Draco_Lord
2016-02-01, 10:03 AM
So I am just finding myself at a point in my campaign where the start of my next session feels like it should be entirely player based. As in, the actions of the players, where they choose to go, and what they want to do is completely up to them. Which is making trying to prepare for that interesting, and I'd like some advice. Either on how to prepare for this. Or if people have ideas for where I should try and lead the PCs, events to happen, I won't say no to those either.
Anyways, what has happened. So, the party is a weird mix of people, from a Paladin and Warpriest of Iomedae, along with a goblin barbarian (Who is now Chaotic Good because they earned it), a drunken rogue, and an evil white haired witch. They recently lost the slayer after he nobly sacrificed himself to save the party. The party originally came together, besides the Paladin and Warpriest, for petty revenge against a necromancer who was kidnapping people for reasons. They had a couple adventures, became friends, saved the major town from the Necromancers invasions attempts (Only losing about a 1/6 of the city to the damage). Met the King and his adviser Fredrick. The Witch found their father who they want to murder. The saved the town from a couple of demons summoned by the Warpriest's Antipaladin ex-friend, who they want to capture. And the found that the city had a large Undetectable Alignment spell cast on it.
The last sessions involved them getting caught in a trap set by the Necromancer (Who isn't dead because he is a lich) and the Antipaladin. They were put in a dungeon, escaped, and where then taunted at by the Necromancer that while they were busy failing at puzzles (He is a ****) that he had gotten something important, and held up the box. Also he has a Balor demon as a friend, summoned by the Slayer in his backstory when he was trying to be a wizard. The Party did the smart thing, after a point, and ran away. They also grabbed the box. They would escape through the portal, with the slayer tackling the wizard to keep him from casting any spells to stop them from going through. The party delivered the box to the King and Frederick. Turns out the Necromancer lied, the box wasn't stolen, but rather a magical device set to go off in the presence of Frederick, destroying all the Undetectable Alignment Spells, and revealing the very evil nature of Frederick, the King, the City in general, and the White Haired Witch. After Frederick kicked them from the castle, not killing them only because they had done a good service for the kingdom, and it would have been some bad PR. (The Goblin had convinced the Party to spend their earned loot on rebuilding the city when they found out the King was focusing on the Noble part of the city first, leaving the rest to suffer in the cold.) They decided to leave the city and regroup. The White Haired Witch has a thing for the Paladin, and so the Paladin had a conversation with them about not being evil, and how they couldn't be friends if the witch continued being evil. The Witch went into the forest to think things over, and also summon monsters to then destroy to take out their anger on (Party because they missed the chance to kill their father). While the rest of the party drank their way to bed.
And that is where I was left. So... I don't know what they will do now. The original intent was for there to be Rebellion going on at the moment, but due to some events happening before I though the PCs would find them things had to be moved around. Leaving me with them standing there, unsure where they will go.
Things the Party doesn't know
-Frederick is a Pit Fiend (They just know he is evil)
-The Necromancer, well more the Balor, has been influencing people to rebel against the King and Nobles, twice now trying to incite riots, and once succeeding.
-The Balor, named Demmen, has an alternate ego as a humanoid. He was supposed to be the one in charge of the Rebellion, kind of what the PCs to end up working for an evil outsider, and then have to choose what to do, help one, kill them all, etc. Not sure that can be done the same way any more.
Anyways, what has happened. So, the party is a weird mix of people, from a Paladin and Warpriest of Iomedae, along with a goblin barbarian (Who is now Chaotic Good because they earned it), a drunken rogue, and an evil white haired witch. They recently lost the slayer after he nobly sacrificed himself to save the party. The party originally came together, besides the Paladin and Warpriest, for petty revenge against a necromancer who was kidnapping people for reasons. They had a couple adventures, became friends, saved the major town from the Necromancers invasions attempts (Only losing about a 1/6 of the city to the damage). Met the King and his adviser Fredrick. The Witch found their father who they want to murder. The saved the town from a couple of demons summoned by the Warpriest's Antipaladin ex-friend, who they want to capture. And the found that the city had a large Undetectable Alignment spell cast on it.
The last sessions involved them getting caught in a trap set by the Necromancer (Who isn't dead because he is a lich) and the Antipaladin. They were put in a dungeon, escaped, and where then taunted at by the Necromancer that while they were busy failing at puzzles (He is a ****) that he had gotten something important, and held up the box. Also he has a Balor demon as a friend, summoned by the Slayer in his backstory when he was trying to be a wizard. The Party did the smart thing, after a point, and ran away. They also grabbed the box. They would escape through the portal, with the slayer tackling the wizard to keep him from casting any spells to stop them from going through. The party delivered the box to the King and Frederick. Turns out the Necromancer lied, the box wasn't stolen, but rather a magical device set to go off in the presence of Frederick, destroying all the Undetectable Alignment Spells, and revealing the very evil nature of Frederick, the King, the City in general, and the White Haired Witch. After Frederick kicked them from the castle, not killing them only because they had done a good service for the kingdom, and it would have been some bad PR. (The Goblin had convinced the Party to spend their earned loot on rebuilding the city when they found out the King was focusing on the Noble part of the city first, leaving the rest to suffer in the cold.) They decided to leave the city and regroup. The White Haired Witch has a thing for the Paladin, and so the Paladin had a conversation with them about not being evil, and how they couldn't be friends if the witch continued being evil. The Witch went into the forest to think things over, and also summon monsters to then destroy to take out their anger on (Party because they missed the chance to kill their father). While the rest of the party drank their way to bed.
And that is where I was left. So... I don't know what they will do now. The original intent was for there to be Rebellion going on at the moment, but due to some events happening before I though the PCs would find them things had to be moved around. Leaving me with them standing there, unsure where they will go.
Things the Party doesn't know
-Frederick is a Pit Fiend (They just know he is evil)
-The Necromancer, well more the Balor, has been influencing people to rebel against the King and Nobles, twice now trying to incite riots, and once succeeding.
-The Balor, named Demmen, has an alternate ego as a humanoid. He was supposed to be the one in charge of the Rebellion, kind of what the PCs to end up working for an evil outsider, and then have to choose what to do, help one, kill them all, etc. Not sure that can be done the same way any more.