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2016-01-29, 01:00 PM
Branta
http://images4.wikia.nocookie.net/__cb20121017021828/dungeonsdragons/images/9/9c/83540.jpg
Large Beast, Unaligned
Hit Points – (65) 5d10+15
Speed – 50ft
AC – 14 (Natural Armour)
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18
15
16
2
12
6
+4
+2
+3
-4
+1
-2
Saving Throws – Constitution +6, Dexterity +4, Wisdom +1
Skills – Athletics +6, Perception +3
Damage Immunities – Cold
Damage Vulnerabilities – Fire
Senses – Passive Perception 13
Challenge Rating – 1 (200 Xp)
Surefooted – The Branta has advantage on checks to stay upright, and is not hampered by difficult terrain caused by snow.
Toss – On a successful grapple check on an opponent, the branta can throw its opponent 20ft in any direction, taking 2d6 bludgeoning damage on landing.
Actions -
Multiattack – The branta can make 1 butt attack and 1 hoof attack
Butt – Melee Weapon Attack, +4 to hit, reach 10ft
Hit – 12 (2d8+4) bludgeoning damage and the branta can make a grapple check as a bonus action. If it succeeds, it can toss the opponent
Hoof – Melee Weapon Attack, +4 to hit, reach 5ft
Hit – 8 (2d4+4) bludgeoning damage.
Found in the savage north, the branta is a beast that despite its weight, is fleet footed and can move with ease over the frozen realms they call home. With long necks that can reach the foliage on the pine trees that carpet the north, thick fur and footpads that spread their bulk to enable them to walk over snow with ease, the branta is well adapted for life on the frontier.
Male or female, brantas have two solid ridges of bone on top of their muzzles, and they use these to uproot and knock over small trees, and to toss foes. As the branta are generally flighty until they are forced to fight, and do so with ferocity, nobody has managed as of yet to successfully domesticate these beasts.
http://images4.wikia.nocookie.net/__cb20121017021828/dungeonsdragons/images/9/9c/83540.jpg
Large Beast, Unaligned
Hit Points – (65) 5d10+15
Speed – 50ft
AC – 14 (Natural Armour)
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18
15
16
2
12
6
+4
+2
+3
-4
+1
-2
Saving Throws – Constitution +6, Dexterity +4, Wisdom +1
Skills – Athletics +6, Perception +3
Damage Immunities – Cold
Damage Vulnerabilities – Fire
Senses – Passive Perception 13
Challenge Rating – 1 (200 Xp)
Surefooted – The Branta has advantage on checks to stay upright, and is not hampered by difficult terrain caused by snow.
Toss – On a successful grapple check on an opponent, the branta can throw its opponent 20ft in any direction, taking 2d6 bludgeoning damage on landing.
Actions -
Multiattack – The branta can make 1 butt attack and 1 hoof attack
Butt – Melee Weapon Attack, +4 to hit, reach 10ft
Hit – 12 (2d8+4) bludgeoning damage and the branta can make a grapple check as a bonus action. If it succeeds, it can toss the opponent
Hoof – Melee Weapon Attack, +4 to hit, reach 5ft
Hit – 8 (2d4+4) bludgeoning damage.
Found in the savage north, the branta is a beast that despite its weight, is fleet footed and can move with ease over the frozen realms they call home. With long necks that can reach the foliage on the pine trees that carpet the north, thick fur and footpads that spread their bulk to enable them to walk over snow with ease, the branta is well adapted for life on the frontier.
Male or female, brantas have two solid ridges of bone on top of their muzzles, and they use these to uproot and knock over small trees, and to toss foes. As the branta are generally flighty until they are forced to fight, and do so with ferocity, nobody has managed as of yet to successfully domesticate these beasts.