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View Full Version : By Grabthar's Hammer, Let's Make A Paladin Oath



newsman77
2016-02-01, 10:19 PM
Me: "If I die here, I should get to come back as a Paladin... of Grabthar! By the sons of Warvan, you will be avenged."
DM: "I'll allow it!"

It all started with a few Galaxy Quest quotes thrown out during our latest session. Now I need your help. If my DM is going to allow a Paladin of Grabthar, how on earth do I build it, mechanically speaking? This would be the typical paladin, but we'll adjust the Oath features and tenants. I tried to look through the movie material, but there wasn't enough there for me to really match it up. I'm hoping to have something put together soon, so I can present it to the DM in a well thought out fashion that will go over pretty smoothly. After all, he's a big fan of Galaxy Quest as well. Here's my start:

Sacred Oath: Oath of Grabthar

Level 3: "What a Savings!"
You get a 10% discount when buying from vendors in your hometown or shops where you are revered.

Level 3: "Find It's Motivation. What Does It Want"
By studying your opponent, you can learn key aspects about him. The DM tells you 1 characteristics of your choice. Plus you can attempt an Insight check (DC 20) to learn one piece of crucial information about the target (ie, desires, how to sway his attitude toward friendly or hostile).

Level 7: "Never Give Up, Never Surrender"
When you or 1 ally within range (30 feet) would make a death save, the target can immediately spring back to his or her feet. You immediately stand up and heal to half your hit point maximum. You must finish a long rest before you can use this again.

Level 10: "Mak'tar Stealth Haze"
You can use your action to become invisible until you make an attack.

Level 15: "Omega 13"
Roll 3 d20's and save each roll. During the next 2 rounds, you may substitute any dice you rolled for any other attack, saving throw or ability check.
In addition, you are under the effect of the Haste spell for up to 1 minute.
This ability recharges on a short rest.


This is just a start, so please throw your two cents in. There's no wrong answer here. All advice is welcome and appreciated.

PoeticDwarf
2016-02-02, 05:08 AM
This should be om homebrew. I will respond if put there

Arkhios
2016-02-02, 06:53 AM
Eh, what have the tenants done to you?

Laserlight
2016-02-02, 12:17 PM
Eh, what have the tenants done to you?

(i.e, OP means "tenets")

You need "The Show Must Go On", "You're alive! Thank Ipthar!" and....possibly...."Kep-mok blood ticks in a bowl of tentacles".


(hat tip to IMDB's quote page)

Socko525
2016-02-02, 01:17 PM
Hmmm, I like everything so far. I assume the level 3 abilities are Channel Divinity?

Omega 13 might be a little too powerful for level 15, but I think some of it could be refluffed into the level 20 transformation ability...in fact maybe level 20 should be Omega 13 and how about this for level 15:

Level 15-"You shall be avenged!"-When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Then you'd just need to come up with spells...

Oramac
2016-02-02, 01:55 PM
Level 15-"You shall be avenged!"-When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.

Then you'd just need to come up with spells...

Good idea! Check out the thread in the Homebrew section! We've kinda moved the conversation over there.