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2016-01-30, 08:04 AM
:smallmad:Nightmare
5th level Illusion
Casting Time – 10 minutes
Range – Varies
Components – V, S
Duration – Instant
You send a hideous and unsettling phantasmal vision to a specific creature on the same plane as you that you name or otherwise specifically designate. The creature must make a Wisdom saving throw, which is modified by how well you know the creature, what physical connection you have to it and the distance between it and you.
Knowledge and Save Modifier
Secondhand = +4
Firsthand = +2
Familiar = 0
Connection and Save Modifier
Likeness or picture = -1
Possession or garment = -2
Body part, lock of hair, bit of nail or the like = -3
Range and Save Modifier
Beyond 400 miles of target= +8
400-200 miles = +4
199-100 miles = +2
99-50 miles= 0
Within 50 miles = -1
Line of Sight = - 2
On a failed Wisdom save, the creature is prevented from attaining restful sleep for 24 hours and takes 2d10 points of psychic damage. The nightmare leaves the subject with one level of fatigue and unable to regain arcane spells for the next 24 hours. If the creature succeeds on its saving throw, it is not affected, and you cannot use the spell against it for 24 hours.
If the recipient is awake when the spell begins, you can choose to cease casting, or enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must make a concentration check or the spell fails.
Creatures that trance or do not sleep are immune to this spell.
5th level Illusion
Casting Time – 10 minutes
Range – Varies
Components – V, S
Duration – Instant
You send a hideous and unsettling phantasmal vision to a specific creature on the same plane as you that you name or otherwise specifically designate. The creature must make a Wisdom saving throw, which is modified by how well you know the creature, what physical connection you have to it and the distance between it and you.
Knowledge and Save Modifier
Secondhand = +4
Firsthand = +2
Familiar = 0
Connection and Save Modifier
Likeness or picture = -1
Possession or garment = -2
Body part, lock of hair, bit of nail or the like = -3
Range and Save Modifier
Beyond 400 miles of target= +8
400-200 miles = +4
199-100 miles = +2
99-50 miles= 0
Within 50 miles = -1
Line of Sight = - 2
On a failed Wisdom save, the creature is prevented from attaining restful sleep for 24 hours and takes 2d10 points of psychic damage. The nightmare leaves the subject with one level of fatigue and unable to regain arcane spells for the next 24 hours. If the creature succeeds on its saving throw, it is not affected, and you cannot use the spell against it for 24 hours.
If the recipient is awake when the spell begins, you can choose to cease casting, or enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must make a concentration check or the spell fails.
Creatures that trance or do not sleep are immune to this spell.