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Snowbluff
2016-02-04, 05:47 PM
Well, here we are again. Do we have the strength to carry on? If I have my handy Fiery Burst, damn straight I do.
https://49.media.tumblr.com/02ef3a54d723fc82ef90f85d684200c2/tumblr_n3i3f3Cum21ra81olo1_500.gif

What's a reserve feat? Well, it's a feat that gives a Supernatural ability when you have a certain kind of spell, usually a specific school or subschool, available to cast. The effects usually scale with the highest level spell available, such as a die of damage per spell level, or -1 to the CL of the next spell per spell level. The requirements are usually being able to cast a spell of the related school or subschool. By their nature, these feats are pretty weak per use, but they can give you a lot for little investment over time.

Remember to only make ones for people who give permission. Give your own permission to join in on the fun! There's no dibs, so even if someone already has a feat made for them, you can make your own! :3


Permapermission thread! (www.giantitp.com/forums/showthread.php?445955-3-5-PF-GitP-Regulars-as-Permapermissions)If you can make, please make some for these guys. Make sure to message them so they know that they are a feat.

Permissions:

Reserve Feats (Thanks Draconium):


Loyal Smite (http://www.giantitp.com/forums/showsinglepost.php?p=20385575&postcount=2) (LoyalPaladin)
Grasp at the End (http://www.giantitp.com/forums/showsinglepost.php?p=20385662&postcount=7) (ThiefofZ)
Zaydos' Creation (http://www.giantitp.com/forums/showsinglepost.php?p=20385798&postcount=17) (Zaydos)
Blinding Snow (http://www.giantitp.com/forums/showsinglepost.php?p=20385816&postcount=18) (Snowbluff)
Phoenix Sword Burst (http://www.giantitp.com/forums/showsinglepost.php?p=20385857&postcount=19) (NeoPhoenix0)
Fell Deception (http://www.giantitp.com/forums/showsinglepost.php?p=20385867&postcount=22) (Red Fel)
Song of Hope (http://www.giantitp.com/forums/showsinglepost.php?p=20385876&postcount=23) (illyahr)
Sonic Inspiration (http://www.giantitp.com/forums/showsinglepost.php?p=20385882&postcount=24) (illyahr?)
Tactician's Command (http://www.giantitp.com/forums/showsinglepost.php?p=20385930&postcount=27) (LordOfCain)
Invoke the Draconic Blood (http://www.giantitp.com/forums/showsinglepost.php?p=20385942&postcount=30) (Draconium)
Culture Blast (http://www.giantitp.com/forums/showsinglepost.php?p=20385944&postcount=31) (Snowbluff)
Word of Betrayal (http://www.giantitp.com/forums/showsinglepost.php?p=20385963&postcount=32) (Red Fel)
Stalker Step (http://www.giantitp.com/forums/showsinglepost.php?p=20385991&postcount=34) (???)
Hawk Dive Strike (http://www.giantitp.com/forums/showsinglepost.php?p=20386039&postcount=35) (Blackhawk748)
Mage's Shadow (http://www.giantitp.com/forums/showsinglepost.php?p=20386053&postcount=37) (Xuldarinar)
Blade of the Bloody Handed God (http://www.giantitp.com/forums/showsinglepost.php?p=20386099&postcount=42) (LordOfCain)
Life Siphon (http://www.giantitp.com/forums/showsinglepost.php?p=20386207&postcount=51) (Extra Anchovies)
Jerk to Life (http://www.giantitp.com/forums/showsinglepost.php?p=20386271&postcount=52) (Segev)
LoyalPaladin Protector (http://www.giantitp.com/forums/showsinglepost.php?p=20386723&postcount=57) (Loyal Paladin)
Anchovy Avalanche (http://www.giantitp.com/forums/showsinglepost.php?p=20386895&postcount=58) (Extra Anchovies)
Wyrd's Reserve (http://www.giantitp.com/forums/showsinglepost.php?p=20386906&postcount=59) (Jormengand)
Unrelenting Resilience (http://www.giantitp.com/forums/showsinglepost.php?p=20386921&postcount=60) (IZ42)
Denting Blows (http://www.giantitp.com/forums/showsinglepost.php?p=20387977&postcount=63) (VirusInk)
Put Words In Their Mouths (http://www.giantitp.com/forums/showsinglepost.php?p=20388041&postcount=67) (Marlowe)
Viral Ink (http://www.giantitp.com/forums/showsinglepost.php?p=20388114&postcount=70) (VirusInk)
Whispers of Powerlessness (http://www.giantitp.com/forums/showsinglepost.php?p=20388267&postcount=71) (Jormengand)
Draw in Poison (http://www.giantitp.com/forums/showsinglepost.php?p=20389018&postcount=84) (VirusInk)
One Hell of a Butler (http://www.giantitp.com/forums/showsinglepost.php?p=20390033&postcount=90) (khadgar567)
Words of power (http://www.giantitp.com/forums/showsinglepost.php?p=20390446&postcount=91) (illyahr)
Elephantine Growth (http://www.giantitp.com/forums/showsinglepost.php?p=20390465&postcount=92) (Seto)
Create Honey Cake (http://www.giantitp.com/forums/showsinglepost.php?p=20390584&postcount=94) (Atemu1234)
Spine of the Spire (http://www.giantitp.com/forums/showsinglepost.php?p=20391675&postcount=110) (Seto)
Dragon's Breath (http://www.giantitp.com/forums/showsinglepost.php?p=20391707&postcount=112) (Draconium/Zaydos)
Empower Fuku (http://www.giantitp.com/forums/showsinglepost.php?p=20391723&postcount=113) (Marlowe)
Call the Legion (http://www.giantitp.com/forums/showsinglepost.php?p=20391791&postcount=114) (Illven)
Extradimensional Wardrobe (http://www.giantitp.com/forums/showsinglepost.php?p=20392141&postcount=122) (Marlowe)
Cartridge Scratch (http://www.giantitp.com/forums/showsinglepost.php?p=20392217&postcount=123) (caledscratcher)
Debihuman (http://www.giantitp.com/forums/showsinglepost.php?p=20392683&postcount=126) (Debihuman)
Fright-o-Port (http://www.giantitp.com/forums/showsinglepost.php?p=20393659&postcount=132) (NeoPhoenix0)
Call Colonial Viper (http://www.giantitp.com/forums/showsinglepost.php?p=20393752&postcount=135) (Starbuck_II)
Darkness of Xul (http://www.giantitp.com/forums/showsinglepost.php?p=20394087&postcount=147) (Xuldarinar)
Astarian Shift (http://www.giantitp.com/forums/showsinglepost.php?p=20395591&postcount=158) (Bakkan)
Take Angelic Shape (http://www.giantitp.com/forums/showsinglepost.php?p=20395652&postcount=159) (Albions_Angel)
Change Conversational Track (http://www.giantitp.com/forums/showsinglepost.php?p=20396569&postcount=173) (Nobody in particular)
Absolute Territory (http://www.giantitp.com/forums/showsinglepost.php?p=20397352&postcount=181) (Anime)
Culling Cats (http://www.giantitp.com/forums/showsinglepost.php?p=20397519&postcount=186) (Red Fel)
Call Shadow Assassin (http://www.giantitp.com/forums/showsinglepost.php?p=20397566&postcount=189) (kellbyb)
Touch of Unseimaej (http://www.giantitp.com/forums/showsinglepost.php?p=20397578&postcount=190) (unseenmage)
Desril (http://www.giantitp.com/forums/showsinglepost.php?p=20401085&postcount=210) (Desril)
Inuyasha's Poetry of Madness (http://www.giantitp.com/forums/showsinglepost.php?p=20405291&postcount=213) (inuyasha)
Kaze no Kizu (http://www.giantitp.com/forums/showsinglepost.php?p=20405291&postcount=213) (Inu-Yasha)
Support of Righteousness (http://www.giantitp.com/forums/showsinglepost.php?p=20408703&postcount=235) (Socratov)

Draconium Reserve Feat (http://www.giantitp.com/forums/showsinglepost.php?p=20409723&postcount=241) (Draconium)
Morphing Reserve (http://www.giantitp.com/forums/showsinglepost.php?p=20423087&postcount=278) (Morphic tide)
Morphic tide Reserve Feat (http://www.giantitp.com/forums/showsinglepost.php?p=20426578&postcount=288) (Morphic tide)
Morphic Familiar (http://www.giantitp.com/forums/showsinglepost.php?p=20426709&postcount=291) (Morphic tide)
Hand of the Loyal (http://www.giantitp.com/forums/showsinglepost.php?p=20436257&postcount=322) (LoyalPaladin)
Shield of Loyal (http://www.giantitp.com/forums/showsinglepost.php?p=20436965&postcount=325) (LoyalPaladin)
Nega-touch [V1] (http://www.giantitp.com/forums/showsinglepost.php?p=20436965&postcount=325) (Segev/Extra Anchovies)
Alchemist's Touch (http://www.giantitp.com/forums/showsinglepost.php?p=20439822&postcount=334) (Elxir_Breauer)
Nega-touch [V2] (http://www.giantitp.com/forums/showsinglepost.php?p=20441103&postcount=335) (Segev/Extra Anchovies)
Reserve Feat (http://www.giantitp.com/forums/showsinglepost.php?p=20442149&postcount=337) (Jormengand)
Bolt Breath (http://www.giantitp.com/forums/showsinglepost.php?p=20446191&postcount=340) (Draconium)

Snowbluff
2016-02-04, 05:55 PM
Loyal Smite [Reserve]

The righteous power within you is a loyal ally. It will never subside in the face of injustice.
Prerequisite: Ability to cast 2nd level [Good] spells

Effect: As long as you have a 2nd-level or higher Good spell available to cast, you can use a powerful smiting attack. Activating this ability is a swift action. The next attack you make, if taken before the end of your next turn, deals an extra 1d4 point of damage per level of the highest-level Good spell you have available to cast. Furthermore, that attack ignores damage reduction if the target is evil or chaotic. If the next attack misses, this benefit is lost. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Good spells.

Special: For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Paladin spell slot are considered twice the level

Blackhawk748
2016-02-04, 06:02 PM
Loyal Smite [Reserve]

The righteous power within you is a loyal ally. It will never subside in the face of injustice.
Prerequisite: Ability to cast 2nd level [Good] spells

Effect: As long as you have a 2nd-level or higher Good spell available to cast, you can use a powerful smiting attack. Activating this ability is a swift action. The next attack you make, if taken before the end of your next turn, deals an extra 1d4 point of damage per level of the highest-level Good spell you have available to cast. Furthermore, that attack ignores damage reduction if the target is evil or chaotic. If the next attack misses, this benefit is lost. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Good spells.

Special: For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Paladin spell slot are considered twice the level

Holy crap, that is good.

Snowbluff
2016-02-04, 06:03 PM
Holy crap, that is good.

It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.

LordOfCain
2016-02-04, 06:04 PM
If anyone wants to make me as a reserve feat I am in... Not sure if I count as a GitP regular though....

LoyalPaladin
2016-02-04, 06:09 PM
Loyal Smite [Reserve]
I humbly thank you for this, Snowbluff. I shall use it to smite many a heathen.
https://45.media.tumblr.com/599f46511fdff5c87e74c114e45f6317/tumblr_n0k5uofvgj1re27wxo1_500.gif

Snowbluff
2016-02-04, 06:14 PM
Grasp at the End [Reserve]

You're fear of the end eats at the edges of your consciousness. You run away, but you are compelled to taste the suffering of others in their final moments.
Prerequisite: Able to Cast [Death] spell of 3rd level

Effect: When an enemy with 10 feet per level of the highest level Death spell you can drops to 0 or lower HP, you may activate this feat as a immediate action. The enemy takes 1 point of damage per level of of the highest level Death spell you have available to cast. If that enemy dies within one round, you heal HP equal half your character level.

Special: For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Spellthief, Assasin, or Blackguard spell slot are considered twice the level.

(This is for ThiefofZ)

Snowbluff
2016-02-04, 06:19 PM
I humbly thank you for this, Snowbluff. I shall use it to smite many a heathen.
https://45.media.tumblr.com/599f46511fdff5c87e74c114e45f6317/tumblr_n0k5uofvgj1re27wxo1_500.gif

Great, now poooooooost. I'm doing this because nothing is happening in Salvus or Guardians. :p

Blackhawk748
2016-02-04, 06:21 PM
It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.

I can see Cleric Archers or Swift Hunters loving it as well.

Snowbluff
2016-02-04, 06:28 PM
I can see Cleric Archers or Swift Hunters loving it as well.

Swift Hunters would rather use Blade of Force, because that works with multiple attacks.

Or better yet, arrow split. The swift action also competes with Travel Devotion.

NeoPhoenix0
2016-02-04, 06:29 PM
It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.

with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.

Snowbluff
2016-02-04, 06:31 PM
with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.

YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.

NeoPhoenix0
2016-02-04, 06:39 PM
YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.

like I said, shenanigans.

Snowbluff
2016-02-04, 06:39 PM
like I said, shenanigans.

Either way, I'll figure one out for you, too.

illyahr
2016-02-04, 06:41 PM
Don't forget about me! :smallsmile:

Blackhawk748
2016-02-04, 06:43 PM
YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.

No idea, but Arcane Disciple would probably be at work here.


Don't forget about me! :smallsmile:

As if we could

Draconium
2016-02-04, 06:44 PM
Oh hey, look, it's up.

Zaydos' Creation [Reserve] (Zaydos)

The very power of creation rests at the tips of your fingers, simply waiting to be released.
Prerequisite: Ability to cast (Creation) spells of 4th-level

Effect: As long as you have a 4th-level or higher (Creation) spell available to cast, you may create minor materials for everyday use. By spending one hour crafting, you may create any sort of non-magical equipment (http://www.d20srd.org/indexes/equipment.htm) as long as it does not have a cost in gold pieces greater than 30 x the highest level of (Creation) spell you are able to cast. These items are temporary, lasting only for a number of uses equal to the available (Creation) spell's level or until a duration of your caster level in hours has passed, whichever comes first. You cannot create food items this way. Note that a Appraise check (DC equal to the DC of the available (Creation) spell's slot) will reveal the temporary nature of the item. As a secondary efect, you gain a +1 competence bonus on your caster level when casting (Creation) spells.

Special: You may attempt an appropriate (Craft) check while using this effect. If you succeed on a DC equal to 15 + twice the available (Creation) spell's level, the item you create is considered masterwork (or similarly well-crafted) without adding to the maximum cost noted above.

Zaydos
2016-02-04, 06:48 PM
Blinding Snow [Reserve] (Snowbluff)

Condensing ice from the air you reflect light into the eyes of foes blinding them

Prerequisites: Ability to cast a 2nd level or higher [Cold] spell.

Benefit: As a standard action you may create reflective ice to blind foes. You must be in bright light to use this ability and you may attempt to blind 1 foe per 2 spell levels of the highest level [Cold] spell you have available. Each foe must be within 5-ft of each other per 2 spell levels of [Cold] spell you have available and must be within 10 ft of you per spell level. Each target must make a Reflex save or be blinded for 1d3 rounds.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Cold spells.

Snowbluff
2016-02-04, 06:58 PM
Phoenix Sword Burst [Reserve]

A new fire burns deep within you. Show the enemy that your flames will never be extinguished!
Prerequisite: Ability to Cast 2nd level spells

Effect: As long as you have a spell that deals damage of second level available to cast, you may attack every enemy within 5 feet plus 5 feet for every two levels of the highest level damage spell you have available to cast as a Full Attack action. Each enemy in the area must make a Reflex Save or they are treated as if they have been hit by a melee attack.

The type of damage of the attack is the same as the highest level damaging spell you have available. If multiple spells meet this clause, you may choose which spell's damage type to use.

Finally, you gain a +1 competence bonus to your caster level when casting spells that deal damage.

Special: For this feat and its prerequisites, spells available to cast from Duskblade or Hexblade slots are treats as twice their level.

Troacctid
2016-02-04, 07:01 PM
YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.

It works with Consecrate Spell, right? Or is that only with a prepared caster? I'm AFB.

Either way, Exalted Arcanist is already a reasonable prestige class for a Duskblade.

Extra Anchovies
2016-02-04, 07:02 PM
with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.

I don't think it would work as a replacement. Arcane Strike is great for duskblades because they can stick on a ring of wizardry or two and pour their low-level slots into piles of bonus damage, and the bonus to hit is really good too. A duskblade would also need Arcane Disciple to use Loyal Smite (or Celestial Bloodline from Dragon Compendium, but that doesn't give 2nd, 4th, or 5th-level [Good] spells), so it takes two feats to get working. An extra couple d4s of damage per round is pretty nice, though. I might take Loyal Smite on a Duskblade at 6th level, but if I had to choose between it and Arcane Strike (which should really be every Duskblade's 9th-level feat), I'd stick with the latter.


Swift Hunters would rather use Blade of Force, because that works with multiple attacks.

Not sure what you're on about here.

Benefit: As long as you have a 3rd-level or higher force spell available to cast, you can surround a melee weapon or a single piece of ammunition with a thin field of force. Activating this ability is a swift action; you must touch the weapon to be affected as part of the action.
The next attack made with that weapon, if taken before the end of your next turn, deals an extra 1 point of damage per level of the highest-level force spell you have available to cast. Furthermore, that weapon ignores the miss chance normally granted to an incorporeal creature. If the next attack with that weapon misses, this benefit is lost.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting force spells.
As it is now, Loyal Smite is more than a little overpowered next to Blade of Force.

Draconium
2016-02-04, 07:02 PM
Fell Deception [Reserve] (Red Fel)

The vile magic flowing through your veins does little to impede your natural charm. In fact, it only seems to enhance it...
Prerequisites: Evil alignment, ability to cast (Charm) spells of 4th-level

Effect: As long as you have a (Charm) spell of 4th-level or higher available to cast, a number of times per day equal to 1/3 your caster level (maximum 6/Day at level 18), you may attempt to charm any creature with an Int score of at least 3, They must succeed on a Will save (DC equal to that of the highest level (Charm) spell you have available) or have their attitude towards you improved by one step, though this cannot improve their attitude past Helpful. Should they succeed, they are not aware any such attempt was made. This is an enchantment (Charm), mind-affecting effect. You also no longer are recognized as Evil or the purposes of alignment-detecting abilities or as long as you have a (Charm) spell of 4th-level or higher available to cast.

Zaydos
2016-02-04, 07:06 PM
Song of Hope (https://www.youtube.com/watch?v=Tg6EZlGrKaQ) (Illyahr)

By singing a few notes you stir memories of warmth and the optimism in the hearts of allies.

Prerequisites: Perform (any musical) 6 ranks, ability to cast a 1st level or higher [Language-Dependent] spell.

Benefit: You can play, or sing, a strain of a song stirring hope in allies. Any ally which can hear you and is within 10 ft per level of the highest level [Language-Dependent] spell you have available gains a morale bonus to saves versus fear equal to the level of the highest level [Language-Dependent] spell you have available for a number of rounds equal to the highest level [Language-Dependent] spell you have available. If you have the ability to perform Bardic Music you may expend one performance to allow any affected ally that is under the influence of a fear effect to make a new save against that effect (with this bonus).

As a secondary benefit you gain a +1 competence bonus to caster level for [Language-Dependent] spells.

Snowbluff
2016-02-04, 07:08 PM
Sonic Inspiration [Reserve]

Jolly and humorous, people can't get enough of your good will!
Prerequisite: Ability to cast Sonic spells of 4th level, Charisma 16

Effect: As long as you have a sonic spell of 4th level available to cast, you may grant an ally within 30 feet temporary HP equal to that spells level for a number of rounds equal to your Charisma modifier as an immediate or swift action. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Sonic spells.

Special: For the purpose of this feat and it's prerequisites, Bard spells count as twice their level.

Snowbluff
2016-02-04, 07:09 PM
Blinding Snow [Reserve] (Snowbluff)


Fun fact, my name was going be Snowblind, but I figured it would be taken.

Nice feat. Time to put on my shades to save my eyes. :smallcool:

Snowbluff
2016-02-04, 07:17 PM
I don't think it would work as a replacement. Arcane Strike is great for duskblades because they can stick on a ring of wizardry or two and pour their low-level slots into piles of bonus damage, and the bonus to hit is really good too. A duskblade would also need Arcane Disciple to use Loyal Smite (or Celestial Bloodline from Dragon Compendium, but that doesn't give 2nd, 4th, or 5th-level [Good] spells), so it takes two feats to get working. An extra couple d4s of damage per round is pretty nice, though. I might take Loyal Smite on a Duskblade at 6th level, but if I had to choose between it and Arcane Strike (which should really be every Duskblade's 9th-level feat), I'd stick with the latter.

True. They can dump a lot of spells for a lot of damage.


Not sure what you're on about here.

As it is now, Loyal Smite is more than a little overpowered next to Blade of Force.

Oh right.

Okay, but the Blade of Force is actually a little weak for what it does.

Did you give permission?

Draconium
2016-02-04, 07:20 PM
If anyone wants to make me as a reserve feat I am in... Not sure if I count as a GitP regular though....

Hmm, let's see what I can do... *notices your sig*

Tactician's Command [Reserve] (LordOfCain)

Your words carry such weight, that all who hear them must obey at any cost.
Prerequisite: Ability to cast (Compulsion) spells of 3rd-level

Effect: For a number of rounds per day equal to the highest level of (Compulsion) spell you have available to cast, as long as you have a (Compulsion) spell of 3rd-level or higher available, you may attempt to rebuke an opponent, much like an evil cleric rebukes undead, with your caster level replacing your cleric level, and it can affect any creature not immune to mind-affecting effects - unlike normal rebuking, this is a enchantment (Compulsion), mind-affecting effect.

In addition, you gain a +1 competence bonus on your caster level when casting (Compulsion) spells.

Blackhawk748
2016-02-04, 07:20 PM
Phoenix Sword Burst [Reserve]

A new fire burns deep within you. Show the enemy that your flames will never be extinguished!
Prerequisite: Ability to Cast 2nd level spells

Effect: As long as you have a spell that deals damage of second level available to cast, you may attack every enemy within 5 feet plus 5 feet for every two levels of the highest level damage spell you have available to cast as a Full Attack action. Each enemy in the area must make a Reflex Save or they are treated as if they have been hit by a melee attack.

The type of damage of the attack is the same as the highest level damaging spell you have available. If multiple spells meet this clause, you may choose which spell's damage type to use.

Finally, you gain a +1 competence bonus to your caster level when casting spells that deal damage.

Special: For this feat and its prerequisites, spells available to cast from Duskblade or Hexblade slots are treats as twice their level.

So its an AoE weapon attack? Like if i have a Greatsword it does [Greatsword Damage] to all in the burst on a failed save? Sweet.


True. They can dump a lot of spells for a lot of damage.

I believe Neo was talking about how it would let a Duskblade sustain for longer, instead of just Novaing like crazy, which Arcane Strike doesnt much help with. Personally id grab both and just save a top level slot for a [Good] spell.

Troacctid
2016-02-04, 07:21 PM
Blade of Force isn't all THAT bad when you consider it's also essentially making your attack a force effect. The real trouble with it is that the classes that most care about that are generally the ones that don't have access to high-level force spells.

Zaydos
2016-02-04, 07:22 PM
Invoke the Draconic Blood [Reserve] (Draconium)

You call upon your blood sending it forth as a draconic 'creature'

Prerequisites: Dragonblood subtype, ability to cast a 4th level or higher spell which has a bonus if cast by a dragonblooded character or a sorcerer or is on the sorcerer spell list but not the wizard spell list.

Benefit: As long as you have a spell with a bonus if cast by a dragonblooded character or a sorcerer or which is on the sorcerer spell list but not the wizard spell list (heretofore referred to as a 'draconic spell') of 4th level or higher available to cast, you can summon a pseudodragon within a range of 30 feet. The pseudodragon acts as if summoned by a summon monster spell (PH 285) except you may select a color (Black, Blue, Green, Red, or White) for the pseudodragon. It gains a breath weapon usable every 1d4 rounds dealing 2d6 damage with a reflex save to half (DC 12, Con based) with a shape and energy type based upon the color chosen and immunity to the same energy type. Black is a 30 ft line of acid, Blue is a 30 ft line of lightning, Green is a 15 ft cone of acid, Red is a 15 ft cone of fire, and White is a 15 ft cone of cold. The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast.
You can have only one summoned dragon from this feat at a time; if you use the ability a second time, the first dragon disappears. Also, you must remain close to the dragon you summon. If at the end of your turn you are more than 30 feet from the dragon, it disappears.
If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a spiked felldrake instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a wyvern instead. Like with the pseudodragon you select a color and they gain a breath weapon and energy immunity based upon that. Spiked felldrakes gain a 4d6 breath weapon with a 30 ft cone or 60 ft line (DC 15), wyverns gain an 8d6 breath weapon with the same length as a felldrake's and a DC of 15.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting 'draconic spells'.

LordOfCain
2016-02-04, 07:23 PM
Culture Blast (Reserve Feat Snowbluff)
Requirements: Ability to speak four or more languages and cast a second level spell or first level bard spell
Effect: As long as you have a second level spell slot or a first level bard spell slot open you may deal damage to an opponent equal to your Charisma modifier added to the number of languages you know that your opponent doesn't. You may use this ability every 2d4 rounds or you may use a move action to be able to use it again. For two spell levels above two that the caster has open and is able to cast, the cool down for this ability decreases by 1.

Zaydos
2016-02-04, 07:27 PM
Word of Betrayal [Reserve, Vile] (Red Fel)

With a word you cause an enemy to turn upon their closest comrade and strike them down.

Prerequisites: Ability to cast a 4th level or higher Enchantment (Compulsion) spell.

Benefit: You can speak a word of betrayal as a standard action forcing one creature within 10 ft per spell level of the highest level Enchantment (Compulsion) spell you have available cast to make a Will save or on their next turn they must move to make a single attack against the ally for whom they care the most for that they can move to and attack with the deadliest attack that does not require the use of a limited use special ability or special ammunition. They gain a bonus to attack and damage with this attack equal to the level of the highest level Enchantment (Compulsion) spell you have available cast. If there are no allies they can reach to attack this ability has no effect.

As a secondary benefit you gain a +1 competence bonus to your caster level for Enchantment (Compulsion) spells.

Draconium
2016-02-04, 07:32 PM
Invoke the Draconic Blood [Reserve] (Draconium)

Oh, hey, look! More cool stuff dragonblooded creatures get compared to non-draconic creatures! Sweet. :smallbiggrin: Thanks!

You know, I haven't been around too long yet, but I'm already collecting a nice little hoard of these goodies you guys have made for me in my sig. I quite like it.

Zaydos
2016-02-04, 07:35 PM
Stalker Step [Reserve]

It's not that easy to get away from you!

Prerequisites: Ability to cast a 2nd level or higher Conjuration (Teleportation) spell.

Benefit: When a creature provokes an attack of opportunity for moving out of a square you threaten you may choose not to make the attack of opportunity. If you do, when the creature stops its movement you may expend an attack of opportunity for the round to teleport adjacent to that creature as long as they ended their movement no more than 5 ft + 5 ft per spell level of the highest available Conjuration (Teleportation) spell you have to cast.

As a secondary benefit of this feat you gain a +1 competence bonus to caster level of Conjuration (Teleportation) spells you cast.

Zaydos
2016-02-04, 07:49 PM
Hawk Dive Strike [Reserve] (Blackhawk)

With a touch of magic the blade is faster than the eye

Prerequisite: Ability to cast a 4th level or higher spell as a swift or immediate action, Quick Draw.

Benefit: As a swift action you may make a melee attack at your highest attack bonus but you suffer a penalty to hit and weapon damage of (9 - the highest level spell you available for you to cast as a swift or immediate action) until the beginning of your next turn.

As a secondary benefit whenever you cast a spell as a swift or immediate action you gain a +1 competence bonus to caster level for it.

Snowbluff
2016-02-04, 07:52 PM
So its an AoE weapon attack? Like if i have a Greatsword it does [Greatsword Damage] to all in the burst on a failed save? Sweet.
Yes. If you notice, it also gives works with Full Channelling, since it's a full attack. Int High-DB with good debuffs and poison spell, spread the sickness!

Also, it's based on Arrow Storm, so the effect isn't stupidly open. Finally, it's a call forward to the 4e Swordmage, whose swordburst is in 5e too. ;3


I believe Neo was talking about how it would let a Duskblade sustain for longer, instead of just Novaing like crazy, which Arcane Strike doesnt much help with. Personally id grab both and just save a top level slot for a [Good] spell.
They have a billion low level slots. :p

Blade of Force isn't all THAT bad when you consider it's also essentially making your attack a force effect. The real trouble with it is that the classes that most care about that are generally the ones that don't have access to high-level force spells.

That's the best part.


Culture Blast (Reserve Feat Snowbluff)
Requirements: Ability to speak four or more languages and cast a second level spell or first level bard spell
Effect: As long as you have a second level spell slot or a first level bard spell slot open you may deal damage to an opponent equal to your Charisma modifier added to the number of languages you know that your opponent doesn't. You may use this ability every 2d4 rounds or you may use a move action to be able to use it again.

hahahah! This is silly as hell! For the gifs, right? :smallsmile:

Draconium
2016-02-04, 07:52 PM
Mage's Shadow [Reserve] (Xuldarinar)

You are a dark reflection of another's power, and as such, you can imitate another's magic.
Prerequisites: Ability to cast (Shadow) Spells of 4th-level

Effect: A number of times per day equal to 1/3 your caster level, you may attempt to reactively mimic another spell you've seen cast by another, one of a level equal to or lower than the highest level (Shadow) spell you have available to cast. Within one round of seeing the spell you want to copy cast, you must make a Spellcraft check (DC equal to 15+the spell's level+that spellcaster's casting stat modifier) on your turn. If you succeed, you may immediately cast (or begin to cast, should the spell have more than one Full-Round casting time) a shadowy replica of that spell. The replica is 10 x the spell's level percent real. Note that you must have been able to see and identify the spell being cast.

You also gain a +1 competence bonus on your caster level for (Shadow) spells.

LordOfCain
2016-02-04, 07:57 PM
hahahah! This is silly as hell! For the gifs, right? :smallsmile:
Yep. Does it seem balanced though?

Zaydos
2016-02-04, 07:58 PM
Zaydos' Creation [Reserve] (Zaydos)


https://media.giphy.com/media/8s3vHmF39EWoo/giphy.gif


Fun fact, my name was going be Snowblind, but I figured it would be taken.

Nice feat. Time to put on my shades to save my eyes. :smallcool:

Thank you.


Oh, hey, look! More cool stuff dragonblooded creatures get compared to non-draconic creatures! Sweet. :smallbiggrin: Thanks!

You know, I haven't been around too long yet, but I'm already collecting a nice little hoard of these goodies you guys have made for me in my sig. I quite like it.

They can always use more. Always.

And at some point I need to update my sig for these threads... I missed stuff the first time and that was many threads ago.


Also, it's based on Arrow Storm, so the effect isn't stupidly open. Finally, it's a call forward to the 4e Swordmage, whose swordburst is in 5e too. ;3

Swordmage is still my favorite thing in 4e, I keep meaning to make a 3.5 conversion. It's not likely to happen.

Snowbluff
2016-02-04, 08:02 PM
Yep. Does it seem balanced though?
Yes, but maybe it needs a clause to use a highest level spell, like the others. Maybe for the range or reducing the cooldown?



Swordmage is still my favorite thing in 4e, I keep meaning to make a 3.5 conversion. It's not likely to happen.

Well now you can, thanks to my new feat! it's an At-Will and everything.

Xuldarinar
2016-02-04, 08:04 PM
Mage's Shadow [Reserve] (Xuldarinar)

You are a dark reflection of another's power, and as such, you can imitate another's magic.
Prerequisites: Ability to cast (Shadow) Spells of 4th-level

Effect: A number of times per day equal to 1/3 your caster level, you may attempt to reactively mimic another spell you've seen cast by another, one of a level equal to or lower than the highest level (Shadow) spell you have available to cast. Within one round of seeing the spell you want to copy cast, you must make a Spellcraft check (DC equal to 15+the spell's level+that spellcaster's casting stat modifier) on your turn. If you succeed, you may immediately cast (or begin to cast, should the spell have more than one Full-Round casting time) a shadowy replica of that spell. The replica is 10 x the spell's level percent real. Note that you must have been able to see and identify the spell being cast.

You also gain a +1 competence bonus on your caster level for (Shadow) spells.

I've been represented before I even noticed this thread.. and I love it. Thank you.

Blackhawk748
2016-02-04, 08:06 PM
Hawk Dive Strike [Reserve] (Blackhawk)

With a touch of magic the blade is faster than the eye

Prerequisite: Ability to cast a 4th level or higher spell as a swift or immediate action, Quick Draw.

Benefit: As a swift action you may make a melee attack at your highest attack bonus but you suffer a penalty to hit and weapon damage of (9 - the highest level spell you available for you to cast as a swift or immediate action) until the beginning of your next turn.

As a secondary benefit whenever you cast a spell as a swift or immediate action you gain a +1 competence bonus to caster level for it.

Oh this is wonderful, now i need to make a Sorcerer//OA Samurai/Iajutsu master


Blade of the Bloody Handed God (Lordof Cain)

Channel the fury of the Bloody Handed One!
Prerequisite:The Ability to cast a Weapon-like spell of 3rd level or higher or one 3rd level or higher spell from the War Domain

Effect: As a swift action you may sheathe your weapon in the fury of the War god Khaine. Your melee weapon counts as Good (if you are Good aligned) or Evil (if you are Evil Aligned) for 1 round. It also deals +1d6 Holy (if good) or Profane (if Evil) per level of your highest level Weapon-Like spell or War domain spell on all attacks made on your turn. You cannot activate this effect again for 1d4 rounds

Special: Paladin and Ranger spells count as twice their spell level for this feat
Special: For the purposes of the pre reqs of this feat and for its effects, Rays do not count. The spell must create a weapon, or behave like one. Examples: Blade of Blood, Thunderlance, and Spiritual Weapon.

I have no idea if your name is a reference to the Eldar War God, but thats what i always think of when i see your name.

LordOfCain
2016-02-04, 08:10 PM
Yes, but maybe it needs a clause to use a highest level spell, like the others. Maybe for the range or reducing the cooldown?


Well now you can, thanks to my new feat! it's an At-Will and everything.

I think I did something similar. For every two levels above two that the caster leaves open the cool down decreases by one. I think that should be good. First time thinking about making a reserve feat or even really looking at reserve feats except for AGC (http://agc.deskslave.org).

LordOfCain
2016-02-04, 08:12 PM
Oh this is wonderful, now i need to make a Sorcerer//OA Samurai/Iajutsu master


Blade of the Bloody Handed God (Lordof Cain)

Channel the fury of the Bloody Handed One!
Prerequisite:The Ability to cast a Weapon-like spell of 3rd level or higher or one 3rd level or higher spell from the War Domain

Effect: As a swift action you may sheathe your weapon in the fury of the War god Khaine. Your melee weapon counts as Good (if you are Good aligned) or Evil (if you are Evil Aligned) for 1 round. It also deals +1d6 Holy (if good) or Profane (if Evil) per level of your highest level Weapon-Like spell or War domain spell on all attacks made on your turn. You cannot activate this effect again for 1d4 rounds

Special: Paladin and Ranger spells count as twice their spell level for this feat
Special: For the purposes of the pre reqs of this feat and for its effects, Rays do not count. The spell must create a weapon, or behave like one. Examples: Blade of Blood, Thunderlance, and Spiritual Weapon.

I have no idea if your name is a reference to the Eldar War God, but thats what i always think of when i see your name.
It is a reference to this character (http://skulduggery.wikia.com/wiki/Valkyrie_Cain) from Skullduggery Pleasant

NeoPhoenix0
2016-02-04, 08:15 PM
Yes. If you notice, it also gives works with Full Channelling, since it's a full attack. Int High-DB with good debuffs and poison spell, spread the sickness!

Also, it's based on Arrow Storm, so the effect isn't stupidly open. Finally, it's a call forward to the 4e Swordmage, whose swordburst is in 5e too. ;3

They have a billion low level slots. :p

I am suddenly thinking about aoe harm and heal spells. normally it would be impossible to mass heal and get full channeling on a level 20 build.

Also, it's not like duskblades even have as many slots as a sorcerer, though they do have more than a wizard.

Snowbluff
2016-02-04, 08:19 PM
I am suddenly thinking about aoe harm and heal spells. normally it would be impossible to mass heal and get full channeling on a level 20 build.... await errata to make it allow you to heal people by attacking them. :p



Also, it's not like duskblades even have as many slots as a sorcerer, though they do have more than a wizard.

I'd have to do the math of on that. ;p

Draconium
2016-02-04, 08:29 PM
By the way, Zaydos, I'm glad to see you like the feat I made for you. Same goes for you, LordOfCain, and you, Xuldarinar. :smallcool:

Extra Anchovies
2016-02-04, 08:32 PM
Okay, but the Blade of Force is actually a little weak for what it does.

Very true. Minor Shapeshift is really the only reserve feat that I think is worthwhile unless I'm taking a class that gets bonus feats.


Did you give permission?

Yup! I gave eternal permission around the start of the special materials thread.

Zaydos
2016-02-04, 08:36 PM
I'd have to do the math of on that. ;p

Duskblades have 50 spell slots + bonus spells.

Sorcerers have 60 + (more) bonus spells.

Wizards have 40 + bonus spells. 28 Int Wiz (18 Int, no aging, +6 item) has 55, same Int duskblade has 61 (duskblade is likely to have significantly less Int, but Int 20 stills has 56).

Most Wizards are Specialists which have 50 slot + bonus spells, at which point they have more spells than a duskblade.

In general at 20th level wizards will edge them out.

Snowbluff
2016-02-04, 08:37 PM
Yup! I gave eternal permission around the start of the special materials thread.

I have an idea for you. :3

Zaydos
2016-02-04, 08:41 PM
Life Siphon [Reserve] (Extra Anchovies)

Your touch robs life from your foes to feed it to you.

Prerequisites: Ability to cast Vampiric Touch.

Benefit: As long as you have a 1st level or higher necromancy spell available to cast you may perform a special touch attack which deals 1d4 damage per spell level of your highest level Necromancy spell available to a living creature touched; if you have a 5th level or higher necromancy spell available you also add whatever ability score modifier determines its save DC to the damage dealt. You gain temp hp equal to the damage dealt, this temp hp lasts a number of rounds equal to your highest mental (Int, Wis, or Cha) ability score modifier.

As a secondary benefit you gain a +1 competence bonus to caster level with necromancy spells.

Zaydos
2016-02-04, 09:01 PM
Jerk to Life [Reserve] (Segev)

You cause unlife to run through a corpse animating it to fight for you momentarily.

Prerequisites: Ability to cast Animate Dead, Create Undead, or Create Greater Undead

Benefit: As a standard action you can instill a corpse within (5 ft x spell level of the highest level spell you have available which can animate corpses as undead) of you with unlife. You may raise it as a skeleton or zombie assuming it meets the prerequisites for either (once raised as a skeleton the flesh sloughs off and it cannot be raised as a zombie), though to raise it as a zombie it must have no more hit dice than your character level or 10 (whichever is lower) and a skeleton may not have more hit dice than your character level or 20 (whichever is lower). It remains animate for 1 round per spell level of the highest level spell you have available which can animate corpses as undead after which point it deanimates and cannot be re-animated with this ability for 10 minutes. If a creature de-animates because this effect wears off it can be reanimate again as undead at a later date, but any damage sustained while it was animate remains, and if it is destroyed it cannot be reanimated once more.

As a secondary benefit you gain a +2 competence bonus to your caster level for spells that animate the dead, this includes for the purposes of the number of undead you can control that you create with Animate Dead.

Extra Anchovies
2016-02-04, 10:40 PM
Life Siphon [Reserve] (Extra Anchovies)

Your touch robs life from your foes to feed it to you.

Prerequisites: Ability to cast Vampiric Touch.

Benefit: As long as you have a 1st level or higher necromancy spell available to cast you may perform a special touch attack which deals 1d4 damage per spell level of your highest level Necromancy spell available to a living creature touched; if you have a 5th level or higher necromancy spell available you also add whatever ability score modifier determines its save DC to the damage dealt. You gain temp hp equal to the damage dealt, this temp hp lasts a number of rounds equal to your highest mental (Int, Wis, or Cha) ability score modifier.

As a secondary benefit you gain a +1 competence bonus to caster level with necromancy spells.

Ooh, I like it! Gives a nice alternative to withdrawing for getting out of melee - lay on a bit of hurt as a warning, and use the temporary hp to tank some/all of the damage from any AoOs you end up provoking as you regular-move away. Is it compatible with full attacks? If so this could be the core of an interesting build...


I have an idea for you. :3

Well I've got one for you, so there! :3

Generalized Invigorating Field [Reserve]

Unattended objects have a habit of springing to life when you're around.

Prerequisites: Ability to cast 2nd-level spells.

Benefit: As long as you have a Transmutation spell of 2nd level or higher available to cast, you can animate one or more objects within 30 feet as a standard action. This effect emulates the spell animate objects except as follows. You must have line of effect to all targeted objects. You can create animated objects with a total number of HD equal to or less than the level of the highest-level Transmutation spell you have available to cast, minus 1. Thus, a character with a 9th-level Transmutation spell available to cast could animate one Huge object, two Large objects, four Medium objects, or any other combination totaling 8 HD. This effect lasts for one round per level of the highest-level Transmutation spell you have available to cast, and any animated objects that are more than 60 feet away from you revert to normal until you move back into range.

In addition, any Transmutation spells cast by you that target one or more objects are cast at +1 caster level.

Some mages with this ability carry sets of dolls in the likenesses of their favorite anime characters, and animate the dolls to act out short, silent scenes.

Troacctid
2016-02-04, 10:43 PM
Ooh, I like it! Gives a nice alternative to withdrawing for getting out of melee - lay on a bit of hurt as a warning, and use the temporary hp to tank some/all of the damage from any AoOs you end up provoking as you regular-move away. Is it compatible with full attacks? If so this could be the core of an interesting build...

Nah, reserve feats take a standard action to use unless otherwise stated.

I like it, though. It looks like fun.

Red Fel
2016-02-04, 11:23 PM
I go off for one evening, and what happens? Honestly, I can't leave you alone for a few hours, can I?


Fell Deception [Reserve] (Red Fel)

The vile magic flowing through your veins does little to impede your natural charm. In fact, it only seems to enhance it...
Prerequisites: Evil alignment, ability to cast (Charm) spells of 4th-level

Effect: As long as you have a (Charm) spell of 4th-level or higher available to cast, a number of times per day equal to the highest level of (Charm) spell you have available, you may attempt to charm any creature with an Int score of at least 3, They must succeed on a Will save (DC equal to that of the highest level (Charm) spell you have available) or have their attitude towards you improved by one step, though this cannot improve their attitude past Helpful. Should they succeed, they are not aware any such attempt was made. This is an enchantment (Charm), mind-affecting effect. You also no longer are recognized as Evil or the purposes of alignment-detecting abilities or as long as you have a (Charm) spell of 4th-level or higher available to cast.

Oh, that is delicious. The mechanics are a bit awkward - if I cast the highest level Charm spell I have available, does that mean I lose daily uses of this feat? But I do love the passive effect, it's so deliciously me.


Word of Betrayal [Reserve, Vile] (Red Fel)

With a word you cause an enemy to turn upon their closest comrade and strike them down.

Prerequisites: Ability to cast a 4th level or higher Enchantment (Compulsion) spell.

Benefit: You can speak a word of betrayal as a standard action forcing one creature within 10 ft per spell level of the highest level Enchantment (Compulsion) spell you have available cast to make a Will save or on their next turn they must move to make a single attack against the ally for whom they care the most for that they can move to and attack with the deadliest attack that does not require the use of a limited use special ability or special ammunition. They gain a bonus to attack and damage with this attack equal to the level of the highest level Enchantment (Compulsion) spell you have available cast. If there are no allies they can reach to attack this ability has no effect.

As a secondary benefit you gain a +1 competence bonus to your caster level for Enchantment (Compulsion) spells.

Oh, that's just cruel. Things like "the ally for whom they care about the most" are a bit fluffy, but immensely satisfying. And the CL boost is just fantastic icing on the cake of Evil. Do like.

Draconium
2016-02-04, 11:29 PM
Oh, that is delicious. The mechanics are a bit awkward - if I cast the highest level Charm spell I have available, does that mean I lose daily uses of this feat? But I do love the passive effect, it's so deliciously me.

Ah, crap, I just noticed that - I didn't mean for it to me equal to the level of your highest Charm spell, I wasn't thinking. I'll try to figure out what I was thinking and fix that.

Zaydos
2016-02-04, 11:36 PM
LoyalPaladin Protector [Reserve]

You shelter your allies with your own self, taking the baleful effects of magic for them.

Prerequisites: Ability to cast Shield Other

Benefit: As long as you are able to cast a 2nd level or higher Abjuration spell whenever a creature within 5 ft + 5 ft/2 levels of highest available abjuration spell attempts a saving throw against a targeted spell you may redirect to yourself as an immediate action; if the target forgoes their save (or the spell does not allow a save) you may not use this ability. This ability cannot redirect spells which require an attack roll to connect to their target, spells that already are targeting you, or spells that you are wholly immune to (a paladin could not redirect a fear spell, a character under the effects of mind blank could not redirect mind blank, etc).

As a secondary benefit you gain a +1 competence bonus to your caster level for Abjuration spells.

Special: You gain a competence bonus to the saving throw against the redirected spell equal to the highest level Abjuration spell you have available to cast as a paladin.

Snowbluff
2016-02-05, 12:33 AM
Well I've got one for you, so there! :3

Generalized Invigorating Field [Reserve]

Unattended objects have a habit of springing to life when you're around.

Prerequisites: Ability to cast 2nd-level spells.

Benefit: As long as you have a Transmutation spell of 2nd level or higher available to cast, you can animate one or more objects within 30 feet as a standard action. This effect emulates the spell animate objects except as follows. You must have line of effect to all targeted objects. You can create animated objects with a total number of HD equal to or less than the level of the highest-level Transmutation spell you have available to cast, minus 1. Thus, a character with a 9th-level Transmutation spell available to cast could animate one Huge object, two Large objects, four Medium objects, or any other combination totaling 8 HD. This effect lasts for one round per level of the highest-level Transmutation spell you have available to cast, and any animated objects that are more than 60 feet away from you revert to normal until you move back into range.

In addition, any Transmutation spells cast by you that target one or more objects are cast at +1 caster level.

Some mages with this ability carry sets of dolls in the likenesses of their favorite anime characters, and animate the dolls to act out short, silent scenes.

Nice. Good all gif and doll action. :smallcool:

Anchovy Avalanche [Reserve]

You're pretty stubborn about your choice of pizza toppings. Make your friends pitch in for ingredients they never wanted!
Prerequisite: Ability to cast 3rd level conjuration spells.

Effect: As long as you have a third level or higher conjuration spell available to cast, you may summon a bunch of anchovies to ruin someone's day. As a standard action, a 10 foot square within 10 feet per highest level of conjuration spell you have available to cast is filled with anchovies, dealing 1d4 bludgeoning damage per level of that spell. A successful reflex save negates the damage. That square is difficult terrain for number of rounds equal to one plus half of the level of the spell divided by two.


In addition, any Conjuration spells cast by you that target one or more objects are cast at +1 caster level.

IZ42
2016-02-05, 12:36 AM
Wyrd's Reserve:

Your curses flow like blood through your veins, empowering you.

Benefit: As long as you are able to cast any spell with the [curse] descriptor, enemies who successfully hit you take a cumulative -1 to their to-hit, damage, and one save of your choice, and you gain a cumulative +1 bonus to CL checks and may cast any one [curse] spell against the attacker without losing a spell slot. This last effect may only take place once every 24 hours per enemy.

Zaydos
2016-02-05, 12:41 AM
Unrelenting Resilience [Reserve] (IZ42)

You let your magic supplement your resolve and your body's resilience, fueling and protecting yourself with a false life drawn from sorcery.

Prerequisites: Ability to cast a 2nd level or higher necromancy spell.

Benefit: As a standard action you may charge yourself with necromantic energy supplementing your life force with it and gaining temp hp equal to twice the level of your highest level available necromancy spell. This temporary hp lasts 10 minutes.

As an additional benefit you gain a +1 competence bonus to caster level for necromancy spells.

khadgar567
2016-02-05, 05:25 AM
warlock or maid( preferd option) but not rage based feat
let get the show started

Extra Anchovies
2016-02-05, 10:46 AM
Nice. Good all gif and doll action. :smallcool:

Yeah! I'm glad you appreciate it; finding a fitting "g" adjective for the name was tough :smalltongue:
Make an acronym from the feat's name in case you haven't gotten it yet.

Anchovy Avalanche [Reserve]

You're pretty stubborn about your choice of pizza toppings. Make your friends pitch in for ingredients they never wanted!
Prerequisite: Ability to cast 3rd level conjuration spells.

Effect: As long as you have a third level or higher conjuration spell available to cast, you may summon a bunch of anchovies to ruin someone's day. As a standard action, a 10 foot square within 10 feet per highest level of conjuration spell you have available to cast is filled with anchovies, dealing 1d4 bludgeoning damage per level of that spell. A successful reflex save negates the damage. That square is difficult terrain for number of rounds equal to one plus half of the level of the spell divided by two.

In addition, any Conjuration spells cast by you that target one or more objects are cast at +1 caster level.

Ooh, nice! Difficult-terrain creation is often overlooked for good battlefield control, because it blocks charging and 5-foot steps.

As an aside, I like how half the stuff based on me is about undead or negative energy, and the other half is about fish :smallbiggrin:

LoyalPaladin
2016-02-05, 10:51 AM
Is it cheating if I make one for Virus?

Denting Blows [Reserve]

Punch first, ask questions while punching!

Prerequisite: Ability to cast Greater Mighty Wallop

Effect: As long as you have a use of Greater Mighty Wallop left, you can make an extra attack. Activating this ability is a move action. The next unarmed strike you make is especially powerful. When you attack the enemy, roll two attacks. The first attack is made normally and the second attack is made at a bonus equal to your caster level + primary casting stat. This attack is treated as an unarmed strike that is under the effects of a greater mighty wallop cast by a 20th level wizard. As a secondary benefit, you gain 1d4 extra force damage when you make an unarmed strike.

Snowbluff
2016-02-05, 10:58 AM
You're really stretching the definition of Reserve and the power level.

Segev
2016-02-05, 11:01 AM
Jerk to Life [Reserve] (Segev)

You cause unlife to run through a corpse animating it to fight for you momentarily.

Prerequisites: Ability to cast Animate Dead, Create Undead, or Create Greater Undead

Benefit: As a standard action you can instill a corpse within (5 ft x spell level of the highest level spell you have available which can animate corpses as undead) of you with unlife. You may raise it as a skeleton or zombie assuming it meets the prerequisites for either (once raised as a skeleton the flesh sloughs off and it cannot be raised as a zombie), though to raise it as a zombie it must have no more hit dice than your character level or 10 (whichever is lower) and a skeleton may not have more hit dice than your character level or 20 (whichever is lower). It remains animate for 1 round per spell level of the highest level spell you have available which can animate corpses as undead after which point it deanimates and cannot be re-animated with this ability for 10 minutes. If a creature de-animates because this effect wears off it can be reanimate again as undead at a later date, but any damage sustained while it was animate remains, and if it is destroyed it cannot be reanimated once more.

As a secondary benefit you gain a +2 competence bonus to your caster level for spells that animate the dead, this includes for the purposes of the number of undead you can control that you create with Animate Dead.

Yes! I love it! Very useful. Now to figure out how to get a 2nd-level animation spell with Precocious Apprentice so I can take this at first level.....

LoyalPaladin
2016-02-05, 11:02 AM
You're really stretching the definition of Reserve and the power level.
Heh. She won't know... and what she doesn't know, won't hurt her! Hahahaha. Also, it is a move action.

Segev
2016-02-05, 11:12 AM
Put Words In Their Mouths (Marlowe)
You can create a synesthetic illusion that repurposes people's images as mouthpieces for your narratives.
Prerequisite: Must be able to cast an illusion (figment) spell of 1st level or higher.
Benefit: As long as you have available to cast an illusion spell of 1st level or higher which creates a figment, you can cause words to literally appear in thin air as if they were coming out of the mouths of people present. The words last for a number of rounds equal to the highest-level figment spell you have available. Anybody who reads them must make a Will save against the DC of a spell of the highest level figment you have available, or they believe that they heard the person say them and the words seem to vanish from their sight.

You have no control over the order in which people read them, so it helps to arrange "conversations" in a fashion that encourages reading them in order so that they seem to make sense.

khadgar567
2016-02-05, 11:15 AM
Heh. She won't know... and what she doesn't know, won't hurt her! Hahahaha. Also, it is a move action.

pardon me you holy dunce but there is a lot of way to get second action in same turn hell currently time sphere might even get initiate time control

Red Fel
2016-02-05, 11:15 AM
You're really stretching the definition of Reserve and the power level.

Which means... Which means...

http://i1101.photobucket.com/albums/g422/rachiedoom/Tumblr%20GIFs/tumblr_mcfru6eoYh1qjdarpo1_500.gif

Power levels are b-

Jormengand
2016-02-05, 11:32 AM
Oh, thread! Hey there thread!

I may make things... eventually...

Viral Ink
Prerequisites: Must be able to cast a 3rd-level or higher spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name.
Benefit: So long as you have a 3rd-level or higher spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name available to cast, you can cast contagion once per day as a spell-like ability. The spell level is treated as that of the highest-level spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name that you have available to cast.

Zaydos
2016-02-05, 12:15 PM
Whispers of Powerlessness [Reserve] (Jormengand)

You utter a word of pure maleficence, a word of power to strip your foe of theirs.

Prerequisites: Ability to cast a 2nd level or higher Power Word spell.

Benefit: As a standard action you can utter a word of powerlessness against a target within 10 ft per level of your highest available power word spell. If they fail a Will save they suffer a -4 penalty to all ability scores (including compensate reduction of max and current hp; this cannot reduce an ability score to 0) until the end of your next turn. If you have a 6th level or higher power word available they suffer a -6 penalty instead. If you have an 8th level of higher power word available this increases to -8.

As a secondary benefit you treat creatures as having your CL less hp for the purposes of power word spells.

Jormengand
2016-02-05, 12:52 PM
DC on that save?

Zaydos
2016-02-05, 01:00 PM
DC on that save?

Same as standard for all reserve feats (10 + spell level of powering spell + casting mod). So same as a spell but not buffed by things that buff spell save DCs.

IZ42
2016-02-05, 01:48 PM
DC on that save?

Jorm you missed my contribution for you.

VirusInk
2016-02-05, 03:20 PM
Is it cheating if I make one for Virus?

Denting Blows [Reserve]

Punch first, ask questions while punching!

Prerequisite: Ability to cast Greater Mighty Wallop

Effect: As long as you have a use of Greater Mighty Wallop left, you can make an extra attack. Activating this ability is a move action. The next unarmed strike you make is especially powerful. When you attack the enemy, roll two attacks. The first attack is made normally and the second attack is made at a bonus equal to your caster level + primary casting stat. This attack is treated as an unarmed strike that is under the effects of a greater mighty wallop cast by a 20th level wizard. As a secondary benefit, you gain 1d4 extra force damage when you make an unarmed strike.
http://media.tumblr.com/e1f3449f0b878fdcad57287027c06ce7/tumblr_inline_napynj071J1qgsd5l.gif


Oh, thread! Hey there thread!

I may make things... eventually...

Viral Ink
Prerequisites: Must be able to cast a 3rd-level or higher spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name.
Benefit: So long as you have a 3rd-level or higher spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name available to cast, you can cast contagion once per day as a spell-like ability. The spell level is treated as that of the highest-level spell with "Rune", "Symbol", "Sigil" or "Glyph" in its name that you have available to cast.
This pleases me. I love the poison/contagion/virus related things.
Thank you~!

Zaydos
2016-02-05, 03:28 PM
Jorm you missed my contribution for you.

And you and Loyal both missed mine :smalltongue:

Why don't the sempai notice me?

Jormengand
2016-02-05, 03:30 PM
Same as standard for all reserve feats (10 + spell level of powering spell + casting mod). So same as a spell but not buffed by things that buff spell save DCs.

Ah. I'm just thinking, that's a really powerful ability to have.


Jorm you missed my contribution for you.

Oh, so I did. Is very nice. : 3

LoyalPaladin
2016-02-05, 03:36 PM
And you and Loyal both missed mine :smalltongue:

Why don't the sempai notice me?
Impossible! I am an exemplar of vigila-


LoyalPaladin Protector [Reserve]
Oh look. I missed it! That's pretty awesome! Thank you!

Red Fel
2016-02-05, 03:38 PM
Why don't the sempai notice me?

http://i0.kym-cdn.com/photos/images/original/000/598/855/c3d.jpg

IZ42
2016-02-05, 03:45 PM
And you and Loyal both missed mine :smalltongue:

Why don't the sempai notice me?

Oops, totally forgot to thank you for that! It's super cool, Thank You

Zaydos
2016-02-05, 03:48 PM
Ah. I'm just thinking, that's a really powerful ability to have.

Yeah, reduced the duration to till the end of your next turn and removed the 9th level boost. It's still powerful (-8 to all stats = -4 to saves, +8 to melee damage against them, -4 to attack and damage*, -4 to pretty much all checks, and save DCs... it's save or suck a round but it won't take out an enemy on its own).


Impossible! I am an exemplar of vigila-

DON'T QUESTION ME, I AM A PALADIN.


Oh look. I missed it! That's pretty awesome! Thank you!

There is more to being a paladin than smiting evil, like feeding the hungry. Though that's being a dragon-paladin-baron.


http://i0.kym-cdn.com/photos/images/original/000/598/855/c3d.jpg

Thank you.


Oops, totally forgot to thank you for that! It's super cool, Thank You

Wasn't going to say anything but you mentioned it to Jorm and I felt like a sempai joke.

Snowbluff
2016-02-05, 03:48 PM
LP you made one for your sister, but not me.

Khadgar will get a food based one because that's the closest to maid based I can figure out.

Which means... Which means...

http://i1101.photobucket.com/albums/g422/rachiedoom/Tumblr%20GIFs/tumblr_mcfru6eoYh1qjdarpo1_500.gif

Power levels are b-

Nah, it's like at a 3. Most are like a 2. :smallwink:

LoyalPaladin
2016-02-05, 03:56 PM
LP you made one for your sister, but not me.
You always do this. Sis is up for MechWarrior tonight.

Zaydos
2016-02-05, 04:00 PM
Draw in Poison [Reserve] (VirusInk)

You are able to paint with all the colors of the abyssal depths, and rain forest, all the vibrant, toxic colors.

Prerequisites: Ability to cast a 4th level or higher Conjuration (Creation) spell.

Benefit: As a standard action you can use a paintbrush to create a dose of contact or injury poison which cost no more than 250 GP per spell level of the highest level Conjuration (Creation) spell you have available to cast. It forms upon your paintbrush which you can then use to apply it. This poison lasts for 1 minute per spell level of the highest level Conjuration (Creation) spell you have available to cast. If you use this ability to create another dose of poison this poison immediately fades, and any pending secondary damage is negated.

As a secondary benefit you gain a +1 competence bonus to caster level with Conjuration (Creation) spells.

illyahr
2016-02-05, 04:16 PM
Song of Hope (https://www.youtube.com/watch?v=Tg6EZlGrKaQ) (Illyahr)

By singing a few notes you stir memories of warmth and the optimism in the hearts of allies.

Prerequisites: Perform (any musical) 6 ranks, ability to cast a 1st level or higher [Language-Dependent] spell.

Benefit: You can play, or sing, a strain of a song stirring hope in allies. Any ally which can hear you and is within 10 ft per level of the highest level [Language-Dependent] spell you have available gains a morale bonus to saves versus fear equal to the level of the highest level [Language-Dependent] spell you have available for a number of rounds equal to the highest level [Language-Dependent] spell you have available. If you have the ability to perform Bardic Music you may expend one performance to allow any affected ally that is under the influence of a fear effect to make a new save against that effect (with this bonus).

As a secondary benefit you gain a +1 competence bonus to caster level for [Language-Dependent] spells.


Sonic Inspiration [Reserve]

Jolly and humorous, people can't get enough of your good will!
Prerequisite: Ability to cast Sonic spells of 4th level, Charisma 16

Effect: As long as you have a sonic spell of 4th level available to cast, you may grant an ally within 30 feet temporary HP equal to that spells level for a number of rounds equal to your Charisma modifier as an immediate or swift action. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Sonic spells.

Special: For the purpose of this feat and it's prerequisites, Bard spells count as twice their level.


Hey thanks guys! Those look like a blast!

khadgar567
2016-02-05, 04:35 PM
http://i0.kym-cdn.com/photos/images/original/000/598/855/c3d.jpg
Look our resident evil overlord finaly decide to share yandere epidemics results(segev you lucky sob now you have lot of undead to zerg rush some one)

Marlowe
2016-02-05, 08:29 PM
Put Words In Their Mouths (Marlowe)
You can create a synesthetic illusion that repurposes people's images as mouthpieces for your narratives.
Prerequisite: Must be able to cast an illusion (figment) spell of 1st level or higher.
Benefit: As long as you have available to cast an illusion spell of 1st level or higher which creates a figment, you can cause words to literally appear in thin air as if they were coming out of the mouths of people present. The words last for a number of rounds equal to the highest-level figment spell you have available. Anybody who reads them must make a Will save against the DC of a spell of the highest level figment you have available, or they believe that they heard the person say them and the words seem to vanish from their sight.

You have no control over the order in which people read them, so it helps to arrange "conversations" in a fashion that encourages reading them in order so that they seem to make sense.

Excellent work. You have earned your Sailor Fuku.
http://i.imgur.com/qT5WAS3.png
These things are addictive.

Draconium
2016-02-05, 08:40 PM
Marlowe, you're enjoying transforming each of us into a Sailor Fuku, aren't you? I'm morbidly curious about what I'd look like...

Marlowe
2016-02-05, 08:53 PM
I can see they don't call you "Clever Jim" for nothing.

http://i.imgur.com/SpS9fim.png
It's unthinkable that we should save the world from the powers of darkness whilst improperly colour-coordinated. Those Dark Generals are such fabulous little britches and would mock us mercilessly.

Anyway, since you're here:
http://i.imgur.com/Fvk3P8l.png

illyahr
2016-02-05, 08:59 PM
One Hell of a Butler (khadgar567)
You serve your master, for what maid or butler worth their salt wouldn't?

Prerequisites: Must be able to cast an Evocation [force] spell of at least 2nd level

Benefit: While you have an Evocation [force] spell of at least 2nd level prepared, you can launch an Eldritch Blast (as the Warlock ability) of Xd6 where X is half the level of your highest level Evocation [force] spell you have available to cast rounded down. You also gain a morale bonus to Jump and Tumble equal to the level of the highest level Evocation [force] spell you can cast.

If you are a Warlock, you may add the damage from this feat to your Eldritch Blast damage from your Warlock levels.

https://em.wattpad.com/5c5c5e15bb19d0232d0e4dbfd1225d90b916a9e9/687474703a2f2f32342e6d656469612e74756d626c722e636f 6d2f74756d626c725f6d396274793764385a69317263347a6d 736f315f3530302e676966?s=fit&h=360&w=360&q=80
Couldn't resist the shout-out. :smallbiggrin:

Illven
2016-02-05, 11:18 PM
I give permission!

Words of power. (illyahr)

Prerequisites One Power word spell of 3rd level or higher. Or one Language dependent spell of 3rd level or higher.

Benefit. As long as you have a spell prepared that meets the requirements. You may as a full round action, choose a target within 30 feet of you, that you share a language with, and give them a one word action that they must follow to the best of their ability. The target may make a will save DC 10+Highest level spell that meets the qualifications+your casting bonus to resist the effect.

In addition to cast all language dependent spells at 1 CL higher.

Zaydos
2016-02-05, 11:25 PM
Elephantine Growth [Reserve] (Seto)
You are able to swell to titanic sizes, growing large to smite your enemies.
Prerequisites: Ability to cast 3rd level or higher transmutation spells.
Benefit: As long as you have a 3rd level or higher transmutation spell available to cast you may cause yourself to grow 1 size category, to a maximum of huge, until the start of your next turn as a swift action. If you have a 6th level or higher transmutation spell available you grow 2 size categories, to a maximum of huge, instead and if you have a 9th level transmutation available you grow 3 size categories, to a maximum of huge. Your reach increases if appropriate, and you gain +2 to Str, -2 Dex, and +2 natural armor for each size category you actually grew as your flesh becomes grey and leathery like an elephants. Once you have used this ability you must wait 1d4 rounds before using it again.

As a secondary benefit of this feat you gain a +1 competence bonus to caster level with transmutation spells.

illyahr
2016-02-05, 11:57 PM
I give permission!

Words of power. (illyahr)

Prerequisites One Power word spell of 3rd level or higher. Or one Language dependent spell of 3rd level or higher.

Benefit. As long as you have a spell prepared that meets the requirements. You may as a full round action, choose a target within 30 feet of you, that you share a language with, and give them a one word action that they must follow to the best of their ability. The target may make a will save DC 11+your Charisma bonus to resist the effect.

In addition to cast all language dependent spells at 1 CL higher.

Normally the save DC for these is 10 + highest level spell that meets qualifications (in this case, a Power Word or language dependent spell) + your casting stat. I'm loving the concept of this, though. It's like a high-powered at-will command spell. :smallbiggrin:

Zaydos
2016-02-06, 12:04 AM
Create Honey Cake [Reserve] (Atemu1234)
Little known fact:1the only thing demon lords like to eat more than souls is cake. You can therefore create cake.
Prerequisites: Ability to cast a 3rd level or higher Necromancy spell, and a 3rd level or higher Illusion spell.
Benefit: As long as you have a 3rd level or higher Necromancy spell available and a 3rd level or higher Illusion spell you can create a slice of factually1actual, delicious honey cake. This cake seems to satisfy a creature's hunger as if an actual meal, but provides no useful sustenance, if you try and survive on factually1actual honey cakes you will die. However they do provide a short lived rush of energy when eaten (as a standard action, they are small cakes) which grants 3 temporary hit points per spell level of your highest available Necromancy or Illusion spell you have available. These temporary hit points last 1 hour.
1: All facts listed are lies.
As a secondary benefit of this feat you can subsist on a diet of pure dessert. But not honey cakes the cakes are lies.

Segev
2016-02-06, 01:33 AM
Look our resident evil overlord finaly decide to share yandere epidemics results(segev you lucky sob now you have lot of undead to zerg rush some one)I also offer my services to control the infestation and rent it out for more civilized labors.


Excellent work. You have earned your Sailor Fuku.
http://i.imgur.com/qT5WAS3.png
These things are addictive.

...what DID you lace my youth potion with? o_O

khadgar567
2016-02-06, 01:42 AM
...what DID you lace my youth potion with? o_O
Noting mate just some amp?

Zaydos
2016-02-06, 02:01 AM
...what DID you lace my youth potion with? o_O

I WOULD SWEAR ETERNAL VENGEANCE UPON WHOEVER HAD BEEN RAVISHING MY HERB GARDEN EXCEPT I AM LAWFUL GOOD RIGHT NOW. SO WHY DON'T WE JUST FIGHT INJUSTICE TOGETHER INSTEAD? And to avoid it decapitalizing everything.

Segev
2016-02-06, 02:22 AM
There is something amusingly wrong about the idea of a necromancer magical girl. I may have to try playing this sometime.

Marlowe
2016-02-06, 02:24 AM
...is it worth pointing out that Sailor Pluto's main attack is called "Dead Scream?"

EDIT: ...or that Saturn is explicitly the Sailor of Death and is a little on the Goth side.
http://www.geocities.ws/jggimenez/gallery/saturn39.jpg
As for why Pluto is the guardian of time and Saturn the sailor of death and not the other way around, the answer seems to be "Naoko Takuechi was overworked and probably strung out on amphetamines. She got mixed up."

Zaydos
2016-02-06, 02:28 AM
There is something amusingly wrong about the idea of a necromancer magical girl. I may have to try playing this sometime.

As an aside I contemplated making an undead princess archetype or undead themed version of the evil queen PrC for you in my little vanity thread. Unfortunately princess is a class that'd be work to divorce from its 'you must be good aligned' and I don't feel like making a bunch of good aligned dead raising powers...

I don't...

Ok I'm almost tempted just for the fun of it, but not on princess particularly, though... fluff them as souls returning from heaven to reanimate (their?) bodies... maybe deathless instead of undead but deathless and good aligned undead are both cans of fluff worms that I don't enjoy poking at.

NeoPhoenix0
2016-02-06, 03:48 AM
Marlowe, for some reason I kinda want to use the sailor doll you made for me as an avatar. That might be the really bad head cold talking, but I tend to listen to strange suggestions from random voices in my subconscious. So would you mind if i fiddled around with the size a bit and used it for a while?


There is something amusingly wrong about the idea of a necromancer magical girl. I may have to try playing this sometime.

well, maybe for an ordinary magical girl series. Sailor moon is a little bit darker though it would probably be a bit strange for an ordinary senshi (there are some really unusual ones in the show), then there is the extreme magical girl series known as Puella Magi Madoka Magica that doesn't care about being nice and friendly at all, and it would not be out of place at all in that one (especially given *plot spoiler*) though I do not believe there is such a power in it already.

Marlowe
2016-02-06, 04:27 AM
Marlowe, for some reason I kinda want to use the sailor doll you made for me as an avatar. That might be the really bad head cold talking, but I tend to listen to strange suggestions from random voices in my subconscious. So would you mind if i fiddled around with the size a bit and used it for a while? Of course I don't mind. You should be able to find the site I used to make it if you want to mess around a little.




well, maybe for an ordinary magical girl series. Sailor moon is a little bit darker though it would probably be a bit strange for an ordinary senshi (there are some really unusual ones in the show), then there is the extreme magical girl series known as Puella Magi Madoka Magica that doesn't care about being nice and friendly at all, and it would not be out of place at all in that one (especially given *plot spoiler*) though I do not believe there is such a power in it already. Magic Girl shows are about a protagonist (or group of them) on the threshold of adulthood facing more-or-less deadly enemies that are very often symbolic of the perils of modern urban life, the fears of adolescence, or something else very concrete. They are about the dangers of the transition into adulthood.

The exact western equivalent is the teen slasher movie.

With that in mind, it's not surprising that MG shows can get pretty dark. What's surprizing is that so many of them are as light as they are.

NeoPhoenix0
2016-02-06, 04:55 AM
The exact western equivalent is the teen slasher movie.

I can't really argue with that at all. I mean I could If I were to analyze it in extreme depth but that is getting pedantic. The main difference is in most slasher films most protagonists die and the they don't in most magical girl shows.

I want another madoka magica.

Marlowe
2016-02-06, 05:15 AM
Obviously, we need to write the adventures of FINAL GIRL, the story of an ordinary high-school student trapped in an unaging and indestructable body who finds herself tasked with the unending and thankless task of wandering around dealing with serial killers and slashers, with the help of her enigmatic and equally unaging cute animal sidekick (who, for added creep factor, will know where the next target is but who won't be able to directly communicate and who doesn't even appear to be especially intelligent most of the time, thus forcing our heroine to follow him around and HOPE that his meanderings are significant). Sort of a cross between Sailor Moon, MAdoka, Dexter, Friday the 13th, and the Terminator TV series.

Seto
2016-02-06, 05:15 AM
Elephantine Growth [Reserve] (Seto)
You are able to swell to titanic sizes, growing large to smite your enemies.

That's swell !
Huh, you know, I have a Transmuter NPC planned for my players to meet later... Might give her that. It'd be a surprise if they try to melee her. Especially since it's swift. Does it provoke ?
Plus, the +1 to CL with transmutation spells is yummy.

Marlowe
2016-02-06, 06:38 AM
http://i.imgur.com/Sf25KUt.png
http://i.imgur.com/jqolBob.png
http://i.imgur.com/CbVVmMv.png
http://i.imgur.com/lvYn8x7.png
http://i.imgur.com/lZnFuhK.png
http://i.imgur.com/isbHyD2.png
http://i.imgur.com/y3O5PWh.png
http://i.imgur.com/8QOEa6b.png
http://i.imgur.com/BBweOBL.png
http://i.imgur.com/cCF8lZh.png
http://i.imgur.com/SYpNCmA.png
http://i.imgur.com/rxDquX6.png

NeoPhoenix0
2016-02-06, 07:21 AM
well, I learned several lessons today.
1. I relearned the importance of proper file name etiquette yet again. never use spaces it will ruin everything eventually no matter how clever you and the systems you use are.
2. despite the pixel size being no longer mentioned for avatars it is still important since this site does not use image resizing tools.
3. A reason people use OotS style avatars is image quality. Sailor moon art-style does not help.

but mostly that first one, geez, i should know this by now.

Albions_Angel
2016-02-06, 09:16 AM
http://i.imgur.com/Sf25KUt.png
http://i.imgur.com/jqolBob.png
http://i.imgur.com/CbVVmMv.png
http://i.imgur.com/lvYn8x7.png
http://i.imgur.com/lZnFuhK.png
http://i.imgur.com/isbHyD2.png
http://i.imgur.com/y3O5PWh.png
http://i.imgur.com/8QOEa6b.png
http://i.imgur.com/BBweOBL.png
http://i.imgur.com/cCF8lZh.png
http://i.imgur.com/SYpNCmA.png
http://i.imgur.com/rxDquX6.png

What, by all that is divine, are you on...

That is literally the weirdest thing I have ever seen, and i read a lot of manga and watch a lot of anime.

Zaydos
2016-02-06, 11:09 AM
That's swell !
Huh, you know, I have a Transmuter NPC planned for my players to meet later... Might give her that. It'd be a surprise if they try to melee her. Especially since it's swift. Does it provoke ?
Plus, the +1 to CL with transmutation spells is yummy.

It's an Su ability so nope.

Zaydos
2016-02-06, 11:29 AM
Spine of the Spire [Reserve] (Seto)
The power of the Elephant of Balance is within you making magic more difficult to cast nearby.
Prerequisites: Must be Neutral in at least one axis of your alignment, must be able to cast 3rd level or higher Abjuration spells.
Benefit: As a standard action you can anchor the multiverse around you. This creates a 20 ft emanation, centered on yourself, in which spellcasting is difficult. Spells and spell-like abilities which are lower level than the highest level Abjuration spell you have available to cast suffer a 20% chance of failure if cast while within the area, targeting creatures/objects within the area, creating effects within the area, or having the point of origin for their area within the area (you can, however freely cast lines and cones from outside in). In addition such spells suffer a penalty to their caster level equal to the highest level Abjuration spell you have available to cast. It is a standard action to deactivate this aura and it affects spells you cast as well. If you fall unconscious the aura automatically deactivates.

As a secondary benefit you gain a +1 competence bonus to CL with Abjuration spells.

Draconium
2016-02-06, 11:40 AM
Anyway, since you're here:
http://i.imgur.com/Fvk3P8l.png

Oh dear Tiamat. I don't even really know how I'm supposed to respond to this. On the one hand, I sort of want to thank you for making this... On the other hand, I sort of want to set this on fire and Mindrape myself into forgetting it even existed - I honestly could have gone my entire life without seeing myself as a Sailor Fuku.
*mostly joking*
I think I'll thank you for now and hope this doesn't come back to bite me later.

Blackhawk748
2016-02-06, 11:43 AM
Man, Zaydos is on a freakin roll here. Well i better actually do something.

Dragon's Breath (Draconium or Zaydos, i cant choose between our two favorite Dragons :smallwink:)

Unleash the fury of your Draconic heritage!
Prerequisite: Dragonblooded type, the ability to cast spells with the [fire], [cold], [electricty], or [acid] descriptor of 2nd level or higher.
Effect: When you take this feat choose one of [fire], [cold], [electricty], or [acid], this is the energy type that you breath weapon will deal. If you have Draconic heritage of a specific dragon type, your type must match that, otehrwise you may choose.
As a standard action you may create a 15 foot cone shaped burst that deals 1d4 damage, +1d4 damage per level of the highest level [fire], [cold], [electricty], or [acid] spell you posess, to all in the area with a DC 10+ highest level [fire], [cold], [electricty], or [acid] + Casting stat mod Reflex for half. The Cone gains +5ft per 2 spell levels beyond 2nd.


Special: You gain a +1 CL on spells with one of the [fire], [cold], [electricty], or [acid] descriptors, this must match the energy type of your Draconic Breath.

On an unrelated note, i have succeeded on my Craft: Biscuits check :smallbiggrin:

Zaydos
2016-02-06, 11:48 AM
Empower Fuku [Reserve] (Marlowe)
In the name of the moon go forth!
Prerequisites: Ability to cast Divine Power.
Benefit: As long as you have a 1st level or higher Evocation spell available to cast you may (as a standard action) empower a creature that is currently wearing a sailor fuku, or similar dress-like skirted garment within 60 ft. They gain the ability to use your BAB in place of their own if it is better for 1 round per level of the highest level Evocation spell you have available to cast. In addition the target gains a bonus to weapon or eldritch blast damage equal to the highest level evocation spell you have available to cast, this bonus lasts only 1 round.

As a secondary benefit you gain a +1 competence bonus to your caster level with Evocation spells which lack one of the five energy subtypes (acid, cold, electricity, fire, and sonic) and the force subtype.

Draconium
2016-02-06, 12:07 PM
Call the Legion (Illven)

A commander is nothing without their troops.
Prerequisites: Ability to cast (Summoning) spells of 2nd-level

Effect: As long as you have a (Summoning) spell of 2nd-level or higher available to cast, you may take a 1-round action to summon a soldier to assist you in battle. This soldier must not have an ECL above your own ECL-2, and they must be of the same type of creature as you. In addition, they must choose their levels from the NPC class list (except for Adept). Should they have more than ten HD, they may also take a single level into one of the following classes: Fighter, Monk, Ranger, Rogue. If they have at least 15 HD, they may take two levels from any one of those classes. Other than that, this soldier's build is up to you. You may also choose to summon 2 soldiers of your ECL-4 each, or 3 at your ECL-6 each, or so on (for each additional soldier you summon, their ECL will go down by 2). These soldiers appear at the beginning of your next turn, going directly after you in the initiative count, and you can command them verbally as long as you share a common language. They carry standard non-magical equipment, and all their possessions vanish when the effect ends. These soldiers stay for a number of rounds equal to twice the highest level of (Summoning) spell you had available to cast when you activated this ability. You may also dismiss them at any time as a move action.

You also gain a +1 competence bonus on your caster level when casting (Summoning) spells.

Segev
2016-02-06, 12:32 PM
Empower Fuku [Reserve] (Marlowe)
In the name of the moon go forth!
Prerequisites: Ability to cast Divine Power.
Benefit: As long as you have a 1st level or higher Evocation spell available to cast you may (as a standard action) empower a creature that is currently wearing a sailor fuku, or similar dress-like skirted garment within 60 ft. They gain the ability to use your BAB in place of their own if it is better for 1 round per level of the highest level Evocation spell you have available to cast. In addition the target gains a bonus to weapon or eldritch blast damage equal to the highest level evocation spell you have available to cast, this bonus lasts only 1 round.

As a secondary benefit you gain a +1 competence bonus to your caster level with Evocation spells which lack one of the five energy subtypes (acid, cold, electricity, fire, and sonic) and the force subtype.

So this is what Tuxedo Mask uses to get the girls to actually HIT the monster with their one-hit-kill attacks?

khadgar567
2016-02-06, 12:54 PM
since we unofficially start gitp regulars as magical girls might well as put this link (http://www.giantitp.com/forums/showthread.php?448014-Majokko-(Base-Class-PEACH)&highlight=majokko)to good use all work goes to solaris

Zaydos
2016-02-06, 01:10 PM
Man, Zaydos is on a freakin roll here. Well i better actually do something.

Dragon's Breath (Draconium or Zaydos, i cant choose between our two favorite Dragons :smallwink:)

I approve.


Call the Legion (Illven)

A commander is nothing without their troops.
Prerequisites: Ability to cast (Summoning) spells of 2nd-level

Effect: As long as you have a (Summoning) spell of 2nd-level or higher available to cast, you may take a 1-round action to summon a soldier to assist you in battle. This soldier must not have an ECL above your own ECL-2, and they must be of the same type of creature as you, but other than that, this soldier's build is up to you. You may also choose to summon 2 soldiers of your ECL-4 each, or 3 at your ECL-6 each, or so on (for each additional soldier you summon, their ECL will go down by 2). These soldiers appear at the beginning of your next turn, going directly after you in the initiative count, and you can command them verbally as long as you share a common language. These soldiers stay for a number of rounds equal to twice the highest level of (Summoning) spell you had available to cast when you activated this ability. You may also dismiss them at any time as a move action.

You also gain a +1 competence bonus on your caster level when casting (Summoning) spells.

Normally I try to refrain from commenting on balance unless specifically asked, but please tell me you realize just how insane this is. I mean at-will summon (at 20th level) 18th level wizard/cleric/druid is pretty crazy, even at 3rd level it means you have any 1st level spell when needed out of combat, or by spending a full round to cast it. Even if you must make the individual soldiers once and stick to them it's Leadership++ with the ability to change out your cohort for 2 lower level ones, or 3 or so forth.


So this is what Tuxedo Mask uses to get the girls to actually HIT the monster with their one-hit-kill attacks?

I don't know, confession the only magical girl shows I've ever watched were Card Captor Sakura back when it came on Saturday mornings and PMMM. I've seen 3(?) episodes of Sailor Moon and 1 of Nanoha.


since we unofficially start gitp regulars as magical girls might well as put this link (http://www.giantitp.com/forums/showthread.php?448014-Majokko-(Base-Class-PEACH)&highlight=majokko)to good use all work goes to solaris

If we're linking Magical Girl homebrew I feel we must link Tome of Radiance (www.giantitp.com/forums/showthread.php?258654-Tome-of-Radiance-Mastering-the-Power-of-Love-and-Justice) (somewhere there's a pdf), ol' Beelzebub1111's tarot themed Magical Girl (www.giantitp.com/forums/showthread.php?357356-The-Magical-Girl-Class-Contest-3rd-place-Updated-New-Feats-Peach) (haven't seen 'em around for a bit), and my own Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) at least when you include the Henshin no Hime (http://www.giantitp.com/forums/showsinglepost.php?p=20362942&postcount=17) ACF which trades songs for the ability to transform into a variety of costumes (though really more Kamen Rider than Magical Girl and it just doesn't quite become cohesive). There's a few Madoka based Magical Girl classes somewhere on the boards but the one I can remember was bad (full caster with class features and casting that was actually improved which made no sense for the theme) and I'm not hunting it down.

Edit: Majokko is quite possibly the best of those, but darn it completionism demands the rest.

Draconium
2016-02-06, 01:13 PM
Normally I try to refrain from commenting on balance unless specifically asked, but please tell me you realize just how insane this is. I mean at-will summon (at 20th level) 18th level wizard/cleric/druid is pretty crazy, even at 3rd level it means you have any 1st level spell when needed out of combat, or by spending a full round to cast it. Even if you must make the individual soldiers once and stick to them it's Leadership++ with the ability to change out your cohort for 2 lower level ones, or 3 or so forth.

Actually, I was just about to edit it - I'm gonna restrict it to NPC class levels, maybe with a maximum of two PC levels from a limited list as well. Being able to summon other spellcasters is seriously OP.

Zaydos
2016-02-06, 01:18 PM
Actually, I was just about to edit it - I'm gonna restrict it to NPC class levels, maybe with a maximum of two PC levels from a limited list as well. Being able to summon other spellcasters is seriously OP.

Personally for 'summon temp soldier' effects I default to Astral Construct to be honest. I mean some of the abilities don't fit humanoid soldier, but it's so much easier than building a character from the ground up.

Draconium
2016-02-06, 01:23 PM
Personally for 'summon temp soldier' effects I default to Astral Construct to be honest. I mean some of the abilities don't fit humanoid soldier, but it's so much easier than building a character from the ground up.

You're right, but I really wanted to play off the whole "army general" thing, and I felt like this kept the flavor the best. At any rate, I've restricted spellcasting completely, so it's pretty much a less powerful Summon Monster now - useful in certain situations, but most of the time, the spell itself will be better.

Also, Blackhawk, I like the feat as well. :smallbiggrin:

Blackhawk748
2016-02-06, 01:40 PM
I approve.


Also, Blackhawk, I like the feat as well. :smallbiggrin:

https://jltomlinson.files.wordpress.com/2014/11/200-2.gif?w=640

Nailed it.

Extra Anchovies
2016-02-06, 02:08 PM
Extradimensional Wardrobe [Reserve] (Marlowe)

Where do you keep all those clothes?

Prerequisites: Ability to cast spells of 2nd level or higher

Benefit: You have created a small pocket dimension somewhere in the Astral Plane, and can store a number of outfits in the plane equal to the highest level of spells you can cast. Each outfit must be a different set of clothes, none of which function as armor or magic items. When storing an outfit in the pocket dimension, one item small enough to be used with one hand (such as a wand or a light weapon sized appropriately for you) can be stored along with the outfit.

As long as you have a Conjuration [Creation] spell available to cast with a level equal to or greater than the number of outfits in the extradimensional wardrobe, you may exchange your current clothing with one of the outfits in the wardrobe (https://45.media.tumblr.com/2e4d1b76e41cd95b3d022c1986a91c93/tumblr_n2pbbdtKjx1s6wllco1_400.gif). Changing outfits is a full-round action that does not provoke attacks of opportunity, and one hand must be free or holding an item that is to be stored along with the old outfit; you also must be able to freely move within your space to perform the change, and thus it cannot be performed while immobilized or helpless. The exchange produces both light and noise; you cannot use Hide/Move Silently/Stealth while performing the exchange. As part of the change, the object previously in hand is replaced by the object stored along with the new outfit. Objects that are not part of the outfit (such as armor or magical items) remain mostly in place, moving slightly to accommodate the new clothing's shape and bulk. If the wardrobe contains fewer outfits than the maximum number it can hold, an outfit can be placed into the wardrobe as a move action that leaves the character wearing only items that are not part of the stored wardrobe, and a character wearing only items ineligible for placement into the wardrobe can withdraw an outfit from the wardrobe as a standard action.

Effects that block teleportation or planar travel also prevent a character with this feat from using it to change outfits.

You also gain a +1 competence bonus to your caster level when casting [Creation] spells.

Zaydos
2016-02-06, 02:32 PM
I give permissions to be used at any given point in time for these threads.

Also, how about:

...as random loot tables?
...as critical hit cards?
...as plot twist cards?
...as style feats?
...as psionic powers?
...as skill tricks/skill unlocks?
...as mythic path abilities?

Just a few thoughts~

Cartridge Scratch [Reserve] (caledscratcher)
You are able to invoke the great power of the 3D N enigmatic deity-like being from beyond reality.
Prerequisites: Ability to cast a non-damaging Evocation spell of level 4 or higher, patron deity the 3D N.
Benefits: As long as you have a non-damaging evocation spell of 4th level or higher available to cast, you can spend a swift action to grant yourself one of the following benefits:
Mario: Treat all jumps as running jumps, add 50% to your jump distance (either long or high) and may jump 50% further than your land speed in a single move action (jumped spaces count as 2/3rd of a space for movement, round fractions up).
Link: +1 competence bonus on all skill checks, +2 on Use Magic Device checks.
Samus: Gain the ability to fire energy from your hand. This functions as a ranged touch attack with a 120 ft range which deals 1d8 damage per 2 spell levels of your highest level non-damaging evocation available.
Pokemon: Gain electricity resistance of 2 times the level of your highest level non-damaging evocation available.

If you activate this feat a second time while a previous benefit is still in effect, the first benefit ends immediately.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting non-damaging evocation spells.

Snowbluff
2016-02-06, 02:42 PM
Man, Zaydos is on a freakin roll here. Well i better actually do something.

Dragon's Breath (Draconium or Zaydos, i cant choose between our two favorite Dragons :smallwink:)

Unleash the fury of your Draconic heritage!
Prerequisite: Dragonblooded type, the ability to cast spells with the [fire], [cold], [electricty], or [acid] descriptor of 2nd level or higher.
Effect: When you take this feat choose one of [fire], [cold], [electricty], or [acid], this is the energy type that you breath weapon will deal. If you have Draconic heritage of a specific dragon type, your type must match that, otehrwise you may choose.
As a standard action you may create a 15 foot cone shaped burst that deals 1d4 damage, +1d4 damage per level of the highest level [fire], [cold], [electricty], or [acid] spell you posess, to all in the area with a DC 10+ highest level [fire], [cold], [electricty], or [acid] + Casting stat mod Reflex for half. The Cone gains +5ft per 2 spell levels beyond 2nd.


Special: You gain a +1 CL on spells with one of the [fire], [cold], [electricty], or [acid] descriptors, this must match the energy type of your Draconic Breath.

On an unrelated note, i have succeeded on my Craft: Biscuits check :smallbiggrin:
There spines are payment enough
'c' <###
vertebrates will cost us much
That's an emote of a guy with fire breath.
only one truth
Speaking of, I'm going to have to pull the plug on the funding of Yandere and Kohai cures. This establishment cannot exist without it. Therefore, it would be contrary to the mission statement and the true purpose of the GitP regular threads.
http://i1295.photobucket.com/albums/b630/Snowbluff/b82f7098-f99b-4efd-a608-1786786b1f32_zps8wjpb0mu.png
Consume your daily flesh well.

Illven
2016-02-06, 03:05 PM
Call the Legion (Illven)

A commander is nothing without their troops.
Prerequisites: Ability to cast (Summoning) spells of 2nd-level

Effect: As long as you have a (Summoning) spell of 2nd-level or higher available to cast, you may take a 1-round action to summon a soldier to assist you in battle. This soldier must not have an ECL above your own ECL-2, and they must be of the same type of creature as you. In addition, they must choose their levels from the NPC class list (except for Adept). Should they have more than ten HD, they may also take a single level into one of the following classes: Fighter, Monk, Ranger, Rogue. If they have at least 15 HD, they may take two levels from any one of those classes. Other than that, this soldier's build is up to you. You may also choose to summon 2 soldiers of your ECL-4 each, or 3 at your ECL-6 each, or so on (for each additional soldier you summon, their ECL will go down by 2). These soldiers appear at the beginning of your next turn, going directly after you in the initiative count, and you can command them verbally as long as you share a common language. They carry standard non-magical equipment, and all their possessions vanish when the effect ends. These soldiers stay for a number of rounds equal to twice the highest level of (Summoning) spell you had available to cast when you activated this ability. You may also dismiss them at any time as a move action.

You also gain a +1 competence bonus on your caster level when casting (Summoning) spells.

YAY!!!!!

I'm assuming the anti-matter rifles of the X-com squads aren't allowed? :smalltongue:

Illven
2016-02-06, 05:14 PM
Debihuman reserve feat

Prerequisite A spell that changes your size. (Such as Enlarge or reduce person, or Righteous might.)

Benefit As a swift action, you may activate this feat to get one of the listed benefits.
Debi Elf. Gain a +2 bonus to dexterity, and +1 bonus on ranged attack rolls.
Debi dwarf. Gain a +2 bonus to Constitution, and a +1 bonus on saves versus spells.
Debi halfling. Gain a +2 bonus to dexterity, and a +1 bonus on attack rolls against creatures equal to your current size category or more.
Debi gnome. Gain a +2 bonus to Constitution, and a +1 bonus to the DC of your illusion spells.

This benefit lasts for a number of rounds equal to the highest level spell you have that changes your size, or until you activate it again and choose a new bonus.

Debihuman
2016-02-06, 05:47 PM
Debihuman reserve feat

Awesome! Thanks

VirusInk
2016-02-06, 06:51 PM
Draw in Poison [Reserve] (VirusInk)

You are able to paint with all the colors of the abyssal depths, and rain forest, all the vibrant, toxic colors.

Prerequisites: Ability to cast a 4th level or higher Conjuration (Creation) spell.

Benefit: As a standard action you can use a paintbrush to create a dose of contact or injury poison which cost no more than 250 GP per spell level of the highest level Conjuration (Creation) spell you have available to cast. It forms upon your paintbrush which you can then use to apply it. This poison lasts for 1 minute per spell level of the highest level Conjuration (Creation) spell you have available to cast. If you use this ability to create another dose of poison this poison immediately fades, and any pending secondary damage is negated.

As a secondary benefit you gain a +1 competence bonus to caster level with Conjuration (Creation) spells.

Oooo~ Thank you!

LoyalPaladin
2016-02-06, 08:20 PM
...what DID you lace my youth potion with? o_O
It's a 3/day ability you get when you take the "Magical Marlowe" prestige class. Powerful stuff.


...or that Saturn is explicitly the Sailor of Death and is a little on the Goth side.
Virus and I watched a ton of Sailor Moon when we were kids, but I can barely remember most of it. Not super important, I just saw "Saturn" and went "What... another thing I can't remember?!"


Extradimensional Wardrobe [Reserve] (Marlowe)
Pffft. This is gold. Way to knock it out of the park, EA.

Marlowe
2016-02-06, 09:24 PM
Virus and I watched a ton of Sailor Moon when we were kids, but I can barely remember most of it. Not super important, I just saw "Saturn" and went "What... another thing I can't remember?!"

Saturn only appears in seasons 3 and 5. And in 3, only for a couple of episodes at the climax. Season 3 didn't screen in a lot of countries and Season 5 was never dubbed into English. It wouldn't be hard to miss her.

In my country Sailor Moon was pulled from the air about 3/4 of the way through season 2, significantly right before a certain scene between Sailor Moon and Prince Diamand. Now we have lots of cheap Australian soaps and reality shows instead. We don't really pay much attention to TV anymore.

NeoPhoenix0
2016-02-06, 11:39 PM
Sailor maker 3 is too fuzy and I can't figure out how to layer skirts correctly in 2. I should probably just stop using the picture you made for me as a reference and just use the source image to make a new one in 2.

Zaydos
2016-02-06, 11:44 PM
Was gonna post this in another thread but then I realized it worked better as a reserve feat, and that would have been selfish.

Fright-o-Port [Reserve] (NeoPhoenix0)
Your first instinct when frightened is to teleport.
Prerequisites: Dimensional Jaunt, ability to cast 4th level spells.
Benefit: As long as you have a 4th level or higher Conjuration (Teleportation) spell prepared whenever you would suffer a fear effect from a non-allied source you may instead teleport 30 ft per level of the highest-level teleportation spell you have available to cast in a random direction (determined by 1d8 like a miss with a thrown splash weapon) as an immediate action. You never appear within a solid object or on ground which cannot sustain your weight, instead appearing at the next closest legal square. This replaces the usual fear effect you would receive, leaving you level headed and calm. You may not use this ability when an ally intentionally inflicts a fear effect on you.

As a secondary benefit of this feat you gain a +2 competence bonus to caster level of teleportation spells when you are shaken.

Starbuck_II
2016-02-07, 12:00 AM
...is it worth pointing out that Sailor Pluto's main attack is called "Dead Scream?"

EDIT: ...or that Saturn is explicitly the Sailor of Death and is a little on the Goth side.
http://www.geocities.ws/jggimenez/gallery/saturn39.jpg
As for why Pluto is the guardian of time and Saturn the sailor of death and not the other way around, the answer seems to be "Naoko Takuechi was overworked and probably strung out on amphetamines. She got mixed up."

Well, Pluto is the old lady. So she fits time. Plus, she was never a planet anyway :smalltongue:

Illven
2016-02-07, 12:04 AM
Can I be magical girled? :smalltongue:

Zaydos
2016-02-07, 12:22 AM
Call Colonial Viper [Reserve] (Starbuck_II)

You call reinforcements in the form of a viper fighter

Prerequisites: Ability to cast 3rd level spells.

Benefit: As long as you have a summoning spell of 3rd level or higher available to cast, you can summon a small 'viper'. This 'viper' has stats as a small viper snake (http://www.d20srd.org/srd/monsters/snake.htm) except as follows: it is a living construct (with the augmented animal subtype), has a fly speed of 100 ft (poor maneuverability), and can fire a lase from its mouth as a 30 ft ranged touch attack which deals 1d6 damage.
You can have only one summoned viper from this feat at a time; if you use the ability a second time, the first viper disappears. Also, you must remain close to the dragon you summon. If at the end of your turn you are more than 30 feet from the viper, it disappears.
If you have a conjuration (summoning) spell of 4th level or higher available to cast, you can summon a medium 'viper' instead, its laser deals 1d10 damage. If you have a conjuration (summoning) spell of 5th level or higher available to cast, you can summon a large 'viper' instead, its laser deals 2d6 damage. If you have a conjuration (summoning) spell of 6th level or higher available to cast you can summon a huge 'viper' instead, its laser deals 3d6 damage. If you have a conjuration (summoning) spell of 9th level or higher available to cast you can summon a dire 'viper' (use stats as a dire snake, MMII but modified as above), its laser deals 5d6 damage.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) spells.

NeoPhoenix0
2016-02-07, 12:46 AM
Was gonna post this in another thread but then I realized it worked better as a reserve feat, and that would have been selfish.

Fright-o-Port [Reserve] (NeoPhoenix0)
Your first instinct when frightened is to teleport.
Prerequisites: Dimensional Jaunt, ability to cast 4th level spells.
Benefit: As long as you have a 4th level or higher Conjuration (Teleportation) spell prepared whenever you would suffer a fear effect from a non-allied source you may instead teleport 30 ft per level of the highest-level teleportation spell you have available to cast in a random direction (determined by 1d8 like a miss with a thrown splash weapon) as an immediate action. You never appear within a solid object or on ground which cannot sustain your weight, instead appearing at the next closest legal square. This replaces the usual fear effect you would receive, leaving you level headed and calm. You may not use this ability when an ally intentionally inflicts a fear effect on you.

As a secondary benefit of this feat you gain a +2 competence bonus to caster level of teleportation spells when you are shaken.

Wow, that is interesting design for a reserve feat. Powerful teleportation that cannot be used on command, only when conditions are met. It is kinda niche but also makes you immune to certain powerful spells. Very interesting.

Marlowe
2016-02-07, 01:25 AM
Can I be magical girled? :smalltongue:
No. Because you suck so amazingly much.

Oh, all right.

http://i.imgur.com/RZZMOFt.png Ask not what can the fuku do for you, but what you can do for the fuku.


Well, Pluto is the old lady. So she fits time. Plus, she was never a planet anyway :smalltongue: Neither is the Moon.

Illven
2016-02-07, 01:32 AM
No. Because you suck so amazingly much.

Oh, all right.

http://i.imgur.com/RZZMOFt.png Ask not what can the fuku do for you, but what you can do for the fuku.

YAY!

She's first on the shuttle to be X-commed Special forces squaded into Hostile Songhai territory to probably die. :smalltongue:

NeoPhoenix0
2016-02-07, 02:20 AM
I did it, why on earth is the definition on the first version of the senshi maker the best.

khadgar567
2016-02-07, 02:32 AM
I did it, why on earth is the definition on the first version of the senshi maker the best.

can some one cast comprehend ctulhu please. Neo just shift into xulnidars realm

Snowbluff
2016-02-07, 02:42 AM
Should I stream an X-Com 2 playthrough where you guys fight aliens for me?

Zaydos
2016-02-07, 02:44 AM
Wow, that is interesting design for a reserve feat. Powerful teleportation that cannot be used on command, only when conditions are met. It is kinda niche but also makes you immune to certain powerful spells. Very interesting.

As an added bonus since you aren't technically immune you can also be craven.


Ask not what can the fuku do for you, but what you can do for the fuku.

And this is why your reserve feat lets you pump people who wear fuku.


Neither is the Moon.

But... but... it's the prettiest heavenly body and so big and important.


can some one cast comprehend ctulhu please. Neo just shift into xulnidars realm

AS A CLOSE PERSONAL FRIEND OF BIG C'S I CAN ASSURE YOU THAT NEO'S SHIFT IS NOT TO C'S OR XUL'S REALM. WAIT GOOD PERSONA RIGHT NOW.
AS A LONG TIME HERO OF JUSTICE I CAN ASSURE YOU THAT NEO-SENSHI'S SHIFT IS QUITE FAR FROM SUCH DARK REALMS.

Marlowe
2016-02-07, 02:45 AM
http://i.imgur.com/6OixOqD.png
And she's obviously caught me in something. I play the original X-com.

Illven
2016-02-07, 02:47 AM
Should I stream an X-Com 2 playthrough where you guys fight aliens for me?

You know for all my enjoyment of X-com squads, I've never actually played X-com.

Snowbluff
2016-02-07, 02:48 AM
And she's obviously caught me in something. I play the original X-com.

Well, I just off of work where I listened to Total Biscuit talk about the new one and how it's good, so I kinda want to see what happens. I haven't playd the games before, but I'm used to the genre.

NeoPhoenix0
2016-02-07, 03:05 AM
AS A CLOSE PERSONAL FRIEND OF BIG C'S I CAN ASSURE YOU THAT NEO'S SHIFT IS NOT TO C'S OR XUL'S REALM. WAIT GOOD PERSONA RIGHT NOW.
AS A LONG TIME HERO OF JUSTICE I CAN ASSURE YOU THAT NEO-SENSHI'S SHIFT IS QUITE FAR FROM SUCH DARK REALMS.

The Far Realm isn't generally dark, most people just often can't comprehend the sources of light so their brain filters it out for them.

Zaydos
2016-02-07, 03:21 AM
But Xuldarinar's realm is equal parts plane of shadows and the dark realm of the vestiges. And great now I have to make a Xuldarinar Reserve feat.

Darkness of Xul [Reserve, Vile] (Xuldarinar)
You are able to invoke your patron's darkness upon the world.
Prerequisites: Ability to cast 2nd level spells.
Benefit: As long as you have a 2nd level or higher spell with the darkness descriptor available to cast you can create a 5 ft diameter sphere of darkness (for ease this functions as a 5 ft cube) within 10 ft per level of your highest available darkness descriptor spell as a standard action. This sphere of darkness lasts for 2 rounds per level of your highest available darkness descriptor spell. A light source covered by this sphere provides no light. The area of this sphere is considered shadowy illumination. This sphere suppresses 0 level Light effects, but can never suppress magical light of higher than 0 level.

As a secondary benefit you gain a +1 competence bonus to Caster Level with darkness descriptor spells.
Special: If you have Servant of the Old Ones (http://www.giantitp.com/forums/showthread.php?447399-To-Serve-the-Ancient-Ones-%28Vile-Feats-3-5%29) you may choose to have the sphere create total darkness instead and can suppress magical light of a level up to 1/2 the level of your highest level available darkness descriptor spell (meaning that with a 6th level spell you could extinguish daylight by covering the source).

Marlowe
2016-02-07, 05:14 AM
http://i.imgur.com/gcGihvq.png
http://i.imgur.com/DbagUMT.png
http://i.imgur.com/FY3HloE.png
http://i.imgur.com/ubzPKch.png
http://i.imgur.com/tMW3CTm.png
http://i.imgur.com/nzFOe8n.png
http://i.imgur.com/7iqD9wa.png
http://i.imgur.com/cGZG82s.png
http://i.imgur.com/VbEQr4B.png
http://i.imgur.com/Cjz4QJV.png
http://i.imgur.com/TPjWECe.png
http://i.imgur.com/TWAPuvu.png

And, since I can do comedy and tragedy:
http://i.imgur.com/RcBZ0U5.png
But I can't help but feel I've mixed some people up somewhere.

Albions_Angel
2016-02-07, 05:49 AM
So I gave permapermission but I dont know how often that thread is updated/checked so I give permission to be used and abused... though I already have a sailor apparently...

Jormengand
2016-02-07, 06:15 AM
I kinda want one of Marlowe's weird creations now...

Marlowe
2016-02-07, 06:35 AM
http://i.imgur.com/Pe9ul7v.png
Let me know if she'd like gloves or stockings. I thought she looked better without.
EDIT:http://i.imgur.com/EMfybf8.png

Jormengand
2016-02-07, 06:59 AM
Ah, complete with archetypal spelling mistake, I see. :smallbiggrin::smalltongue:

Starbuck_II
2016-02-07, 08:10 AM
Call Colonial Viper [Reserve] (Starbuck_II)

You call reinforcements in the form of a viper fighter

Prerequisites: Ability to cast 3rd level spells.

Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a small 'viper'. This 'viper' has stats as a small viper snake (http://www.d20srd.org/srd/monsters/snake.htm) except as follows: it is a living construct (with the augmented animal subtype), has a fly speed of 100 ft (poor maneuverability), and can fire a lase from its mouth as a 30 ft ranged touch attack which deals 1d6 damage.
You can have only one summoned viper from this feat at a time; if you use the ability a second time, the first viper disappears. Also, you must remain close to the dragon you summon. If at the end of your turn you are more than 30 feet from the viper, it disappears.
If you have a conjuration (summoning) spell of 4th level or higher available to cast, you can summon a medium 'viper' instead, its laser deals 1d10 damage. If you have a conjuration (summoning) spell of 5th level or higher available to cast, you can summon a large 'viper' instead, its laser deals 2d6 damage. If you have a conjuration (summoning) spell of 6th level or higher available to cast you can summon a huge 'viper' instead, its laser deals 3d6 damage. If you have a conjuration (summoning) spell of 9th level or higher available to cast you can summon a dire 'viper' (use stats as a dire snake, MMII but modified as above), its laser deals 5d6 damage.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) spells.

Love it. Though, shouldn't first paragraph say 3rd or higher... :smalltongue:

Xuldarinar
2016-02-07, 09:11 AM
But Xuldarinar's realm is equal parts plane of shadows and the dark realm of the vestiges. And great now I have to make a Xuldarinar Reserve feat.

Darkness of Xul [Reserve, Vile] (Xuldarinar)
You are able to invoke your patron's darkness upon the world.
Prerequisites: Ability to cast 2nd level spells.
Benefit: As long as you have a 2nd level or higher spell with the darkness descriptor available to cast you can create a 5 ft diameter sphere of darkness (for ease this functions as a 5 ft cube) within 10 ft per level of your highest available darkness descriptor spell as a standard action. This sphere of darkness lasts for 2 rounds per level of your highest available darkness descriptor spell. A light source covered by this sphere provides no light. The area of this sphere is considered shadowy illumination. This sphere suppresses 0 level Light effects, but can never suppress magical light of higher than 0 level.

As a secondary benefit you gain a +1 competence bonus to Caster Level with darkness descriptor spells.
Special: If you have Servant of the Old Ones (http://www.giantitp.com/forums/showthread.php?447399-To-Serve-the-Ancient-Ones-%28Vile-Feats-3-5%29) you may choose to have the sphere create total darkness instead and can suppress magical light of a level up to 1/2 the level of your highest level available darkness descriptor spell (meaning that with a 6th level spell you could extinguish daylight by covering the source).

Not only a reserve feat, but a vile feat as well. Im going to have to familiarize myself more with reserve feats in their own right. I rather like this.

Admittedly prior to this thread, I barely acknowledged those feats existed.

Zaydos
2016-02-07, 12:15 PM
Love it. Though, shouldn't first paragraph say 3rd or higher... :smalltongue:

Yes, yes it should, c/p errors :smallsigh:


Not only a reserve feat, but a vile feat as well. Im going to have to familiarize myself more with reserve feats in their own right. I rather like this.

Admittedly prior to this thread, I barely acknowledged those feats existed.

My practical experience is limited to Fiery Burst on the character who needed it least (multiclass Shaman/Ninja), the lightning one on the character who needed it second least (an Arcane Hierophant), and Summon Elemental as a trap monkey which was partially successful till I upped the trap game for a few sessions because they got a scout with stuff dedicated to trap finding (they then leveled past traps though some came back when they were within the Spire, most of those were puzzles).

Draconium
2016-02-07, 12:33 PM
Admittedly prior to this thread, I barely acknowledged those feats existed.

You know, this actually applies equally well to me. Although I made sure to do my research before making anything for this thread.

Extra Anchovies
2016-02-07, 12:50 PM
And, since I can do comedy and tragedy:
http://i.imgur.com/RcBZ0U5.png

Nice! I like to think that Sailor Anchovies still wears the bonecraft plate armor (http://www.wizards.com/dnd/images/5n_gallery/90017.jpg), but they've got the seifuku on underneath. Either that or they've got a bonecraft plate seifuku. Decisions, decisions...


Pffft. This is gold. Way to knock it out of the park, EA.

Thanks :smallbiggrin: I tried to make it fun (magical girl transformations!) and useful (quick disguise-changing, plus a level-scaling Glove of Storing effect), so I'm glad I did a good job with it.

Zaydos
2016-02-07, 04:00 PM
Astarian Shift [Reserve] (Bakkan)
By controlling the flows of magic passing through your body you can grant yourself the semblance of youth and vitality or the keen mind of the experienced.
Prerequisites: Ability to cast 4th level spells.
Benefit: As long as you have a polymorph spell of 4th level or higher available to cast, you can spend a swift action to either make yourself younger or older. If you make yourself younger your body physically reverts to one age bracket younger, reversing aging penalties (if you're an adult you do not suffer penalties for your adolescent body) and granting you a +1 bonus on Strength checks and Strength-based ability checks per 3 levels of the highest level polymorph spell you have available to cast. If you make yourself older your body seems to age by one bracket (you may not use this ability if you are already venerable) and you gain a +1 bonus to Psicraft, Spellcraft, Use Magic Device, Use Psionic Device, and Will saves per 3 levels of the highest level polymorph spell you have available to cast. If you activate this feat a second time while a previous benefit is still in effect, the first benefit ends immediately.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting polymorph spells.

Zaydos
2016-02-07, 04:19 PM
Take Angelic Shape [Exalted, Reserve] (Albions_Angel)
You are able to don a shape of absolute righteousness, shifting your own form to resemble that of an angelic being.
Prerequisites: Access to the Good domain, ability to cast 4th level or higher spells.
Benefits: As long as you have a 4th level or higher [Good] descriptor spell available you may polymorph (as the CM page 91 or PHBII page 95 polymorph subschool) into an angelic being as a swift action, you do not gain any spellcasting or spell-like abilities possessed by your new form (unlike with a normal polymorph subschool spell). You become a hound archon. If you have a 6th level or higher Good spell available you may become a Warden Archon instead but do not gain unerring assay. If you have a 8th level or higher Good spell available you may become an Astral Deva instead and you form their traditional mace (which vanishes when this effect ends). If you have a 9th level or higher Good spell available you may become a Planetar instead and you form their traditional greatsword (which vanishes when this effect ends). This transformation lasts 1 round per spell level of your highest level available Good spell, or until you use it again whichever is sooner.

As a secondary benefit of this feat you gain a +1 competence bonus to caster level with [Good] descriptor spells.

Albions_Angel
2016-02-07, 04:52 PM
Take Angelic Shape [Exalted, Reserve] (Albions_Angel)
You are able to don a shape of absolute righteousness, shifting your own form to resemble that of an angelic being.
Prerequisites: Access to the Good domain, ability to cast 4th level or higher spells.
Benefits: As long as you have a 4th level or higher [Good] descriptor spell available you may polymorph (as the CM page 91 or PHBII page 95 polymorph subschool) into an angelic being as a swift action, you do not gain any spellcasting or spell-like abilities possessed by your new form (unlike with a normal polymorph subschool spell). You become a hound archon. If you have a 6th level or higher Good spell available you may become a Warden Archon instead but do not gain unerring assay. If you have a 8th level or higher Good spell available you may become an Astral Deva instead and you form their traditional mace (which vanishes when this effect ends). If you have a 9th level or higher Good spell available you may become a Planetar instead and you form their traditional greatsword (which vanishes when this effect ends). This transformation lasts 1 round per spell level of your highest level available Good spell, or until you use it again whichever is sooner.

As a secondary benefit of this feat you gain a +1 competence bonus to caster level with [Good] descriptor spells.

Very nice, very thematic. Thank you. I may have to worm this into a game somehow...

illyahr
2016-02-07, 05:21 PM
Hey, khadgar, did you see the one I made for you? I think it got missed when the thread picked up.

Also, I kinda want a sailor illyahr pic now. :smallredface:

NeoPhoenix0
2016-02-07, 05:38 PM
now we need another deities thread, then marlowe can become the god of sailor fukus.

Marlowe
2016-02-07, 06:19 PM
Also, I kinda want a sailor illyahr pic now. :smallredface:

Isn't it weird how many people don't know how to ASK for things? They'll complain they're missing something, they'll comment they'd like something, they make stage whispers about how much they'd like to have something but actually asking for it is too difficult, apparently.
http://i.imgur.com/KFnWTCw.png
http://i.imgur.com/9N1r8go.pngWe need more dark-skinned sailors.

Starbuck_II
2016-02-07, 06:35 PM
Marlowe, can ya make a Starbuck one?

I like Angelic Shape reserve feat as well.

Albions_Angel
2016-02-07, 06:41 PM
Marlowe, can ya make a Starbuck one?

And whats the verbal component that gets you what you want?

illyahr
2016-02-07, 06:44 PM
Isn't it weird how many people don't know how to ASK for things? They'll complain they're missing something, they'll comment they'd like something, they make stage whispers about how much they'd like to have something but actually asking for it is too difficult, apparently.
http://i.imgur.com/KFnWTCw.png
http://i.imgur.com/9N1r8go.pngWe need more dark-skinned sailors.

Thank you, Marlow-sama. :smallbiggrin:

Extra Anchovies
2016-02-07, 06:46 PM
http://i.imgur.com/9N1r8go.pngWe need more dark-skinned sailors.

Given the outfit's color scheme, maybe this could be Sailor Xuldarinar?

Marlowe
2016-02-07, 06:52 PM
http://i.imgur.com/6m5JGpI.png
Of course Starbuck II is a short-haired blonde in a militaristic fuku. What were you expecting?

IZ42
2016-02-07, 08:15 PM
Do you use a Sailor Girl Maker Program or do you have basic templates on your computer or what?

Segev
2016-02-07, 08:26 PM
http://i.imgur.com/RZZMOFt.png

This looks like a Sailor Moon version of Captain America to me.

IZ42
2016-02-07, 08:51 PM
This looks like a Sailor Moon version of Captain America to me.
Something like this?
http://i.kinja-img.com/gawker-media/image/upload/s--KcUbgm2Y--/c_fit,fl_progressive,q_80,w_636/gm8yfjcwfghhvpownndl.png

Xuldarinar
2016-02-07, 08:58 PM
Given the outfit's color scheme, maybe this could be Sailor Xuldarinar?


Heh...

I don't think I'd quite wear that outfit. Though, it does look rather nice...

How did we get on this track?

Zaydos
2016-02-07, 09:02 PM
Change Conversational Track [Reserve]
You are able to change the track of a conversation to something horrifying and damaging to khadgar's sanity.
Prerequisites: Ability to cast 3rd level or higher images.
Benefit: As long as you have a 3rd level or higher image available you may change a thread's track to something more horrifying. To do so requires a Craft (Horror) check with a DC of 5 to 30 depending upon topic, but you gain a bonus to this check equal to 1/2 the level of the highest level image you have available.

As a secondary benefit you gain a +1 competence bonus to caster level with dere.

IZ42
2016-02-07, 09:04 PM
Change Conversational Track [Reserve]
You are able to change the track of a conversation to something horrifying and damaging to khadgar's sanity.
Prerequisites: Ability to cast 3rd level or higher images.
Benefit: As long as you have a 3rd level or higher image available you may change a thread's track to something more horrifying. To do so requires a Craft (Horror) check with a DC of 5 to 30 depending upon topic, but you gain a bonus to this check equal to 1/2 the level of the highest level image you have available.

As a secondary benefit you gain a +1 competence bonus to caster level with dere.

This is why we love you, Zaydos.

EDIT: We also love you because your non-humorous homebrew is good, and you're a valued person, but mostly the above reason.

Zaydos
2016-02-07, 09:07 PM
This is why we love you, Zaydos.

I thought it was because I made you as random things if you poked me or said my name three times in a row. Like I made 11 people as martial maneuvers this morning (http://www.giantitp.com/forums/showsinglepost.php?p=20395153&postcount=112). Some of which might actually be usable.

Edit: And then there was an edit.

Blackhawk748
2016-02-07, 10:50 PM
Heh...

I don't think I'd quite wear that outfit. Though, it does look rather nice...

How did we get on this track?

I just accept us going strange places as a matter of course for these threads. Though i believe Marlowe making everyone a Sailor is definitely new territory......

Marlowe
2016-02-07, 11:55 PM
Sometimes, Absolute Territory. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ZettaiRyouiki)

warning: TVtropes link.

NeoPhoenix0
2016-02-08, 12:27 AM
naw, this isn't new territory, It's just slightly to the left.

khadgar567
2016-02-08, 01:03 AM
Change Conversational Track [Reserve]
You are able to change the track of a conversation to something horrifying and damaging to khadgar's sanity.
Prerequisites: Ability to cast 3rd level or higher images.
Benefit: As long as you have a 3rd level or higher image available you may change a thread's track to something more horrifying. To do so requires a Craft (Horror) check with a DC of 5 to 30 depending upon topic, but you gain a bonus to this check equal to 1/2 the level of the highest level image you have available.

As a secondary benefit you gain a +1 competence bonus to caster level with dere.
No damage taken instead thanks for temp hp zaydos

Illven
2016-02-08, 01:46 AM
Something like this?
http://i.kinja-img.com/gawker-media/image/upload/s--KcUbgm2Y--/c_fit,fl_progressive,q_80,w_636/gm8yfjcwfghhvpownndl.png

MURICA! **** YEAH!

BEING SWEDEN AND LIBERATING BYZANTINE Oil CITIZENS



Extra Anchovies reserve feat.

Prerequisite A spell with the water descriptor level 3 or higher.

Benefit You'll almost always have water to grow your anchovies with. As long as you have a 3rd level spell with the water descriptor or higher, you can drain moisture from your enemies. Select one target within 30 feet, they take 1d6 points of desiccation damage per highest level water descriptor spell. The target may make a Fortitude save to half the damage.

Zaydos
2016-02-08, 02:08 AM
http://24.media.tumblr.com/tumblr_m3p3q8zdHb1qzd219o1_500.gif

Absolute Territory [Reserve] (Anime)
None can approach you against your will.
Prerequisites: Cha 17+, ability to cast 3rd level spells.
Benefit: As long as you have a 3rd level or higher Abjuration spell available and are wearing socks that extend over your knees but show a bit of skin beneath your skirt/shorts you may project a protective territory around yourself as a swift action. Creatures may not approach within this area, creatures can move through it as long as they do not move closer to you inside of it, but they may not enter it from outside, or move closer to you while within it. This territory lasts for 1 round after which you cannot use it again for 1d4 rounds, and extends out from you 5 ft + 5 ft per spell level higher than 3rd the highest level Abjuration spell you have available is.

As an additional benefit of this feat you gain a +2 competence bonus to Bluff and Diplomacy checks to deal with male humanoids, dragons, and outsider when wearing zettai ryouiki fashion.

Marlowe
2016-02-08, 02:10 AM
MURICA! **** YEAH!

BEING SWEDEN AND LIBERATING BYZANTINE Oil CITIZENS


.

No, no, no.
http://img04.deviantart.net/3610/i/2012/201/c/d/revamped_sailor_hetalia__nordics_by_three_tailed_f ox-d580yzu.jpg
Sweden's the one on the left.

khadgar567
2016-02-08, 02:14 AM
Sorry to return late ilyahr but thank mate
(IRL reasons my cousin is marrying)

Illven
2016-02-08, 02:17 AM
No, no, no.
http://img04.deviantart.net/3610/i/2012/201/c/d/revamped_sailor_hetalia__nordics_by_three_tailed_f ox-d580yzu.jpg
Sweden's the one on the left.

Is there a Byzantium one?

Marlowe
2016-02-08, 02:34 AM
Come on, dude; Sailor Moon isn't THAT old.
http://pre06.deviantart.net/298b/th/pre/f/2013/092/7/7/sailor_hetalia_revamp__eastern_europe_by_three_tai led_fox-d60850r.jpgLeft to right; Greece, Belarus, Poland, Lithuania, Latvia, Estonia, Bulgaria, Rumania.

I think.

Zaydos
2016-02-08, 03:55 AM
Culling Cats [Reserve] (Red Fel)
With a flick of magic a cat appears to rend your foe
Prerequisites: Ability to cast 1st level spells.
Benefits: As a full round action you can summon a house cat per level of the highest level Conjuration (Summoning) spell you have available. These cats appear within the square of a target within 5 ft + 5 ft per level of the highest level Conjuration (Summoning) spell you have available even if they can't fit. They all full attack that target gaining an enhancement bonus to attack rolls equal to the highest level Conjuration (Summoning) spell you have available, before they vanish into nothingness. These cats ignore DR and deal double damage against any creature with 1 or more levels in commoner.

As a secondary benefit you gain a +1 competence bonus to caster level until the end of your next turn whenever you kill a creature with levels in commoner.

Marlowe
2016-02-08, 04:03 AM
http://i.imgur.com/gdgDkTc.png
http://i.imgur.com/TupMlnr.png
http://i.imgur.com/afivupZ.png
http://i.imgur.com/EUP26YJ.png
http://i.imgur.com/PkWDqRX.png
http://i.imgur.com/Aa4Xc04.png
http://i.imgur.com/Dvv1T6E.png
http://i.imgur.com/pPa1fUl.png
http://i.imgur.com/0KSWFoO.png
http://i.imgur.com/c1vurmo.png
http://i.imgur.com/vqpPZKl.png
http://i.imgur.com/T4Pj9Pl.png

khadgar567
2016-02-08, 04:23 AM
Culling Cats [Reserve] (Red Fel)
With a flick of magic a cat appears to rend your foe
Prerequisites: Ability to cast 1st level spells.
Benefits: As a full round action you can summon a house cat per level of the highest level Conjuration (Summoning) spell you have available. These cats appear within the square of a target within 5 ft + 5 ft per level of the highest level Conjuration (Summoning) spell you have available even if they can't fit. They all full attack that target before vanishing into nothingness. These cats deal damage as if they were magic weapons and evil for the purposes of overcoming DR and deal double damage against any creature with 1 or more levels in commoner.

As a secondary benefit you gain a +1 competence bonus to caster level until the end of your next turn whenever you kill a creature with levels in commoner.
First we have a meowmancer from jorm and now we have feat that creates meowmancer II revenge of kities (i now there is a kitty based treat in the forum)

Zaydos
2016-02-08, 04:27 AM
Call Shadow Assassin [Reserve] (kellbyb)
You call forth a shadowy duplicate of a creature to attack it.
Prerequisites: Ability to cast 4th level or higher spells.
Benefit: As long as you have a 4th level or higher Shadow subschool spell available to cast you may, as a standard action, call forth a shadowy duplicate of a creature within 30 ft. This shadow being is obviously only semi-real, and is 5% real + 5% per spell level of the highest level Shadow spell you have available dealing damage and having hit points based upon this percentage compared to its original. It exists only to kill its original, and disappears if it ever moves more than 30 ft from you or its original dies. It cannot cast spells or use any abilities with limited uses per day or per encounter, but otherwise acts to kill the its original in the most efficient way possible. A shadow assassin lasts for 3 rounds or until you use this ability again whichever is shorter.

As a secondary benefit you gain a +1 competence bonus to your caster level with shadow subschool spells.

Zaydos
2016-02-08, 04:37 AM
Touch of Unseimaej [Reserve] (Unseenmage)
Your touch brings with it the mending spirits that exist within unseimaej, repairing constructs and mending their damages.
Prerequisites: Ability to cast 2nd level or higher spells.
Benefit: As long as you have a transmutation spell of 2nd level or higher available to cast, you can spend a standard action to touch a target construct and heal 3 points of damage per level of the highest-level transmutation spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by repair spells.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting repair (blank) damage spells.

Seto
2016-02-08, 05:11 AM
Spine of the Spire [Reserve] (Seto)
The power of the Elephant of Balance is within you making magic more difficult to cast nearby.

Classy. I like "with a standard action you can anchor the multiverse around you", feels powerful :smallbiggrin: Shutting down casters at close range... It could work well with something like Abjurant Champion. Buff yourself swiftly and then activate the aura and move within range. Unless it affects spells and spell-likes already in place? The wording doesn't seem to include them.

unseenmage
2016-02-08, 05:41 AM
Touch of Unseimaej [Reserve] (Unseenmage)
Your touch brings with it the mending spirits that exist within unseimaej, repairing constructs and mending their damages.
Prerequisites: Ability to cast 2nd level or higher spells.
Benefit: As long as you have a transmutation spell of 2nd level or higher available to cast, you can spend a standard action to touch a target construct and heal 3 points of damage per level of the highest-level transmutation spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by repair spells.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting repair (blank) damage spells.

I like it. Would be genuinely useful for my kind of characters.
Have been busy and didn't even catch the new thread. Your PM did double duty by alerting me to its existence. :smallsmile:

Red Fel
2016-02-08, 09:29 AM
Culling Cats [Reserve] (Red Fel)
With a flick of magic a cat appears to rend your foe
Prerequisites: Ability to cast 1st level spells.
Benefits: As a full round action you can summon a house cat per level of the highest level Conjuration (Summoning) spell you have available. These cats appear within the square of a target within 5 ft + 5 ft per level of the highest level Conjuration (Summoning) spell you have available even if they can't fit. They all full attack that target before vanishing into nothingness. These cats deal damage as if they were magic weapons and evil for the purposes of overcoming DR and deal double damage against any creature with 1 or more levels in commoner.

As a secondary benefit you gain a +1 competence bonus to caster level until the end of your next turn whenever you kill a creature with levels in commoner.

Er mah gerd! That's delicious. And deceptively powerful - a housecat gets three attacks. Not powerful ones, but that's 3 damage. Assuming the magic housecats successfully pierce DR, that's as much as 27 damage, usable each round as a full round action. That's potentially very potent.

Also, fluffy. So very fluffy.

http://i47.tinypic.com/2a9p1mp.gif
This kitty would later go on to be possessed by a demon that wears the flesh of its victims.

Zaydos
2016-02-08, 11:24 AM
Classy. I like "with a standard action you can anchor the multiverse around you", feels powerful :smallbiggrin: Shutting down casters at close range... It could work well with something like Abjurant Champion. Buff yourself swiftly and then activate the aura and move within range. Unless it affects spells and spell-likes already in place? The wording doesn't seem to include them.

It doesn't, buff up, and go in swinging.


I like it. Would be genuinely useful for my kind of characters.
Have been busy and didn't even catch the new thread. Your PM did double duty by alerting me to its existence. :smallsmile:

Excellent.


Er mah gerd! That's delicious. And deceptively powerful - a housecat gets three attacks. Not powerful ones, but that's 3 damage. Assuming the magic housecats successfully pierce DR, that's as much as 27 damage, usable each round as a full round action. That's potentially very potent.

Also, fluffy. So very fluffy.

I can't tell if you're being sarcastic or not. I did go the liberty of determining your chance to deal 27 damage against most high CR foes (i.e. AC 24+) and it's um... approximately 1 in 6.71 x 10^34 (and half that if they're crit immune). I'm 83% asleep so I may have done crit immunity wrong. Comparing this to official feats I'm... I'm going to go buff the cats.

VirusInk
2016-02-08, 03:33 PM
Something like this?
http://i.kinja-img.com/gawker-media/image/upload/s--KcUbgm2Y--/c_fit,fl_progressive,q_80,w_636/gm8yfjcwfghhvpownndl.png

I leave for the weekend and this is what happens. I like it.

IZ42
2016-02-08, 05:07 PM
I leave for the weekend and this is what happens. I like it.

Obv not mine. I just looked up Magical Girl Captain America.

Zaydos
2016-02-08, 05:15 PM
Obv not mine. I just looked up Magical Girl Captain America.

You know that having found that pic, you must stat them out, correct?

Draconium
2016-02-08, 05:21 PM
You know that having found that pic, you must stat them out, correct?

Wouldn't that just be one of the Magical Girl classes, fluffed to have their outfit look like Captain America's, and carrying some sort of weaponized +1 Returning Adamantine Shield (or some other thrown weapon fluffed as one)? Doesn't seem too hard. Yes, I know CA's shield is vibranium, not adamantium, but whatever.

NeoPhoenix0
2016-02-08, 05:27 PM
I leave for the weekend and this is what happens. I like it.

That'll teach you to leave this thread unattended for long periods of time.

Jormengand
2016-02-08, 05:34 PM
Incidentally, I've been making some stuff lately, so who wants to be a Community Spell? (http://www.giantitp.com/forums/showsinglepost.php?p=20361052&postcount=4)

EDIT: Actually, I guess I could take from the Permapermissions list. I'm not sure whether or not that's quite allowed, though.

Zaydos
2016-02-08, 05:46 PM
And I'm still expanding my homebrew (http://www.giantitp.com/forums/showthread.php?476772-Zaydos-Expands-on-Past-Work-Playgrounder-Caricatures-Edition&p=20361599#post20361599) based on anyone who asks. Even if I haven't today (was distracted by waking up on the worst side of the bed and making a fae assassin prc loosely inspired by that thread and Blackhawk).


Wouldn't that just be one of the Magical Girl classes, fluffed to have their outfit look like Captain America's, and carrying some sort of weaponized +1 Returning Adamantine Shield (or some other thrown weapon fluffed as one)? Doesn't seem too hard.

CA's shield is an alloy of vibranium and proto-adamantium in the comics so Adamantine really works. And there are other ways you could do it, some sort of (gestalt) Warlock/Warblade/Bloodstorm Blade (possibly fitting in the good aligned warlock PrC from CM) could also work. It's about how IZ does it, not the specific thing. Personally I might go with Contractor using a Magical-Girl-y vestige an Rojar the Nomad... who needs an Invocation so I'd have to figure that out... hmm...


Incidentally, I've been making some stuff lately, so who wants to be a Community Spell? (http://www.giantitp.com/forums/showsinglepost.php?p=20361052&postcount=4)

EDIT: Actually, I guess I could take from the Permapermissions list. I'm not sure whether or not that's quite allowed, though.

I think my permission is automatic here, or at least giving it is mandatory.

Blackhawk748
2016-02-08, 05:52 PM
And I'm still expanding my homebrew (http://www.giantitp.com/forums/showthread.php?476772-Zaydos-Expands-on-Past-Work-Playgrounder-Caricatures-Edition&p=20361599#post20361599) based on anyone who asks. Even if I haven't today (was distracted by waking up on the worst side of the bed and making a fae assassin prc loosely inspired by that thread and Blackhawk).

I inspired a Fae Assassin PrC? Sweet.

Jormengand
2016-02-08, 05:56 PM
I think my permission is automatic here, or at least giving it is mandatory.

Well, I made a Zaydos spell!

I may just use the permapermissions list. Does anyone object strongly?

IZ42
2016-02-08, 05:56 PM
Pfft, I can make Captain America with one class in Pathfinder. Shield Champion (http://www.d20pfsrd.com/classes/hybrid-classes/brawler/archetypes/paizo---brawler-archetypes/shield-champion) Brawler (http://www.d20pfsrd.com/classes/hybrid-classes/brawler). Easy. Boom. Done.

Draconium
2016-02-08, 06:05 PM
Incidentally, I've been making some stuff lately, so who wants to be a Community Spell? (http://www.giantitp.com/forums/showsinglepost.php?p=20361052&postcount=4)

Well, if you have any ideas for me that wouldn't overlap with Zaydos', sure. Why not? :smallbiggrin:

Zaydos
2016-02-08, 06:06 PM
Pfft, I can make Captain America with one class in Pathfinder. Shield Champion (http://www.d20pfsrd.com/classes/hybrid-classes/brawler/archetypes/paizo---brawler-archetypes/shield-champion) Brawler (http://www.d20pfsrd.com/classes/hybrid-classes/brawler). Easy. Boom. Done.

Cap is easy it's the admixture of magical girl that makes it more difficult :smalltongue: (also since they're walking on water in the picture apparently they need the ability to walk on water)

Draconium
2016-02-08, 06:09 PM
Cap is easy it's the admixture of magical girl that makes it more difficult :smalltongue: (also since they're walking on water in the picture apparently they need the ability to walk on water)

... Gestalt? :smalltongue:

Marlowe
2016-02-08, 07:27 PM
Even more complicated when you consider that walking on water is a Sailor Mercury power. Steal Ami-chan's powers, she's gonna get annoyed. And when Sailor Mercury gets annoyed you get Dark Mercury and then we're stuck with an actual dangerous and competent villain.
http://25.media.tumblr.com/tumblr_mecxxpuFDr1qdx3jjo1_500.gif

NeoPhoenix0
2016-02-08, 07:38 PM
What are the senshi to do against an actually competent villain without their smart person!

Illven
2016-02-09, 12:17 AM
Desril reserve feat.

Prerequisites One Evil aligned spell 3rd level or higher.

Benefits As long as you have a evil aligned spell of 3rd level or higher, you can as a swift action, undertake a transformation that lasts for 1 round per highest evil aligned spell prepared. With stronger effects based on the highest level of evil spells you have.

3 Electricity resistance 5
4 Electricity resistance 5 Ability to levitate, as the spell while the transformation is active.
5 Electricity resistance 5 Ability to levitate, as the spell while the transformation is active. +2 to Str, and Cha
6 Electricity resistance 20 Ability to levitate, as the spell while the transformation is active. +2 to Str, and Cha
7 Electricity resistance 20 Ability to fly. At a speed of twice your land speed. +2 to Str, and Cha
8 Electricity resistance 20 Ability to fly. At a speed of twice your land speed. +4 to Str, and Cha, +2 to Con
9 Electricity immunity Ability to fly. At a speed of twice your land speed. +4 to Str, and Cha, +2 to Con

Segev
2016-02-09, 09:29 AM
I guess I could take from the Permapermissions list. I'm not sure whether or not that's quite allowed, though.The whole point of the permapermissions thread was to grant permission for just this sort of thing without having to solicit it.


Even more complicated when you consider that walking on water is a Sailor Mercury power. Steal Ami-chan's powers, she's gonna get annoyed. And when Sailor Mercury gets annoyed you get Dark Mercury and then we're stuck with an actual dangerous and competent villain.
http://25.media.tumblr.com/tumblr_mecxxpuFDr1qdx3jjo1_500.gif

Not to mention one of the few times I've seen real people cosplaying in obviously fake wigs and still looking amazingly attractive. I could've gone for an entire season of Dark Mercury as the BBEG, possibly even taking over the entire bad guy operation.

Jormengand
2016-02-09, 11:01 AM
The whole point of the permapermissions thread was to grant permission for just this sort of thing without having to solicit it.

Yeah, I guess.

I've started at the top of the list, so a few people like Neo, Xul and Snow have spells.

Zaydos
2016-02-10, 12:29 AM
Inuyasha's Poetry of Madness [Reserve, Vile] (inuyasha)
You recite corrupt poetry which twists the mind of the one you whisper it to.
Prerequisites: Ability to cast 3rd level spells, Craft (Poetry) 5 ranks.
Benefit: As long as you have a 3rd level or higher Language-Dependent or Charm subschool spell available you may recite poetry to a creature within 30 ft as a standard action. That creature must make a Will save or be confused as the spell confusion (http://www.d20srd.org/srd/spells/confusion.htm) until the end of your next turn. If you use this ability on a creature already under its effects and it fails its save the duration is reset and increased by 1 round over what it was with the previous use. This is a mind-affecting Compulsion effect. If you have a 5th level or higher Language-Dependent or Charm subschool spell available you may select a 2nd target, and if you have a 7th level one you may select a 3rd target, to a maximum of 4 targets with a 9th level spell.

As a secondary benefit of this feat you gain a +1 competence bonus to Caster Level with [Language-Dependent] and (Charm) spells.

Or alternatively...

Kaze no Kizu [Reserve] (Inu-Yasha)

http://pa1.narvii.com/5824/fd20bbff53ae9c1ed107f34e7bd4b82531b0aa2e_hq.gif
Prerequisites: Proficiency in the Greatsword, ability to cast 6th level spells.
Benefit: As long as you have a 6th level or higher spell with the [Air] descriptor or from the Air or Windstorm Domains available to cast you may swing a greatsword to release the Wind Scar! This creates a 30 ft cone of slashing winds. These winds are considered windstorm force and deal 1d6 sonic damage per level of the highest available spell with the [Air] descriptor or from the Air or Windstorm Domains you have. A Reflex save halves this damage.

As a secondary benefit of this feat you gain a +1 competence bonus to Caster Level with spells with the [Air] descriptor or from the Air or Windstorm Domains, and to damage with the greatsword.

Marlowe
2016-02-10, 02:06 AM
This thread is slowing down.

That means...

It's fukuing time.
http://i.imgur.com/6E3z0Vd.png
Orange is the colour of loyalty.

LoyalPaladin
2016-02-10, 10:26 AM
This thread is slowing down.

That means...

It's fukuing time.
http://i.imgur.com/6E3z0Vd.png
Orange is the colour of loyalty.
Holy cow. I'm gorgeous. Thanks, Marlowe haha.

Red Fel
2016-02-10, 10:36 AM
Holy cow. I'm gorgeous.

Bah. Real beauty requires chest-ribbons and a pixie cut (http://www.giantitp.com/forums/showsinglepost.php?p=20382487&postcount=451). And a lower-cut blouse. I'm a sexy beast. Rowr.

LoyalPaladin
2016-02-10, 10:58 AM
Bah. Real beauty requires chest-ribbons and a pixie cut (http://www.giantitp.com/forums/showsinglepost.php?p=20382487&postcount=451). And a lower-cut blouse. I'm a sexy beast. Rowr.
Are you saying I can't be beautiful? Or sexy?

Red Fel
2016-02-10, 11:02 AM
Are you saying I can't be beautiful? Or sexy?

"Can't be?" No. Not "can't be."

I'm just saying we can't all be me, is all.

LoyalPaladin
2016-02-10, 11:13 AM
"Can't be?" No. Not "can't be."

I'm just saying we can't all be me, is all.
Ah, gotcha. So we can't all be a villainous tyrant? That's [good].

Segev
2016-02-10, 11:16 AM
"Can't be?" No. Not "can't be."

I'm just saying we can't all be me, is all.

Red Fel, are you about to break into an Old Spice commercial?

khadgar567
2016-02-10, 11:19 AM
Red Fel, are you about to break into an Old Spice commercial?

nope he is just in his hammy yandere mood after a while it becomes natural

Red Fel
2016-02-10, 11:38 AM
Red Fel, are you about to break into an Old Spice commercial?

Why not? I've done it before (http://www.giantitp.com/forums/showsinglepost.php?p=17370388&postcount=11).

Zaydos
2016-02-10, 12:21 PM
Personally I'd say LP looks prettier. There's just something so... corruptible about her

That's it I'm switching back to Evil avatar. EVIL IS MORE FUN, AFTER ALL. :xykon:

Segev
2016-02-10, 01:04 PM
That's it I'm switching back to Evil avatar. EVIL IS MORE FUN, AFTER ALL. :xykon:

As a necromancer, I approve.

VirusInk
2016-02-10, 03:43 PM
This thread is slowing down.

That means...

It's fukuing time.

Wow. That's pretty perfect for LP, actually. *clap clap clap*


Holy cow. I'm gorgeous. Thanks, Marlowe haha.
You're happy that it's orange (https://s-media-cache-ak0.pinimg.com/originals/c0/c2/c5/c0c2c522471d9a1c7cadc179a85d0e3f.jpg), huh?

Zaydos
2016-02-10, 03:44 PM
So just wanted to let y'all know that I had to split my extended homebrew Sig into 2 Parts. The normal part, and Extended Signature Part 2 - GiantITP Regulars as Sig Bloat (http://www.giantitp.com/forums/showsinglepost.php?p=20407665&postcount=279) :smalltongue: I really need to update part 2 but... effort.


As a necromancer, I approve.

:xykon:

Well when your criteria for beauty includes "Looks corruptible" you've probably just fallen to Ex-Paladin. If for no other reason than lying by omitting any reference to the superiority of even pseudo absolute territory over just leggings. ;)

LoyalPaladin
2016-02-10, 04:12 PM
So just wanted to let y'all know that I had to split my extended homebrew Sig into 2 Parts. The normal part, and Extended Signature Part 2 - GiantITP Regulars as Sig Bloat (http://www.giantitp.com/forums/showsinglepost.php?p=20407665&postcount=279) :smalltongue: I really need to update part 2 but... effort.
I didn't even know you could outgrow an extended signature... only you, Zaydos. Only you...


You're happy that it's orange (https://s-media-cache-ak0.pinimg.com/originals/c0/c2/c5/c0c2c522471d9a1c7cadc179a85d0e3f.jpg), huh?
You know me so well.

Zaydos
2016-02-10, 04:21 PM
I didn't even know you could outgrow an extended signature... only you, Zaydos. Only you...

I blame these threads, a lot less material per link and links are twice as long. And you only get 50,000 characters! Including formatting! And urls, mostly urls!

LoyalPaladin
2016-02-10, 04:27 PM
I blame these threads, a lot less material per link and links are twice as long. And you only get 50,000 characters! Including formatting! And urls, mostly urls!
I didn't know there was a limit!

Zaydos
2016-02-10, 04:31 PM
I didn't know there was a limit!

50,000 characters is post size limit it's in the forum rules, one of the reasons double posts in homebrew happen (besides just easier indexing/better presentation). I mean the reason Tall Tale has had to move at least one PrC from the opening reservations is because of just how many posts those Exaggerated Skills eat.

Segev
2016-02-10, 04:31 PM
Well when your criteria for beauty includes "Looks corruptible" you've probably just fallen to Ex-Paladin.

I hope you're referring to yourself; I certainly do not meet the eponymous criterion for being an "ex-paladin." (I have never been a paladin.)

Not sure if Dark Mercury "looks corruptible" so much as "looks corrupted," though. (I could be totally missing to which image you're referring, though.)

Zaydos
2016-02-10, 04:47 PM
I hope you're referring to yourself; I certainly do not meet the eponymous criterion for being an "ex-paladin." (I have never been a paladin.)

Not sure if Dark Mercury "looks corruptible" so much as "looks corrupted," though. (I could be totally missing to which image you're referring, though.)

To help clarrify:


Holy cow. I'm gorgeous. Thanks, Marlowe haha.


Bah. Real beauty requires chest-ribbons and a pixie cut (http://www.giantitp.com/forums/showsinglepost.php?p=20382487&postcount=451). And a lower-cut blouse. I'm a sexy beast. Rowr.


Are you saying I can't be beautiful? Or sexy?


"Can't be?" No. Not "can't be."

I'm just saying we can't all be me, is all.


Personally I'd say LP looks prettier. There's just something so... corruptible about her

That's it I'm switching back to Evil avatar. EVIL IS MORE FUN, AFTER ALL. :xykon:

So yes I am referring to myself. AND WHILE CORRUPTED IS NICE, THERE IS SOMETHING TO THE SEDUCTION IN THE CORRUPTION ITSELF THAT IS... PARTICULARLY APPEALING. I BLAME TIM CURRY.


https://media.giphy.com/media/GzcUeERyJQuT6/giphy.gif

THOUGH I FAIL AT EVIL AS THIS MOMENT IS 100 TIMES BETTER


https://media.giphy.com/media/44U80hkHFL0s0/giphy.gif

And yes Legend was one of my favorite movies as a child. It had unicorns!

Marlowe
2016-02-10, 06:46 PM
While we might argue whether Sailor Red Fel or Dark Mercury is the more evil, I'm sure we agree that nothing related can compare with the Horror of Ikuko-Mama.
http://49.media.tumblr.com/1862df59cc091ae85c358db4951661ca/tumblr_mzzexkMdnl1s5x4l3o1_500.gif

The only force know to scare Sailor Jupiter.

Blackhawk748
2016-02-10, 06:48 PM
While we might argue whether Sailor Red Fel or Dark Mercury is the more evil, I'm sure we agree that nothing related can compare with the Horror of Ikuko-Mama.
http://49.media.tumblr.com/1862df59cc091ae85c358db4951661ca/tumblr_mzzexkMdnl1s5x4l3o1_500.gif

The only force know to scare Sailor Jupiter.

I don't even know who that is and im scared :smalleek:

Zaydos
2016-02-10, 07:22 PM
Support of Righteousness [Reserve] (Socratov)
You are able to call down support to others in the cause of righteousness.
Prerequisites: Ability to cast 2nd level or higher spells.
Benefit: As long as you have a 2nd level or higher [Good] spell available to cast you may, as a standard action, fill an ally's weapon arm with righteousness. Until the start of your next turn target creature within 5 ft per spell level of the highest level [Good] spell you have available gains +1 to weapon damage per spell level of the highest level [Good] spell you have available. This bonus to damage is doubled against evil creatures. In addition they overcome DR as if their weapon was good aligned.

As a secondary benefit you gain a +1 competence bonus to caster level with [Good] spells.

NeoPhoenix0
2016-02-10, 07:46 PM
While we might argue whether Sailor Red Fel or Dark Mercury is the more evil, I'm sure we agree that nothing related can compare with the Horror of Ikuko-Mama.

The only force know to scare Sailor Jupiter.

Dark Mercury is more evil. Sailor Red Fel is just too soft and cuddly to be that evil.

Draconium
2016-02-10, 07:59 PM
I don't even know who that is and im scared :smalleek:

... Yeah, agreed. :smalltongue:

Milo v3
2016-02-10, 08:15 PM
I grant permission.

IZ42
2016-02-10, 09:16 PM
I swear, I don't post for like a week and I come back to this state of affairs? Does Iz need to solve a few people?


EDIT: Oh, Hai milo!

Draconium
2016-02-11, 01:05 AM
... You know what? I'm bored. So, I'm gonna sweep the thread in LP's place.

Loyal Smite (http://www.giantitp.com/forums/showsinglepost.php?p=20385575&postcount=2) (LoyalPaladin)
Grasp at the End (http://www.giantitp.com/forums/showsinglepost.php?p=20385662&postcount=7) (ThiefofZ)
Zaydos' Creation (http://www.giantitp.com/forums/showsinglepost.php?p=20385798&postcount=17) (Zaydos)
Blinding Snow (http://www.giantitp.com/forums/showsinglepost.php?p=20385816&postcount=18) (Snowbluff)
Phoenix Sword Burst (http://www.giantitp.com/forums/showsinglepost.php?p=20385857&postcount=19) (NeoPhoenix0)
Fell Deception (http://www.giantitp.com/forums/showsinglepost.php?p=20385867&postcount=22) (Red Fel)
Song of Hope (http://www.giantitp.com/forums/showsinglepost.php?p=20385876&postcount=23) (illyahr)
Sonic Inspiration (http://www.giantitp.com/forums/showsinglepost.php?p=20385882&postcount=24) (illyahr?)
Tactician's Command (http://www.giantitp.com/forums/showsinglepost.php?p=20385930&postcount=27) (LordOfCain)
Invoke the Draconic Blood (http://www.giantitp.com/forums/showsinglepost.php?p=20385942&postcount=30) (Draconium)
Culture Blast (http://www.giantitp.com/forums/showsinglepost.php?p=20385944&postcount=31) (Snowbluff)
Word of Betrayal (http://www.giantitp.com/forums/showsinglepost.php?p=20385963&postcount=32) (Red Fel)
Stalker Step (http://www.giantitp.com/forums/showsinglepost.php?p=20385991&postcount=34) (???)
Hawk Dive Strike (http://www.giantitp.com/forums/showsinglepost.php?p=20386039&postcount=35) (Blackhawk748)
Mage's Shadow (http://www.giantitp.com/forums/showsinglepost.php?p=20386053&postcount=37) (Xuldarinar)
Blade of the Bloody Handed God (http://www.giantitp.com/forums/showsinglepost.php?p=20386099&postcount=42) (LordOfCain)
Life Siphon (http://www.giantitp.com/forums/showsinglepost.php?p=20386207&postcount=51) (Extra Anchovies)
Jerk to Life (http://www.giantitp.com/forums/showsinglepost.php?p=20386271&postcount=52) (Segev)
LoyalPaladin Protector (http://www.giantitp.com/forums/showsinglepost.php?p=20386723&postcount=57) (Loyal Paladin)
Anchovy Avalanche (http://www.giantitp.com/forums/showsinglepost.php?p=20386895&postcount=58) (Extra Anchovies)
Wyrd's Reserve (http://www.giantitp.com/forums/showsinglepost.php?p=20386906&postcount=59) (Jormengand)
Unrelenting Resilience (http://www.giantitp.com/forums/showsinglepost.php?p=20386921&postcount=60) (IZ42)
Denting Blows (http://www.giantitp.com/forums/showsinglepost.php?p=20387977&postcount=63) (VirusInk)
Put Words In Their Mouths (http://www.giantitp.com/forums/showsinglepost.php?p=20388041&postcount=67) (Marlowe)
Viral Ink (http://www.giantitp.com/forums/showsinglepost.php?p=20388114&postcount=70) (VirusInk)
Whispers of Powerlessness (http://www.giantitp.com/forums/showsinglepost.php?p=20388267&postcount=71) (Jormengand)
Draw in Poison (http://www.giantitp.com/forums/showsinglepost.php?p=20389018&postcount=84) (VirusInk)
One Hell of a Butler (http://www.giantitp.com/forums/showsinglepost.php?p=20390033&postcount=90) (khadgar567)
Words of power (http://www.giantitp.com/forums/showsinglepost.php?p=20390446&postcount=91) (illyahr)
Elephantine Growth (http://www.giantitp.com/forums/showsinglepost.php?p=20390465&postcount=92) (Seto)
Create Honey Cake (http://www.giantitp.com/forums/showsinglepost.php?p=20390584&postcount=94) (Atemu1234)
Spine of the Spire (http://www.giantitp.com/forums/showsinglepost.php?p=20391675&postcount=110) (Seto)
Dragon's Breath (http://www.giantitp.com/forums/showsinglepost.php?p=20391707&postcount=112) (Draconium/Zaydos)
Empower Fuku (http://www.giantitp.com/forums/showsinglepost.php?p=20391723&postcount=113) (Marlowe)
Call the Legion (http://www.giantitp.com/forums/showsinglepost.php?p=20391791&postcount=114) (Illven)
Extradimensional Wardrobe (http://www.giantitp.com/forums/showsinglepost.php?p=20392141&postcount=122) (Marlowe)
Cartridge Scratch (http://www.giantitp.com/forums/showsinglepost.php?p=20392217&postcount=123) (caledscratcher)
Debihuman (http://www.giantitp.com/forums/showsinglepost.php?p=20392683&postcount=126) (Debihuman)
Fright-o-Port (http://www.giantitp.com/forums/showsinglepost.php?p=20393659&postcount=132) (NeoPhoenix0)
Call Colonial Viper (http://www.giantitp.com/forums/showsinglepost.php?p=20393752&postcount=135) (Starbuck_II)
Darkness of Xul (http://www.giantitp.com/forums/showsinglepost.php?p=20394087&postcount=147) (Xuldarinar)
Astarian Shift (http://www.giantitp.com/forums/showsinglepost.php?p=20395591&postcount=158) (Bakkan)
Take Angelic Shape (http://www.giantitp.com/forums/showsinglepost.php?p=20395652&postcount=159) (Albions_Angel)
Change Conversational Track (http://www.giantitp.com/forums/showsinglepost.php?p=20396569&postcount=173) (Nobody in particular)
Absolute Territory (http://www.giantitp.com/forums/showsinglepost.php?p=20397352&postcount=181) (Anime)
Culling Cats (http://www.giantitp.com/forums/showsinglepost.php?p=20397519&postcount=186) (Red Fel)
Call Shadow Assassin (http://www.giantitp.com/forums/showsinglepost.php?p=20397566&postcount=189) (kellbyb)
Touch of Unseimaej (http://www.giantitp.com/forums/showsinglepost.php?p=20397578&postcount=190) (unseenmage)
Desril (http://www.giantitp.com/forums/showsinglepost.php?p=20401085&postcount=210) (Desril)
Inuyasha's Poetry of Madness (http://www.giantitp.com/forums/showsinglepost.php?p=20405291&postcount=213) (inuyasha)
Kaze no Kizu (http://www.giantitp.com/forums/showsinglepost.php?p=20405291&postcount=213) (Inu-Yasha)
Support of Righteousness (http://www.giantitp.com/forums/showsinglepost.php?p=20408703&postcount=235) (Socratov)

Dear Tiamat, that took a while.

Illven
2016-02-11, 01:12 AM
But you're getting rewarded Draconium.

You get to be your very own reserve feat!

Draconium reserve feat.

Prerequisites One metabreath spell of 2nd level or higher, and a breath weapon that deals damage.
Benefit As long as you have a metabreath spell of 2nd level or higher, you may choose to use your breath weapon as a full round action, instead of a standard action. Doing this, increases the damage of your breath weapon by 1d6 per spell level, and makes half of the damage, arcane damage, and thus bypass resistance and immunity.

Draconium
2016-02-11, 01:14 AM
But you're getting rewarded Draconium.

You get to be your very own reserve feat!

Draconium reserve feat.

Aw, thanks. I should be rewarded. :smalltongue:

Zaydos
2016-02-11, 02:23 AM
Dear Tiamat, that took a while.

I'll bet it did, might save me effort in updating sig, though. And..


Stalker Step (http://www.giantitp.com/forums/showsinglepost.php?p=20385991&postcount=34) (???)

I thought who that was, was obvious. I mean just look at it, who could it be?

Draconium
2016-02-11, 02:38 AM
I thought who that was, was obvious. I mean just look at it, who could it be?

Maybe it is, but it's late, I'm tired, and I don't feel like thinking. It didn't ring a bell with me after a quick read-through, so I just left it blank.

NeoPhoenix0
2016-02-11, 02:39 AM
I thought who that was, was obvious. I mean just look at it, who could it be?


I got it, I'll need some DNA from Jorm, snowie, and I'll throw in a little bit of myself in there too. Then I'll just do what all insane transmuters do and pretend to know what I am doing and vuala...

Zaydos
2016-02-11, 03:03 AM
Maybe it is, but it's late, I'm tired, and I don't feel like thinking. It didn't ring a bell with me after a quick read-through, so I just left it blank.


I got it, I'll need some DNA from Jorm, snowie, and I'll throw in a little bit of myself in there too. Then I'll just do what all insane transmuters do and pretend to know what I am doing and vuala...

This is pretty much what it was. Except with less Jorm. Was supposed to be Neo, but then I accidentally spilled Snowbluff all in there and it sort of mixed together and I didn't know what to do with it anymore.

Oooh thread idea: GiantITP Regulars as Horrible Hybridized Lovechildren!

Illven
2016-02-11, 03:13 AM
Oooh thread idea: GiantITP Regulars as Horrible Hybridized Lovechildren!

This thread idea as my vote.

But how do we determine who get fused together?

NeoPhoenix0
2016-02-11, 03:16 AM
Oooh thread idea: GiantITP Regulars as Horrible Hybridized Lovechildren!

I approve.


But how do we determine who get fused together?

Yes... That's how...

Marlowe
2016-02-11, 03:55 AM
http://i.imgur.com/2PyawO7.png
http://i.imgur.com/0M311p8.png
http://i.imgur.com/4JGRc0R.png
http://i.imgur.com/ffpTLa8.png
http://i.imgur.com/xCPKgaA.png
http://i.imgur.com/3oBP1hU.png
http://i.imgur.com/qsxEnLz.jpg
http://i.imgur.com/ZEn3TwP.png
http://i.imgur.com/gULzpgn.png
http://i.imgur.com/i149iUv.png
http://i.imgur.com/hx5SACK.png
http://i.imgur.com/QmTT2Ka.png
http://i.imgur.com/VZs0jAi.png

NeoPhoenix0
2016-02-11, 04:06 AM
What do you mean? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NegativeContinuity)