CartmanTuttle
2016-02-02, 12:29 AM
So, I came up with an idea for a Rogue Archetype. It took me a while to hammer this one out, but I think I got something here. This is where you all come in. I need other people's input to make sure that this is playtest ready, and would like any comments, criticisms, suggestions, and ideas you all might have. Thusly, I present to you...
New Rogue Archetype: The Operator
-Fighting Style: When you select this archetype at 3rd level, you choose one of the following Fighting Styles:
--Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
--Defense: While you are wearing armor, you gain a +1 bonus to AC.
--Dueling: When you are wielding a melee weapon in one and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
--Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
-Backstab: When you select this archetype at 3rd level, you gain the ability to apply your sneak attack when you use your reaction to make an attack of opportunity.
-Extra Attack: Beginning at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
-Get Them While They're Down: Beginning at 13th level, whenever you make a ranged attack against a prone target, you do not have disadvantage due to them being prone.
-Expert Killer: Beginning at 17th level, whenever you deal damage from a weapon attack, if the attack isn't a sneak attack, you deal damage as though the attack were a critical hit. If the attack is a critical hit, then you roll double the damage dice again.
The point of the archetype was to try to make a pure damage-dealer Rogue that had more combat capability without feeling gimmicky.
Thoughts?
New Rogue Archetype: The Operator
-Fighting Style: When you select this archetype at 3rd level, you choose one of the following Fighting Styles:
--Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
--Defense: While you are wearing armor, you gain a +1 bonus to AC.
--Dueling: When you are wielding a melee weapon in one and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
--Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
-Backstab: When you select this archetype at 3rd level, you gain the ability to apply your sneak attack when you use your reaction to make an attack of opportunity.
-Extra Attack: Beginning at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
-Get Them While They're Down: Beginning at 13th level, whenever you make a ranged attack against a prone target, you do not have disadvantage due to them being prone.
-Expert Killer: Beginning at 17th level, whenever you deal damage from a weapon attack, if the attack isn't a sneak attack, you deal damage as though the attack were a critical hit. If the attack is a critical hit, then you roll double the damage dice again.
The point of the archetype was to try to make a pure damage-dealer Rogue that had more combat capability without feeling gimmicky.
Thoughts?