Dolash
2007-06-15, 09:31 AM
If there's one thing (well, there's many things) that really impresses me about the Order of the Stick and the Giant's writing skillz, it's how he handles characters. He brings them alive with nothing but a few appearances and a couple lines, he juggles their screentime effectively so that everyone seems to get plenty without it getting confusing, and most of all, he has so many of them.
Seriously, even a real DM would be pulling from their stack of generic no-names by now if they had to juggle this many NPCs. Characters as minor as O-Chul give a sense of themselves to the reader with only a handful of appearances. Heck, remember the ninja-waitress? She was a throwaway character from a single comic, and she was amusing enough that a joke fanclub was made for her during the fanclub craze.
I don't know exactly how he manages it all short of taking incredible pains to plot out and rewrite his story and comics in order to get everything perfect. He may have a few advantages though, that make this possible - his art style, for example. Everyone heard of the 'Uncanny valley?' That's when something fake, like a cartoon or a painting, looks a little too close to real yet not real enough to blend in. It looks 'off' and often very unappealing.
The Giant has a sort of reverse-uncanny-valley going on. His art has developed its' own indicators and rules, and is so very far away from normal comic art in appearance that it becomes its' own little universe. I mean, look at the horde of avatars and bits of art in OOTS style that have been inspired by it. Clearly the simplistic approach appeals. Not only that, but the ease of the style is condusive to large shots with many characteres, large pages with plenty of room for conversation and action, and the comic's own visual language built around the unique artstyle.
Of course, it also helps that he's a good writer. Even his generic cookie-cutter characters can have a lot of personality - remember when the hobgoblins rushed the ruined wall? There was plenty of character amongst the soldiers who either decided to stay or run, despite them all being drawn from two character models.
I admit, I'm praising more than analysing, so I invite you to say wether you agree or what you think about the Giant's many characters. Do you think there are too many? Do you like how he characterises them? Why do you think his work is so effective - or not?
Seriously, even a real DM would be pulling from their stack of generic no-names by now if they had to juggle this many NPCs. Characters as minor as O-Chul give a sense of themselves to the reader with only a handful of appearances. Heck, remember the ninja-waitress? She was a throwaway character from a single comic, and she was amusing enough that a joke fanclub was made for her during the fanclub craze.
I don't know exactly how he manages it all short of taking incredible pains to plot out and rewrite his story and comics in order to get everything perfect. He may have a few advantages though, that make this possible - his art style, for example. Everyone heard of the 'Uncanny valley?' That's when something fake, like a cartoon or a painting, looks a little too close to real yet not real enough to blend in. It looks 'off' and often very unappealing.
The Giant has a sort of reverse-uncanny-valley going on. His art has developed its' own indicators and rules, and is so very far away from normal comic art in appearance that it becomes its' own little universe. I mean, look at the horde of avatars and bits of art in OOTS style that have been inspired by it. Clearly the simplistic approach appeals. Not only that, but the ease of the style is condusive to large shots with many characteres, large pages with plenty of room for conversation and action, and the comic's own visual language built around the unique artstyle.
Of course, it also helps that he's a good writer. Even his generic cookie-cutter characters can have a lot of personality - remember when the hobgoblins rushed the ruined wall? There was plenty of character amongst the soldiers who either decided to stay or run, despite them all being drawn from two character models.
I admit, I'm praising more than analysing, so I invite you to say wether you agree or what you think about the Giant's many characters. Do you think there are too many? Do you like how he characterises them? Why do you think his work is so effective - or not?