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View Full Version : Dipping PrCs and Base Classes With Cool Abilities



MaxiDuRaritry
2016-02-03, 08:25 PM
I have a gestalt build going that is primarily dips in classes with 1-3 levels (with 3 primarily being factotum), and it abuses the heck out of the Dark Chaos Feat Shuffle to swap out class-based bonus feats for other feats, including the Armor and Shield Proficiency feats that most base classes and some PrCs get at level 1 (see the feat descriptions for details). It gets full manifesting by abusing an ardent dip and ML boosters, as well as psychic chirurgery, and it's pretty easy to get arcane (and divine-as-arcane) spells as psionic powers, as well, so casting is covered.

But I'm looking for more class levels for short dips (generally 5-6 or less) that give a lot of bang for their buck, including ACFs and lots of bonus feats. Assume for now that feats and skills can be covered with a minimum of trouble, although racial and alignment prereqs (Dragonwrought, Human-Blooded kobold and CG, respectively) may possibly pose challenges. But even for that, we might as well list more, to leave for posterity.

Here's some stuff I've got so far.

Ardent: A one-level dip provides several armor/shield feats, a boost to your Will save, and two mantles, a couple of which are actually pretty nice. And due to the way they learn their powers, boosting your manifester level can get you access to surprisingly high level powers for just a few class levels and a compliant NPC (though whether that compliance is willing or not is up to how you get it). A two level dip grants a third mantle.

Psion: One level grants a psionic/metapsionic/item creation bonus feat, a Will save boost, a few 1st level powers, and some power points. If the boosters you got for ardent affect psion, too, you can get quite a few bonus pp based on your Int score and ML.

Erudite Psion: One level grants practically everything that psion does, as well as Psicrystal Affinity as a bonus feat. ACFs can get you a mantle of your choice, as well as the ability to spend 2 pp to dispense with expensive material and focus components for other classes through the StP erudite ACF, assuming you use psychic chirurgery to learn spells that have them.

Psychic Warrior: One level grants similar bonuses to the psion, except you get a good Fort save instead of Will (though the class encourages good Wis, so your Will save is likely good regardless), your manifesting is based on Wis, the bonus feat can also be used for fighter feats, you get a couple less pp, and you choose one power from a different list. It also grants three Armor Proficiency feats and a Shield Proficiency feat. Two levels can nab you an extra bonus feat or the soulbound weapon ACF and Weapon Focus (since one feat is given up via the ACF), and if you use psychic chirurgery to learn call weaponry as an ardent (or you have a high enough ML on psywar), the ACF ability carries over just fine.

Divine Mind: As horrible as divine mind generally is, it makes for a fantastic dip if you have the right setup. Several bonus feats (if you include armor and shield proficiencies), a few power points based on your Wisdom (which can be seriously boosted if you've got a high enough ML), mantle access, and some of the auras are actually pretty nice. It also has good Fort and Will saves, and nobody complains about good Fort and Will saves.

Fighter: We all know that fighter makes for a pretty good dip, but this gets even better if you can DCFS away your armor and shield feats. It also has good BAB and a good Fort save. Plus, dungeoncrasher is potentially fantastic with a high Strength, multiple attacks, Knockback, Knock-Down, Improved Trip, and Shock Trooper.

Rogue: Now this is pretty nice, especially at first level. (8+Int)x4 skill points is nothing to sneeze at, especially since it has a really good skill list. It also gains Light Armor Proficiency, good Reflex saves, trapfinding, and 1d6 sneak attack, which by itself isn't that great, but adding Craven suddenly makes it pretty stellar at higher levels. Plus, you've got the martial rogue variant, trading in that 1d6 of sneak attack for a fighter bonus feat. Who can't use more bonus feats?

Barbarian: This is one of the few classes I'd consider at level 1 instead of rogue for a dip-based build. Decent skills, some decent armor feats, the best hit die in the game, and a host of excellent goodies that will remain relevant throughout the entire rest of the game, like fast movement and rage (or the ACF equivalents).

Monk: Hoo boy. If ever there was a class built for dipping, it's the monk, even if it's entirely accidental. Great saves across the board, some of the best ACFs in the game for a martial class, Wis to (touch) AC, and some nicely abusable unarmed strike boosts. It doesn't gain any armor or shield proficiencies, but it does give you access to fantastic feats, especially with the martial monk variant. You can also choose between flurry of blows for an extra attack, flailing strike for (potentially) several extra attacks, and decisive strike, for one BIG attack (or many more, if you use attacks of opportunity to their fullest). You can also gain several magical abilities through your ACFs, such as invisibility virtually at will, and the ability to deflect magical attacks.

Wizard: Good Will saves, some pretty nice low level spellcasting, especially outside of Core, and some pretty good ACFs, especially the abrupt jaunt conjuror one. You can also use spell completion items without Use Magic Device, which is great. No armor or shield proficiencies, but you get a familiar. A FAMILIAR. OMG. And with the martial wizard, you can trade in Scribe Scroll for yet another fighter feat.

Cleric: Good Will and Fort saves, and it gains all the armor proficiencies and shield proficiency. Some access to minor healing, the ability to use cleric spell completion items, and the domains can kick some real ass, depending on which ones you choose. The cloistered cleric trades those proficiencies for lots of skill points and an extra domain, which is pretty great on its own.

Marshal: One level will grant you +Cha to one of a great number of categories. Are you a knowledge monkey? Motivate Intelligence will add your Charisma to every Int skill you've got. Have a high Cha but a low Dex? Motivate Dexterity will boost all of your Dex skills, your Dex checks, and even your initiative. It also grants several armor proficiencies, shield proficiency, and two good saves.

Totemist: If you go for a dip, go for two levels. Binding to your totem chakra is what this class is all about. It grants some soulmelds, some essentia, some armor proficiencies, and a good Fort save. Very nice.

Incarnate: Incarnates have a terrible chassis, and given their terrible skill points, you'd think they'd make awful skillmonkeys. Guess what? All of those soulmelds say you're wrong about that. They get a few armor proficiencies and a shield proficiency, and two levels will get you the crown chakra bind, which has some seriously nice things it can do.

All three ToB classes: All three are worth taking. Decent-to-good skills, good hit dice, several armor proficiencies each, some potentially great stances and maneuvers, and they even segue well with other classes, given that your initiator level scales even when you're not actively taking initiator levels. Figure out which maneuvers you want, then dip when your initiator level is high enough to get them.

Factotum: The best skill list in the game, some good skill points, +Int to practically everything, and proficiency in light armor and shields. If you've got a high Int and want skills, take factotum.

Most PrCs that I use are ones you want to take lots of levels in. I know that mindbender grants telepathy and shouldn't really be taken beyond that, but I don't dip PrCs much.

Any other ideas for classes that work well for dips up to 6 or so levels?

Grod_The_Giant
2016-02-03, 08:41 PM
I'm a big fan of the Urban Companion ACF, which swaps a Druid or Ranger's animal companion for an improved Familiar-- 3/4 your HP and no penalty if it dies. As a familiar it scales largely with overall character level, and if you've got an arcane caster level form somewhere along the way you can Improved Familiar it into something really fierce.

Hiro Quester
2016-02-03, 09:12 PM
Sublime Chord 1 for beginning casting at 10th level in a way that gets you to 9th level spells, as long as other classes progress casting.

Heartfire Fanner 1 (dragon 314) gives you the bardic music of a 5th level bard, plus all the bardic music abilities (inspire courage, inspire greatness, etc.) become open to you (as long as you meet the perform skill requirements).

Crake
2016-02-04, 07:47 AM
I feel like it's worth noting that class based proficiencies do not come in the form of bonus feats, it is only the elf that gets bonus proficiencies in the form of bonus feats.

MaxiDuRaritry
2016-02-04, 09:12 AM
I feel like it's worth noting that class based proficiencies do not come in the form of bonus feats, it is only the elf that gets bonus proficiencies in the form of bonus feats.I'm afraid the rules disagree with you.


Armor Proficiency (Light) [General]
Benefit When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Normal A character who is wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.

Special All characters except wizards, sorcerers, and monks automatically have Armor Proficiency (light) as a bonus feat. They need not select it.

Flickerdart
2016-02-04, 01:06 PM
Ardent: A one-level dip provides several armor/shield feats, a boost to your Will save, and two mantles, a couple of which are actually pretty nice. And due to the way they learn their powers, boosting your manifester level can get you access to surprisingly high level powers for just a few class levels and a compliant NPC (though whether that compliance is willing or not is up to how you get it). A two level dip grants a third mantle.
Watch out - while ML affects what powers an ardent can learn, it doesn't affect powers known or power points. Powers known can be mitigated with loads of Expanded Knowledge or friends with psychic chirurgery but you may have trouble scraping together the necessary PP to manifest high-level powers even once (which is actually a requirement for learning them, given that the "can manifest the power" metric won't fly if you have insufficient PP to actually manifest it).

MaxiDuRaritry
2016-02-04, 01:32 PM
Watch out - while ML affects what powers an ardent can learn, it doesn't affect powers known or power points. Powers known can be mitigated with loads of Expanded Knowledge or friends with psychic chirurgery but you may have trouble scraping together the necessary PP to manifest high-level powers even once (which is actually a requirement for learning them, given that the "can manifest the power" metric won't fly if you have insufficient PP to actually manifest it).Boost your mental scores really high, as well as your manifester levels in several 1-level manifester class dips, and you can end up with more power points than a single classed manifester by nearly an order of magnitude.

For instance, if you have the magic mantle through ardent and take Supernatural Transformation (Psionics) your manifester level is boosted to your HD. So if you have, say, a ~36 Int and ~36 Wis through long-term buffs, tomes, HD boosts, and so on, and take a single level each in psion, ardent, psychic warrior, divine mind, lurk, war mind, and psychic rogue, you get +130 bonus power points from them all, leaving you with 910 pp at level 20 from bonus pp alone. You'd have to be around level 40 to get that many pp from two manifesting classes taken 1-20 back-to-back.

Troacctid
2016-02-04, 02:50 PM
For instance, if you have the magic mantle through ardent and take Supernatural Transformation (Psionics) your manifester level is boosted to your HD.

No it isn't. Your caster level is boosted to your HD. (Or rather, it remains equal to your HD, because psionic powers already have a caster level equal to your HD.) Caster level and manifester level are separate values. The Magic Mantle doesn't miraculously make them the same thing. It also doesn't make Psicraft the same skill as Spellcraft, or power points the same as spell slots, and it doesn't turn a psionic aboleth into a non-psionic aboleth.

Zaq
2016-02-04, 03:09 PM
A Binder dip is primarily used for Naberius shenanigans rather than for playing like a straight Binder, but Naberius shenanigans are very much a thing.

Warlock and DFA dip very well. DFA's breath weapon is negligible with only one level, but Warlock gives you an at-will RTA for tacking Sneak Attack or something onto. More importantly, though, invocations are nice for a dip. Plenty of them give a constant untyped +6 to a bunch of skills (Leaps and Bounds, Beguiling Influence, All-Seeing Eyes, or the great granddaddy of them all, Draconic Knowledge), which is crazy if you're into that sort of thing. You can also pick up the Darkness invocation, which opens up the feat Blend Into Shadows for a swift-action pseudo-HiPS (available as early as level 1). You can also just pick up a general utility invocation like Baleful Utterance (at-will Shatter), See the Unseen (darkvision and at-will See Invisibility), Spiderwalk (at-will Spider Climb), or Magic Insight (at-will Detect Magic and componentless Identify). Any of those are pretty slick in the right hands, and you get your choice of them at level 1. A second level of Warlock grants a second one (and at-will Detect Magic), and of course there's nothing stopping you from dipping both Warlock and DFA if you have the levels for it (not every invocation is available to both classes, but they both have good options, and there's some overlap anyway).

Paladin 2 is a classic dip for a reason if you've got good CHA. The Code is annoying, but since you said you're CG, you can always be a Paladin of Freedom, which isn't THAT annoying of a Code.

Ranger has a nice chassis (6 + INT skills, full BAB, two good saves), though its class features tend to be pretty lackluster. Still, Track is a bonus feat, and you can trade Wild Empathy for Speak With Animals and Plants, which is useful.

MaxiDuRaritry
2016-02-04, 03:51 PM
No it isn't. Your caster level is boosted to your HD. (Or rather, it remains equal to your HD, because psionic powers already have a caster level equal to your HD.) Caster level and manifester level are separate values. The Magic Mantle doesn't miraculously make them the same thing. It also doesn't make Psicraft the same skill as Spellcraft, or power points the same as spell slots, and it doesn't turn a psionic aboleth into a non-psionic aboleth.You might want to recheck the magic mantle, because it equates psionics with magic in such a way that CL = ML.


"You always treat magic and psionics as identical."Not "you treat them as identical except for caster level." Not "you treat them as identical except for feats." "You always treat magic and psionics as identical." It's not hard. Exceptions are noted in the mantle.

Troacctid
2016-02-04, 04:22 PM
You might want to recheck the magic mantle, because it equates psionics with magic in such a way that CL = ML.

Not "you treat them as identical except for caster level." Not "you treat them as identical except for feats." "You always treat magic and psionics as identical." It's not hard. Exceptions are noted in the mantle.

You treat magic and psionics as identical. It doesn't say anything about treating caster level and manifester level as identical, and there's absolutely nothing in the text to indicate that. Are you also going to tell me that it lets you manifest powers out of your spell slots? Or that it allows Wizards to gain a bonus metapsionic feat at 5th level, which they can apply to their arcane spells by expending their psionic focus? What happens to your skill ranks now that Use Psionic Device and Use Magic Device are the same—do you just sum them together, is that it? If you take a Cleric level, can you pick mantles instead of domains? If you know Dimension Door as a spell, can you augment it to cast it out of a lower level spell slot because it's now the same as Psionic Dimension Door?

Manifester level isn't just "Caster level, but psionic." It's a distinct, separate value with its own set of properties. It comes in addition to caster level—it's not a replacement, and it's not just another name for the same thing. Just like spell slots aren't the same as power points, metapsionic feats aren't the same as metamagic feats, psionic skills aren't the same as their magical counterparts, mantles aren't the same as domains, and powers aren't the same as similarly-named spells. You don't get to just point at things that are vaguely similar between the two systems and say they are now the same thing—especially when it's a value that is already used in both systems. (I will stress again that all psionic powers have both a caster level and a manifester level.)

gorfnab
2016-02-04, 09:59 PM
While this handbook is not the most complete it does offer some suggestions. Dipping Mini Handbook (http://www.minmaxboards.com/index.php?topic=5003.0)

Cloistered Cleric is great for 1 level. There's even a handbook for it. Dipping Cleric 1 (http://brilliantgameologists.com/boards/index.php?topic=2773.0)