PDA

View Full Version : D&D 3.x Class The Nekomancer (Class in 30 minutes, Silly, PEACH)



Jormengand
2016-02-01, 11:43 AM
Ah yes, another class made in just 30 minutes, it's the highly ridiculous Nekomancer!

LevelBABFortRefWillSpecial
Kitties/Day1st+0+0+2+0Summon Kitties
12nd+1+0+3+0Empowered Kitties
43rd+2+1+3+1Kittyform
94th+3+1+4+1Empowered Kitties
165th+3+1+4+1Summon Kitty Swarm 1/day
256th+4+2+5+2Empowered Kitties
367th+5+2+5+2On Wings of Cute
498th+6/+1+2+6+2Empowered Kitties
649th+6/+1+3+6+3Quick Kitty Summoning
8110th+7/+2+3+7+3Empowered Kitties, Summon Kitty Swarm 2/day
10011th+8/+3+3+7+3Aspect of the Kitty
12112th+9/+4+4+8+4Empowered Kitties
14413th+9/+4+4+8+4United We Meow
16914th+10/+5+4+9+4Empowered Kitties
19615th+11/+6/+1+5+9+5Summon Kitty Swarm 3/day
22516th+12/+7/+2+5+10+5Empowered Kitties
25617th+12/+7/+2+5+10+5City of Kitty
28918th+13/+8/+3+6+11+6Empowered Kitties
32419th+14/+9/+4+6+11+6Mewling Horde
36120th+15/+10/+5+6+12+6Empowered Kitties, Summon Kitty Swarm 4/day
400

Alignment: Any
Hit Die: 1d8

Class Skills:
The nekomancer's class skills (and the key ability for each skill) are balance (Dex), bluff (Cha), climb (Str), craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Knowledge (Nature) (Int), Move Silently (Dex), Profession (Wis), Sleight of Hand (Dex) and Survival (Wis)
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armour Proficiency
Nekomancers are proficient in all simple and martial weapons, and with light armour.

Summon Kitty (Sp)
Nekomancers can summon, as Summon Monster I, a number of kitties equal to the square of the nekomancer's level. Use the cat statistics for a kitty.

Kitties last until defeated or until the nekomancer regains uses of this ability, not for 1 round/level.

Empowered Kitties
At 2nd level, and every 2nd level thereafter, summoned kitties get +1 hit die and a +1 inherent bonus to each ability score. Cats with at least 3 intelligence are clever enough to understand common; kitties' limited vocal ability never allows them to communicate more than simple concepts in common.

Remember that kitties gain feats and skill ranks just like characters do.

Kittyform (Su)
At 3rd level, the nekomancer can take on the form of a cat of her own hit dice, with all of her empower kitty abilities, as a swift action. She uses her own intelligence, wisdom, charisma and skill ranks, but the cat's strength, dexterity and constitution, as well as speed, size, and natural attacks.

Summon Kitty Swarm (Sp)
Once per day at fifth level and every fifth level thereafter, the nekomancer can summon a kitty swarm (http://www.giantitp.com/forums/showsinglepost.php?p=20018826&postcount=1), much like the nekomancer's summon kitty ability.

They benefit from all of the kitties' other abilities gained through class levels.

On Wings of Cute (Su)
From 7th level, kitties have a fly speed of 30 foot, but their maneuverability is so terrible that they can only move in a straight line or a parabola, or fall, essentially making their flight into an extended jump.

Quick Kitty Summoning (Su)
From 9th level, the nekomancer can summon 1 kitty/level as a single standard action.

Aspect of the Kitty (Su)
From 11th level, the nekomancer gains kittylike qualities. She gains a +4 bonus to dexterity, takes no damage from falls and always lands on her feet, and has a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump and Balance checks. She uses her Dexterity modifier instead of her Strength modifier for Climb and Jump checks. In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

United we Meow
From 13th level, the kitties the nekomancer summons can launch a cohesive attack. Up to twice as many kitties as normal can fit in a square, and each kitty grants its companions (but not itself) a stackable +1 bonus to attack and damage rolls against creatures in that square. Further, kitties get improved cover from each other, even whichever one is nominally at the front.

City of Kitty
From 17th level, kitties are able to take over areas for themselves, calling upon wild cats to help them. A contingent of cats sent to overrun a settlement can do so if the number of cats is greater than the number of actual citizens there. Doing so turns the settlement into a permanent cat outpost, although a number of cats equal to half the number of citizens is lost in the process. Those surviving cats no longer disappear when you regain uses of your summon kitty ability, and further, the settlement now produces more kitties:

Settlement SizeKitties produced per weekThorp1d3Hamlet2d6Village5d6Small Town10d6Large Town20d6Small City50d6Large City100d6Metropolis200d6

Of course, the number of kitties it takes to overrun a settlement is dependent on the competence and willingness of those responding to the kitty invasion - a thorp that just so happens to contain a high-level wizard stands a better chance than a metropolis in the middle of a civil war and full of disorganised commoners.

By this point, you'll have enough kitties that they can be formed into Fields of Blood units if you're using those rules. Kitty empires don't work conventionally, as they don't cost any RP and can't actually build anything, only overrun settlements.

Mewling Horde
From 19th level, the attack of a horde of kitties is impossible to resist. Whenever summoned kitties attack in a group of at least 50, they are impossible to hit with attacks of opportunity, they make a free overrun attempt each round with a +1 bonus for each other kitty in their square, and they can make a free claw attack on each creature overrun in this way.

Kitties also move at double speed regardless of how many there are.

khadgar567
2016-02-01, 11:55 AM
no comment may the meow be with you ( insert random cat smile gif)

Lentrax
2016-02-01, 05:00 PM
I so desperately want to play this in a game now...

It's adorableness is matched only by that of its creator.

Jormengand
2016-02-01, 05:07 PM
I so desperately want to play this in a game now...

It's adorableness is matched only by that of its creator.

Aww, thankies. :smallredface:

Of course, there's no reason we couldn't set up a game to play some of my silly classes, like the Dungeon Master, Nekomancer, Raid Leader, MLG Quickscoper and Mutant Dragon Pyromaniac.

However, the stupidly large number of Whelps, Encounters, MLG Objects and Kitties running around would probably make the game difficult to handle. :smalltongue:

Amechra
2016-02-01, 05:13 PM
So... everything other than the "understanding Common" bit under Empowered Kitties is superfluous - you can do those things if you have any Intelligence score, no matter how low.

Also, I think you're missing a chart under City of Kitty.

Jormengand
2016-02-01, 05:16 PM
So... everything other than the "understanding Common" bit under Empowered Kitties is superfluous - you can do those things if you have any Intelligence score, no matter how low.

Also, I think you're missing a chart under City of Kitty.

Fixed and fixed.