johnbragg
2016-01-31, 12:58 PM
I've started running a campaign with my kids, and they're either done or almost done with their first dungeon. Eldest (10 yo) and Sister (7 yo) are girls playing elven druids, with a wolf and a homebrewed bobcat as Animal Companions. Brother (7 yo) is playing a dwarven two-weapon fighter (two d6 weapons) with an eagle as a Wild Cohort.
It's very much D&D with training wheels on--I'm houseruling a lot of stuff in the interests of making sure they have fun and aren't miserable. (The druids cast 3 spells a day from a list of 4, fighter has the Wild Cohort because of both family and class balance issues.) There's also a DMPC who is probably a 5th level thief, who hired them as adventurers when they got to town. He may or may not betray the party to a local Big Bad after the kids get their feet under them.
The first dungeon was the small dungeon from the old Red Box player's handbook. I have ample plans for the dungeon from the Red Box DMG, with old Bargle lurking in its depths. (DMPC may be a charmed agent of Bargle.)
When they got to town, I improvised a complaint by one of the townspeople about wolf activity preying on the flock. So I'm thinking that a good antagonist for the next phase of the campaign could be a Werewolf. At CR 3 it's the right power level.
Any thoughts on hints to drop about werewolf activity? The nature of a hick town werewolf's plans? Also, DR 10 is *very* steep, for a party currently without silver.
It's very much D&D with training wheels on--I'm houseruling a lot of stuff in the interests of making sure they have fun and aren't miserable. (The druids cast 3 spells a day from a list of 4, fighter has the Wild Cohort because of both family and class balance issues.) There's also a DMPC who is probably a 5th level thief, who hired them as adventurers when they got to town. He may or may not betray the party to a local Big Bad after the kids get their feet under them.
The first dungeon was the small dungeon from the old Red Box player's handbook. I have ample plans for the dungeon from the Red Box DMG, with old Bargle lurking in its depths. (DMPC may be a charmed agent of Bargle.)
When they got to town, I improvised a complaint by one of the townspeople about wolf activity preying on the flock. So I'm thinking that a good antagonist for the next phase of the campaign could be a Werewolf. At CR 3 it's the right power level.
Any thoughts on hints to drop about werewolf activity? The nature of a hick town werewolf's plans? Also, DR 10 is *very* steep, for a party currently without silver.