Dralnu
2016-01-31, 07:26 PM
I'm playing a lvl 4 Necromancer and super excited to start building up an undead army in the near future. However, I have a bunch of issues that I'm unclear about.
Here is the spell. I think I can paste it since it's in the SRD?
3rd-level necromancy
Casting Time: 1 minute; Range: 10 feet; Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust); Duration: Instantaneous
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature’s game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
Questions:
1) Am I using the generic skeleton/zombie stats in the MM for each undead made this way? If I raise a kobold as a zombie, do I use the zombie stats in MM (http://www.5esrd.com/gamemastering/monsters-foes/monsters-alphabetical/monsters-z/zombies/zombie-common) or do I put a zombie template on that kobold?
If I always use the generic stats, what do I do about stuff like armor and weapons that come with the generic stats on the skeleton?
2) Can I equip zombies/skeletons with weapons and armor? If yes, does it still add its proficiency bonus to hit like it does with its regular attack?
3) Let's say combat begins and I want my skeletons to attack a target while my zombies grapple it. Would it take a bonus action to say "attack this target" and then another bonus action to tell the zombies to grapple?
4) Can I animate a skeleton from a freshly killed humanoid, or do I have to remove its flesh first somehow?
5) I'm also a little confused on how many undead I can create + maintain each day.
At 5th, I can cast Animate Dead twice, so that's two undead. If I take short rest, I can use Arcane Recovery to get back a 3rd lvl slot and cast it again, so three total. Then the next day I only need to cast Animate Dead one time to maintain control of all three undead I made the previous day?
At 6th, I make an additional undead each time I cast Animate Dead, so that's 8 undead? And then next day 2 Animate Deads to control them?
Here is the spell. I think I can paste it since it's in the SRD?
3rd-level necromancy
Casting Time: 1 minute; Range: 10 feet; Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust); Duration: Instantaneous
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature’s game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
Questions:
1) Am I using the generic skeleton/zombie stats in the MM for each undead made this way? If I raise a kobold as a zombie, do I use the zombie stats in MM (http://www.5esrd.com/gamemastering/monsters-foes/monsters-alphabetical/monsters-z/zombies/zombie-common) or do I put a zombie template on that kobold?
If I always use the generic stats, what do I do about stuff like armor and weapons that come with the generic stats on the skeleton?
2) Can I equip zombies/skeletons with weapons and armor? If yes, does it still add its proficiency bonus to hit like it does with its regular attack?
3) Let's say combat begins and I want my skeletons to attack a target while my zombies grapple it. Would it take a bonus action to say "attack this target" and then another bonus action to tell the zombies to grapple?
4) Can I animate a skeleton from a freshly killed humanoid, or do I have to remove its flesh first somehow?
5) I'm also a little confused on how many undead I can create + maintain each day.
At 5th, I can cast Animate Dead twice, so that's two undead. If I take short rest, I can use Arcane Recovery to get back a 3rd lvl slot and cast it again, so three total. Then the next day I only need to cast Animate Dead one time to maintain control of all three undead I made the previous day?
At 6th, I make an additional undead each time I cast Animate Dead, so that's 8 undead? And then next day 2 Animate Deads to control them?