Ralcos
2016-01-30, 12:07 PM
I have decided to revise an old race I had made in the early days of 5e.
http://www.giantitp.com/forums/showthread.php?380351-Rogue-Modron-(PEACH)
Ability Score Increase. Your Constitution score increases by 2, while your Intelligence increases by 1.
Age. The races of the Prime Material Plane see the Modron as immortal, but they seem to live for many thousands of millennium without changing. They begin their life knowing all that they need to serve the God Being that they were birthed by.
Alignment. While the Modron that occupy Mechanus are the true essence of Lawful Neutral, the Rogue Modron seem to have preference for Lawful Neutral, Lawful Good, and True Neutral Alignments.
Size. The most common Rogue Modron are cubed or spheroid in shape (basically, either a box or a ball in shape), though there have been reports of other shapes (both geometrically normal or very odd polygons). Rogue Modron stand and weigh around the same as humans, despite being "mechanical" in nature. You are Medium-Sized.
Speed. Despite your nature as a walking machine, your base walking speed is 30 feet. Your speed is not reduced when wearing Heavy Armor.
Clockwork Covering. You cannot wear armor, being built with a "natural" covering to your clockwork insides. You cannot wear any armors made by other races, but your chosen class gives you your Armor Class with little penalties for you. This Armor Class can stack with class features, but you cannot change your starting class once you have chosen it at 1st level. This Armor Class starts at 10 + Dexterity Modifier, adding 1 every 3 levels (3, 6, 9, 12, etc.) until it reaches the set maximum based on your first class.
Set AC Maximums:
Class is Proficient in no Armor: 10 + Dexterity Modifier
Class is Proficient in Light Armor: 12 + Dexterity Modifier
Class is Proficient in Medium Armor: 14 + Dexterity Modifier (Max: +3)
Class is Proficient in Heavy Armor: 16 + Dexterity Modifier (Max: +1)
Logical Mind. A Modron's mind is able to calculate so many times faster than all of the races of the Prime Material. You can add your Intelligence Modifier when making Initiative checks (if your Intelligence Modifier is a Bonus).
Will of Order. The Modron are known to be the harbingers of True Balance in the universe, can naturally resist some things that a chaotic universe throws at them. Once per Long Rest, you may spend a Reaction to gain resistance to all damage until the beginning of your next turn.
Living Construct. The Modron are considered to be "living constructs", (in this case) born with a soul in their mechanical bodies. As such, you gain the following racial traits:
No need to eat, drink, sleep, or breath.
Are immune to all Poisons and Diseases.
Gain Advantage on all Saving Throws regarding Paralysis, Sleep effects, and Mind-Affecting effects.
Only heals 1/2 of its' normal Hit Dice during a rest (or when a healing ability is used on it).
Expansive Mind. The Modron are known for their vast knowledge of the multiverse, knowing even the most exotic pieces of trivia with ease (as long as it fits within the pervew of its job for Mechanus). You are proficient in one of the Knowledge Skills: Arcana, History, Nature, or Religion. In addition, you double your Proficiency Bonus when using that particular knowledge skill.
Languages. A Modron is easily proficient in nearly any language it comes upon, but usually speaking a binary code that was programmed into their collective memories. You can speak, understand, and are literate in Common and the Axiomatic languages.
Hopefully, you guys like it!
http://www.giantitp.com/forums/showthread.php?380351-Rogue-Modron-(PEACH)
Ability Score Increase. Your Constitution score increases by 2, while your Intelligence increases by 1.
Age. The races of the Prime Material Plane see the Modron as immortal, but they seem to live for many thousands of millennium without changing. They begin their life knowing all that they need to serve the God Being that they were birthed by.
Alignment. While the Modron that occupy Mechanus are the true essence of Lawful Neutral, the Rogue Modron seem to have preference for Lawful Neutral, Lawful Good, and True Neutral Alignments.
Size. The most common Rogue Modron are cubed or spheroid in shape (basically, either a box or a ball in shape), though there have been reports of other shapes (both geometrically normal or very odd polygons). Rogue Modron stand and weigh around the same as humans, despite being "mechanical" in nature. You are Medium-Sized.
Speed. Despite your nature as a walking machine, your base walking speed is 30 feet. Your speed is not reduced when wearing Heavy Armor.
Clockwork Covering. You cannot wear armor, being built with a "natural" covering to your clockwork insides. You cannot wear any armors made by other races, but your chosen class gives you your Armor Class with little penalties for you. This Armor Class can stack with class features, but you cannot change your starting class once you have chosen it at 1st level. This Armor Class starts at 10 + Dexterity Modifier, adding 1 every 3 levels (3, 6, 9, 12, etc.) until it reaches the set maximum based on your first class.
Set AC Maximums:
Class is Proficient in no Armor: 10 + Dexterity Modifier
Class is Proficient in Light Armor: 12 + Dexterity Modifier
Class is Proficient in Medium Armor: 14 + Dexterity Modifier (Max: +3)
Class is Proficient in Heavy Armor: 16 + Dexterity Modifier (Max: +1)
Logical Mind. A Modron's mind is able to calculate so many times faster than all of the races of the Prime Material. You can add your Intelligence Modifier when making Initiative checks (if your Intelligence Modifier is a Bonus).
Will of Order. The Modron are known to be the harbingers of True Balance in the universe, can naturally resist some things that a chaotic universe throws at them. Once per Long Rest, you may spend a Reaction to gain resistance to all damage until the beginning of your next turn.
Living Construct. The Modron are considered to be "living constructs", (in this case) born with a soul in their mechanical bodies. As such, you gain the following racial traits:
No need to eat, drink, sleep, or breath.
Are immune to all Poisons and Diseases.
Gain Advantage on all Saving Throws regarding Paralysis, Sleep effects, and Mind-Affecting effects.
Only heals 1/2 of its' normal Hit Dice during a rest (or when a healing ability is used on it).
Expansive Mind. The Modron are known for their vast knowledge of the multiverse, knowing even the most exotic pieces of trivia with ease (as long as it fits within the pervew of its job for Mechanus). You are proficient in one of the Knowledge Skills: Arcana, History, Nature, or Religion. In addition, you double your Proficiency Bonus when using that particular knowledge skill.
Languages. A Modron is easily proficient in nearly any language it comes upon, but usually speaking a binary code that was programmed into their collective memories. You can speak, understand, and are literate in Common and the Axiomatic languages.
Hopefully, you guys like it!