Prince Zahn
2016-02-02, 07:10 AM
NOTE: IF YOU ARE MY PLAYER IN "GOLD SHACKLES" MOVE ALONG, THIS IS NOT FOR YOU TO READ.
Not that they browse these forums, nor would that stop them :smalltongue:..
Anyway, I'd like to use this thread to vent out my thoughts with the playground towards my Skype game session "Gold Shackles".the game is 5e D&D but aid need not be setting specific. I would like some opinions and suggestions wherever I might need them, if you guys would like to help me help my players it would be awesome :3
A little about my premise:
up to about 50 years ago, The continent of Brevour has been in war for many years with the development of new Renaissance-era technology. The dwarves unleashed a conquest with intent on conquering the continent, and hopefully the world from there.
Fortunately, the tides were turned, and the Dwarven invasion failed. Their empire collapsed within itself, and the dwarves (in Brevour, at least) were persecuted to extinction.
Most lands achieved independence shortly after, executing their royal lineage or stripping then of power. The nobles remain however, primarily in the form of dukedoms and baronies.
One land in particular took the worst of the war, and hasn't recovered. A place now named Somberglade, which no country wanted to take responsibility for. Years Gunpowder, dark magics and monstrosities never before seen have long corrupted it, and has been abandoned with ease by the survivors. Here, as a pit stop, the players (level 3) had their prologue, where they were hired by a panicking fortune teller and her assistant to protect a wealthy hunchback named Konrad, and searched for Yellow mold to burn cause plot reasons and they didn't know at the time it was poisonous :smallamused:. Here, my players met the Oni, a malevolent and deadly creature who roams the forest, he kicked their butts, tied them up and is blackmailing them to kill the very man they were hired to protect.
Although the war is long over, a massive crime wave is taking Brevour by storm. Criminals and outlaws like "hellwing" Malfisto, The Faceless Five, or the Sprangledew (or however I may have called them. They are a gnome mafia) and the players have to hunt down these outlaws and either send them to prison or kill them, or at least get some answers. The heroes each have their own villain, whom they have a personal reason to hunt down.
The crew:
Tristan, a human paladin of vengeance, he has a demonic arm that tries to tempt him into giving into evil ways, he has a mitral full plate
Caecilian, an immature elf rogue, very greedy and kind of craven. He got his hands on Gauntlets of Ogre's strength so he can use all sorts of combat options like the very best of them (expertise Athletics proficiency - who knew? :P)
Felari - an elf cleric with the trickery domain, he was an orphan most of his life before joining the clergy of Vrattaryn. He likes lemons and he has a bag of tricks. He also had a pearl of power, but the Oni took it.
Vaisu (missing) a half elf ninja-ish monk who kills relentlessly, very lone wolfish, she has an important mission, and she needs information for it that Murrella (the fortune teller) can offer him.
Laera (missing?) human tribal barbarian from the frozen north land of Chatyra, she was in Somberglade trying to learn the ways of people but it's been a while and she hasn't found anyone, so now she tags along with the adventurers. Her magic item is a talking wolf cap.
Okay, with that out of the way, I have a few considerations to discuss at first:
I am considering their next destination, in a country commonly referred to as the Restlands. It is mostly a democracy, people there are very touchy about what they can and can't do, but otherwise they're mostly good people. They will probably be in a town for a couple of days, where Malfisto and his band of demons are plotting a robbery and assassination job against a human researcher who I don't know what she'll be called, or why he wants her dead.
In Somberglade, Caecilian found a box of somebody's memories, I'm not quite sure what to fill it with. They received a letter beforehand about a man escaping a prison in some kind of bizarre fairy land, and was trying to return home after he was released, especially after hearing the Oni is roaming around, eating people. I'm thinking it might be his. It might detail his life with a fairy for a best friend.
Alternatively, the box might belong to the Oni, containing all sorts of juicy memories that he tries to keep hidden. Unless somebody has a cooler idea.
I have and will have a lot more considerations to make, and it will help if I have people to discuss them with. So tell me your thoughts, suggestions, advice. I'll hear it all :)
Not that they browse these forums, nor would that stop them :smalltongue:..
Anyway, I'd like to use this thread to vent out my thoughts with the playground towards my Skype game session "Gold Shackles".the game is 5e D&D but aid need not be setting specific. I would like some opinions and suggestions wherever I might need them, if you guys would like to help me help my players it would be awesome :3
A little about my premise:
up to about 50 years ago, The continent of Brevour has been in war for many years with the development of new Renaissance-era technology. The dwarves unleashed a conquest with intent on conquering the continent, and hopefully the world from there.
Fortunately, the tides were turned, and the Dwarven invasion failed. Their empire collapsed within itself, and the dwarves (in Brevour, at least) were persecuted to extinction.
Most lands achieved independence shortly after, executing their royal lineage or stripping then of power. The nobles remain however, primarily in the form of dukedoms and baronies.
One land in particular took the worst of the war, and hasn't recovered. A place now named Somberglade, which no country wanted to take responsibility for. Years Gunpowder, dark magics and monstrosities never before seen have long corrupted it, and has been abandoned with ease by the survivors. Here, as a pit stop, the players (level 3) had their prologue, where they were hired by a panicking fortune teller and her assistant to protect a wealthy hunchback named Konrad, and searched for Yellow mold to burn cause plot reasons and they didn't know at the time it was poisonous :smallamused:. Here, my players met the Oni, a malevolent and deadly creature who roams the forest, he kicked their butts, tied them up and is blackmailing them to kill the very man they were hired to protect.
Although the war is long over, a massive crime wave is taking Brevour by storm. Criminals and outlaws like "hellwing" Malfisto, The Faceless Five, or the Sprangledew (or however I may have called them. They are a gnome mafia) and the players have to hunt down these outlaws and either send them to prison or kill them, or at least get some answers. The heroes each have their own villain, whom they have a personal reason to hunt down.
The crew:
Tristan, a human paladin of vengeance, he has a demonic arm that tries to tempt him into giving into evil ways, he has a mitral full plate
Caecilian, an immature elf rogue, very greedy and kind of craven. He got his hands on Gauntlets of Ogre's strength so he can use all sorts of combat options like the very best of them (expertise Athletics proficiency - who knew? :P)
Felari - an elf cleric with the trickery domain, he was an orphan most of his life before joining the clergy of Vrattaryn. He likes lemons and he has a bag of tricks. He also had a pearl of power, but the Oni took it.
Vaisu (missing) a half elf ninja-ish monk who kills relentlessly, very lone wolfish, she has an important mission, and she needs information for it that Murrella (the fortune teller) can offer him.
Laera (missing?) human tribal barbarian from the frozen north land of Chatyra, she was in Somberglade trying to learn the ways of people but it's been a while and she hasn't found anyone, so now she tags along with the adventurers. Her magic item is a talking wolf cap.
Okay, with that out of the way, I have a few considerations to discuss at first:
I am considering their next destination, in a country commonly referred to as the Restlands. It is mostly a democracy, people there are very touchy about what they can and can't do, but otherwise they're mostly good people. They will probably be in a town for a couple of days, where Malfisto and his band of demons are plotting a robbery and assassination job against a human researcher who I don't know what she'll be called, or why he wants her dead.
In Somberglade, Caecilian found a box of somebody's memories, I'm not quite sure what to fill it with. They received a letter beforehand about a man escaping a prison in some kind of bizarre fairy land, and was trying to return home after he was released, especially after hearing the Oni is roaming around, eating people. I'm thinking it might be his. It might detail his life with a fairy for a best friend.
Alternatively, the box might belong to the Oni, containing all sorts of juicy memories that he tries to keep hidden. Unless somebody has a cooler idea.
I have and will have a lot more considerations to make, and it will help if I have people to discuss them with. So tell me your thoughts, suggestions, advice. I'll hear it all :)