Slayer Lord
2016-02-03, 04:50 PM
I'm trying something pretty new character-wise in our new campaign, and I'd like some tips on how to really shine with this character.
Normally I play paladins or clerics who are pretty straight good guys and the party peacekeepers. This time I'm doing a bladebound magus whose sentient sword is trying to push me towards the dark side. Even before finding the sword, my magus' homeland is being overrun by a plague of killer fungus (think "Nausicaa of the Valley of the Wind" or Vault 22 in Fallout New Vegas) so all of his time and energy is directed towards trying to find a cure even at the expense of others. He is True Neutral. Edit: Our DM has allowed the black blade to be one step away in alignment for story purposes
What I would like to do is strike a balance between dark and a bit self-centered without being an abrasive liability for the rest of the party. What are some ways you have played or interacted with antiheroes in past games?
Normally I play paladins or clerics who are pretty straight good guys and the party peacekeepers. This time I'm doing a bladebound magus whose sentient sword is trying to push me towards the dark side. Even before finding the sword, my magus' homeland is being overrun by a plague of killer fungus (think "Nausicaa of the Valley of the Wind" or Vault 22 in Fallout New Vegas) so all of his time and energy is directed towards trying to find a cure even at the expense of others. He is True Neutral. Edit: Our DM has allowed the black blade to be one step away in alignment for story purposes
What I would like to do is strike a balance between dark and a bit self-centered without being an abrasive liability for the rest of the party. What are some ways you have played or interacted with antiheroes in past games?