dnd player's have the following game statistics.
Abilities: Any
Alignment: Any
Hit Die: d4 or d12
Starting Age: As wizard or as barbarian
Starting Gold: 4d20 PO
Class Skills
The Dnd player's class skills (and the key ability for each skill) are
All the skills
Skill Points at First Level: (2 or 6 + Int modifier) x 4
Skill Points at Each Additional Level: 2 or 6 + Int modifier
CLASS NAME
Level
Special
1st
DIP, ninth level castings
2nd
Manual eater feats
3rd
4th
Manual eater feats
5th
Capstone Progression
6th
Manual eater feats,Lost feats
7th
8th
Manual eater feats
9th
Ninth level castings or nothing
10th
Capstone Progression or Manual eater feats
11th
12th
Manual eater feats,Lost feats
13th
14th
Manual eater feats
15th
Capstone Progression or Ninth level castings
16th
Manual eater feats
17th
18th
Manual eater feats,Lost feats
19th
20th
Capstone Progression or Manual eater feats
Class Features
All of the following are class features of the Dnd player.
Weapon and Armor Proficiencies:
None but with dips you can get Proficiencies.
DIP:
At each level(Except multiples of five) you can receive all the class features of the first level in one class(can be a prestige class).
If you choose only mundane classes you have an hit dice made of d12,only favorable saves and a BBA equal to your level and an high skill progression.
If you choose "casting" classes(include binding, any class with spells, faculties, that stuff with shadows, True naming and others I forgot(Not incarnum for me it is not casting)) you have an hit dice of d4, will as a good save and others saves are bad and you have a BBA equal to your level/2 and a low skill progression.
Each time you take a dip who have written that it progress castings you can progress any casting you want even if you do not have it(So for example a dip into mystic theurge progress two of your castings of 1 or progress one casting of two(the latter only happens if your gm is insane)).
In the latter case you consider you had a caster level of 0 before progressing it
You can dip multiple times in the same class and in this case you get the class features of the Nth level when dipping for the Nth time.
However you can not go into epic progression of a class before your total level is 20 and you can not progress a class in the epic progression if it is a class with a number of levels which is not 10 or 20.
Capstone Progression:
At level 5 you gain the class features another chosen class gains at the tenth level.
at level 10 you gain the class features another chosen class gains at the fifth level.
At level 15 you gain the class features another chosen class gains at the tenth level.
At level 20 you gain the class features another chosen class gains at level 20.
Of course it is adapted to the casting you want so for example if you have psion casting and get the capstone power of incantatrix it can apply to metapsi on faculties instead of applying to metamagics on spells.
You can not choose multiple classes from the same manual for the capstone progression nor the same class multiples times even if it is in different manuals.
Ninth level castings:
You can choose to have Ninth level castings instead of the capstone progression.
As usual if you have no casting and that something affects your castings you gain one that you choose.
At level 1 you can access to everything in your casting up ninth level stuff at level 1 but only one spell/mystery/utterance/faculty of each level(you can choose any of them) and you can cast only one of those per day(From your list so if you do not have level X spells in you list then you get nothing for that level except a slot) this in addition from what you get from dips.
at level 9 if you are a caster you can access to everything in your casting up ninth level stuff for all your powers in a prepared fashion(at the morning for each slot you choose a spell which you will be able to cast with this slot) With slots as 4/4/4/4/4/4/4/3/2/1(with bonus spell slots)
At level 15 you get the slots 6/6/6/6/6/6/6/6/6/6(with bonus spell slots)for casting spontaneously any power.(in addition to all the other stuff you got from ninth level castings)
When you use castings that usually do not use slots(like truenaming or binding) you are limited in the use of abilities of the nth level to the given number(So you can bind a level 9 vestige only once per day at level 1 but you can do that 6 times per day at level 15(however you must prepare it and have the right to bind this many vestiges or expel them)) and are still limited by the regular rules of the casting(so you need to draw a diagram for binding or to succeed at an ever growing truenaming check for truenaming or any other restriction of the base casting)
(All of this is approximately stuff you could get from dip progression)
Manual eater feats:
You can choose to get one feat per two levels instead of the capstone progression.
You can not pick up more than one feat from one given manual.
Lost feats:
Every six levels you loose the latest feat you got from the normal feat progression(so for example you take a level into chicken infested commoner then you take 6 levels in dnd player you will at level 7 loose the feat you gained at level 6).
This is because of how much time consuming reading manuals and taking dips into prcs without using feats is.