BananaPhone
2016-02-01, 08:59 AM
WiP. This is for Pathfinder.
The Runeseer
http://i1248.photobucket.com/albums/hh483/tempestII/714e8098-1457-44d2-a82b-6b6c07d99c9e.jpg
Coalescing the winds of the aethyr, the Runeseer forges symbols whose dimensions channel the quintessence of magic into the manifestation of their will. Inscribed with arcane essence, these runes become containers of eldritch power ready to be expended at a moments notice for either present need or glimpses into the future.
The Runeseer wizard has the following class features.
Runes
At 1st level, a Runeseer condenses raw magical power into a hardened, geometric pattern no bigger than the palm of their hand that they can carry on their person. These Runes operate in a similar way to Scrolls, save that they have no material cost to prepare and may only be used by the Runeseer who created them (and their familiar, if they have any). Additionally, activating the Rune does not require deciphering the writing, nor speaking any words.
The Runeseer can prepare as many spell levels worth of Runes as 2 multiplied by their class level. Creating a Rune requires one full round action per spell level. Finally, a Runeseer may only create a number of runes per day equal to their Intelligence modifier.
Each Rune is unique to the spell that made it and can be identified by a Spellcraft check with a DC equal to 10 + the level of the spell.
This ability replaces arcane school and Scribe Scroll.
The Craft
At 5th, 10th, 15th, and 20th level, a Runeseer gains a bonus feat. This bonus feat must be an item creation feat.
This replaces the wizards usual selection of bonus feats.
Augury (Ex)
At 10th level, a Runeseer may sacrifice runes in order to gain prophetic insight. By sacrificing Runes, the Runeseer may gain an insight bonus equal to +1 per 2 spell levels worth of Runes sacrificed (to a maximum of their class level) for one round to any one Knowledge roll. Alternatively, a Runeseer may sacrifice a single Rune and gain its spell levels as an insight bonus to their next initiative roll.
The Runeseer may use Augury once per day at level 10, twice at level 15 and three times at level 20.
The Runeseer
http://i1248.photobucket.com/albums/hh483/tempestII/714e8098-1457-44d2-a82b-6b6c07d99c9e.jpg
Coalescing the winds of the aethyr, the Runeseer forges symbols whose dimensions channel the quintessence of magic into the manifestation of their will. Inscribed with arcane essence, these runes become containers of eldritch power ready to be expended at a moments notice for either present need or glimpses into the future.
The Runeseer wizard has the following class features.
Runes
At 1st level, a Runeseer condenses raw magical power into a hardened, geometric pattern no bigger than the palm of their hand that they can carry on their person. These Runes operate in a similar way to Scrolls, save that they have no material cost to prepare and may only be used by the Runeseer who created them (and their familiar, if they have any). Additionally, activating the Rune does not require deciphering the writing, nor speaking any words.
The Runeseer can prepare as many spell levels worth of Runes as 2 multiplied by their class level. Creating a Rune requires one full round action per spell level. Finally, a Runeseer may only create a number of runes per day equal to their Intelligence modifier.
Each Rune is unique to the spell that made it and can be identified by a Spellcraft check with a DC equal to 10 + the level of the spell.
This ability replaces arcane school and Scribe Scroll.
The Craft
At 5th, 10th, 15th, and 20th level, a Runeseer gains a bonus feat. This bonus feat must be an item creation feat.
This replaces the wizards usual selection of bonus feats.
Augury (Ex)
At 10th level, a Runeseer may sacrifice runes in order to gain prophetic insight. By sacrificing Runes, the Runeseer may gain an insight bonus equal to +1 per 2 spell levels worth of Runes sacrificed (to a maximum of their class level) for one round to any one Knowledge roll. Alternatively, a Runeseer may sacrifice a single Rune and gain its spell levels as an insight bonus to their next initiative roll.
The Runeseer may use Augury once per day at level 10, twice at level 15 and three times at level 20.