Submortimer
2016-01-30, 03:01 PM
Couple new Cleric can trips to chew on: one that makes good clerich better tanks, one that helps keep foes away from a Bad cleric, and some love for the Light domain cleric
Lance of Faith
Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Description:
You summon a glowing spear made of light which you throw at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 radiant damage and begins glowing, granting a +1 bonus to the next attack roll against the target.
You may summon and throw an additional lance when you reach 5th level (2 lances), 11th level (3 lances), and 17th level (4 lances). You make separate attack rolls for each lance.
Class: Cleric
Chastising Blade
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, S, M (a weapon)
Duration: Instantaneous
Description:
As part of casting this spell, make a melee weapon attack against a creature or object in range. If you miss this attack, the spell is wasted. If you hit, the attack does damage as normal, except that the entire attack deals Radiant damage instead of it's normal type. Additionally, if the target makes an attack, casts a spell or uses some other form of harmful action towards any of your allies before the beginning if your next turn, the target takes 1d4 + your spellcasting modifier psychic damage.
The initial damage increases by 1d10 and secondary damage increases by 1d4 at 5th level (1d10/2d4), 11th level (2d10/3d4), and 17th level (3d10/4d4).
Classes: Cleric
Subjugating Blade
Necromancy Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, S, M (a weapon)
Duration: Instantaneous
Description:
As part of casting this spell, make a melee weapon attack against a creature or object in range. If you miss this attack, the spell is wasted. If you hit, the attack does damage as normal, except that the entire attack deals Necrotic damage instead of it's normal type. Additionally, if the target makes an attack, casts a spell or uses some other form of harmful action towards you before the beginning if your next turn, the target takes 1d4 + your spellcasting modifier psychic damage.
The initial damage increases by 1d10 and secondary damage increases by 1d4 at 5th level (1d10/2d4), 11th level (2d10/3d4), and 17th level (3d10/4d4).
Classes: Cleric
Lance of Faith
Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Description:
You summon a glowing spear made of light which you throw at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 radiant damage and begins glowing, granting a +1 bonus to the next attack roll against the target.
You may summon and throw an additional lance when you reach 5th level (2 lances), 11th level (3 lances), and 17th level (4 lances). You make separate attack rolls for each lance.
Class: Cleric
Chastising Blade
Evocation Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, S, M (a weapon)
Duration: Instantaneous
Description:
As part of casting this spell, make a melee weapon attack against a creature or object in range. If you miss this attack, the spell is wasted. If you hit, the attack does damage as normal, except that the entire attack deals Radiant damage instead of it's normal type. Additionally, if the target makes an attack, casts a spell or uses some other form of harmful action towards any of your allies before the beginning if your next turn, the target takes 1d4 + your spellcasting modifier psychic damage.
The initial damage increases by 1d10 and secondary damage increases by 1d4 at 5th level (1d10/2d4), 11th level (2d10/3d4), and 17th level (3d10/4d4).
Classes: Cleric
Subjugating Blade
Necromancy Cantrip
Casting Time: 1 action
Range: 5 feet
Components: V, S, M (a weapon)
Duration: Instantaneous
Description:
As part of casting this spell, make a melee weapon attack against a creature or object in range. If you miss this attack, the spell is wasted. If you hit, the attack does damage as normal, except that the entire attack deals Necrotic damage instead of it's normal type. Additionally, if the target makes an attack, casts a spell or uses some other form of harmful action towards you before the beginning if your next turn, the target takes 1d4 + your spellcasting modifier psychic damage.
The initial damage increases by 1d10 and secondary damage increases by 1d4 at 5th level (1d10/2d4), 11th level (2d10/3d4), and 17th level (3d10/4d4).
Classes: Cleric