SpawnOfMorbo
2016-01-31, 09:58 PM
Lightning Dragon Sorcerer 6/Rogue 4 (Mastermind)
Str: 10
Dex: 16
Con:16
Int: 8
Wis: 10
Cha: 16
Genasi Features
• You don't run out of breath (see rules)
• Can cast levitate 1/day
Sailor Feature:
• You can arrange free passage on a ship for your party
Class Features:
• Sorcerer Archetype: Draconic
• You know Draconic and gain double your proficiency bonus on Cha checks when speaking with dragons
• Gain 1 extra hp per level, and grow scales which have an AC of 13 when you aren't wearing armor
• You have a max of 5sorcery points used to alter spells and regain spell slots
• Careful Spell: You can cause up to Cha mod creatures to pass your spell's save for 1 sorcery point
• Subtle Spell: You can cast without somatic or verbal components for 1 sorcery point
• Double proficiency with chosen skills/tools (Athletics, Stealth)
• Sneak Attack (2d6)
• Understand a secret language
• You can dash, disengage, or hide as a bonus action
• Rogue Archetype: Mastermind
• You gain fluency with two languages and proficiency with a gaming set, disguise kit, and forger's set
• Can make yourself sound like a local
• Use help action on targets within 30ft as a bonus action
• War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack
Concentration: (best of 2d20) + 7
DC 10 or half damage I take, multiple rolls for multiple sources (multiattack means I make multiple rolls). An adult red dragon tail attack does 17 damage on average, so that's a DC 9, I would have to roll a 1 or 2 in order to fail as I need to hit a DC 10.
Cantrips
Firebolt (vs AC)
Shocking Grasp (vs AC) (2d8+3)
Frostbite (Con Save)
Lightning Lure (Str Save) (2d8+3)
Acid Splash (Dex Save)
1st
Feather Fall
Shield
Witch Bolt (C) (AC) (1d12+3/turn)
2nd
Misty Step (Bonus Action Teleport)
Hold Person (C) (Will Save)
3rd
Stinking Cloud (C) (Con Save)
Lightning Bolt (Dex Save) (8d6 + 3)
Tactics
This is that guy that loves a good fart joke, so much he has turned his entire fighting style into one big fart joke.
He will sneak up, put someone in a head lock, and then let er rip.
Primary Actions: Grapple (expertise in athletics), Stinking Cloud
Primary Bonus Actions: Sneak, Help (up to 30' away)
His help action? Well this guy can aim a fart up to 30' away.
For some reason (cough air genasi cough) this bro can't smell his own darts so Stinking Cloud has no effect on him.
The rest of his levels will be in Drragon Sorcerer
Feats and ASI to gain...
Grappler
Boost Cha
Boost Dex
Final Levels will be something like Sorcerer 16/Rogue 4 OR Sorcerer 15/Rogue 5 as uncanny dodge will be great.
The Nasty Bro is so good he can let out silent but deadlies and even darts that somehow don't effect his allies. (subtle and careful spell metamagic for the win).
Eventually he will pick up quicken spell so he can grapple and drop a stinker
The enemy, to move away, will have to beat my con save and then beat my athletics check. I believe to get out of a grapple takes an action but I'll have to check.
Checked: Getting out of a grapple is an action.
Edit
So the grappled feat is a no go, I don't have the strength for it (expertise should count :()
I'll just boost Cha and Dex, maybe put in tavern brawler at some point... Hmm...
For a level 20 build I would have three ASIs to play with. I would probabaly just go 18 Dex, Con, and Cha.
Str: 10
Dex: 16
Con:16
Int: 8
Wis: 10
Cha: 16
Genasi Features
• You don't run out of breath (see rules)
• Can cast levitate 1/day
Sailor Feature:
• You can arrange free passage on a ship for your party
Class Features:
• Sorcerer Archetype: Draconic
• You know Draconic and gain double your proficiency bonus on Cha checks when speaking with dragons
• Gain 1 extra hp per level, and grow scales which have an AC of 13 when you aren't wearing armor
• You have a max of 5sorcery points used to alter spells and regain spell slots
• Careful Spell: You can cause up to Cha mod creatures to pass your spell's save for 1 sorcery point
• Subtle Spell: You can cast without somatic or verbal components for 1 sorcery point
• Double proficiency with chosen skills/tools (Athletics, Stealth)
• Sneak Attack (2d6)
• Understand a secret language
• You can dash, disengage, or hide as a bonus action
• Rogue Archetype: Mastermind
• You gain fluency with two languages and proficiency with a gaming set, disguise kit, and forger's set
• Can make yourself sound like a local
• Use help action on targets within 30ft as a bonus action
• War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack
Concentration: (best of 2d20) + 7
DC 10 or half damage I take, multiple rolls for multiple sources (multiattack means I make multiple rolls). An adult red dragon tail attack does 17 damage on average, so that's a DC 9, I would have to roll a 1 or 2 in order to fail as I need to hit a DC 10.
Cantrips
Firebolt (vs AC)
Shocking Grasp (vs AC) (2d8+3)
Frostbite (Con Save)
Lightning Lure (Str Save) (2d8+3)
Acid Splash (Dex Save)
1st
Feather Fall
Shield
Witch Bolt (C) (AC) (1d12+3/turn)
2nd
Misty Step (Bonus Action Teleport)
Hold Person (C) (Will Save)
3rd
Stinking Cloud (C) (Con Save)
Lightning Bolt (Dex Save) (8d6 + 3)
Tactics
This is that guy that loves a good fart joke, so much he has turned his entire fighting style into one big fart joke.
He will sneak up, put someone in a head lock, and then let er rip.
Primary Actions: Grapple (expertise in athletics), Stinking Cloud
Primary Bonus Actions: Sneak, Help (up to 30' away)
His help action? Well this guy can aim a fart up to 30' away.
For some reason (cough air genasi cough) this bro can't smell his own darts so Stinking Cloud has no effect on him.
The rest of his levels will be in Drragon Sorcerer
Feats and ASI to gain...
Grappler
Boost Cha
Boost Dex
Final Levels will be something like Sorcerer 16/Rogue 4 OR Sorcerer 15/Rogue 5 as uncanny dodge will be great.
The Nasty Bro is so good he can let out silent but deadlies and even darts that somehow don't effect his allies. (subtle and careful spell metamagic for the win).
Eventually he will pick up quicken spell so he can grapple and drop a stinker
The enemy, to move away, will have to beat my con save and then beat my athletics check. I believe to get out of a grapple takes an action but I'll have to check.
Checked: Getting out of a grapple is an action.
Edit
So the grappled feat is a no go, I don't have the strength for it (expertise should count :()
I'll just boost Cha and Dex, maybe put in tavern brawler at some point... Hmm...
For a level 20 build I would have three ASIs to play with. I would probabaly just go 18 Dex, Con, and Cha.