oxybe
2016-02-04, 11:04 PM
So I've been toying around with a backup character idea that seems like it may bear fruit: a Priest of Myrkul.
An imposing figure who hangs back buffing allies and debuffing enemies in their skull-adorned armor, only going into melee if forced to but still very much capable of holding their own, bending their enemy's will to their own first, then bringing down the GreataxeScythe when they're showing proper respect, and eventually having a host of undead puppets working for them.
The character is somewhat craven at his core, putting up a facade of toughness and bluster to avoid confrontation if possible yet still a consummate professional where priestly duties are required or asked of, or if cornered.
Mechanically though they're an Oathbreaker 3/Necromancer 2, going to Necro 6 for better undead and general-purpose no save/hit spells and then 4 levels of Oathbreaker. not too sure where to go from there, probably just continue necromancer.
All in all he's a capable of healer, curse breaker, dispeller, etc... that you usually expect of a support character, just one that should he be required to use muscle, can 180 and start smitin' & fightin'.
Because Oathbreaker fits rather well and the character and death priest aspect in question is still very much faithful to their church, so I've been working on these oaths and hoping someone a bit more familiar with the realms can advise on what i found through some googling:
Respect : Death is natural, inevitable and not something to run from. Burying the dead and funeral related observances are to be conducted when requested & you should do all you can to make the dying comfortable assisting dying folk to draft decrees, wills, and whatnot to be conducted after they were dead and administering the wishes of the departed or carrying out tasks they were unable to complete before death.
Fear : The clergy of Myrkul is charged to make folk fear and respect death and the power of the almighty Myrkul so that no one stands against the church or tries to thwart its activities. You are expected to spread the word that merely touching a priest of Myrkul brings death.
Trust : Those in the service of Myrkul have perfect patience and can be trusted utterly - and then conduct themselves accordingly. You deal with finality and without trust your work cannot be done.
Mercilessness : As a priest to the God of the Dead & necromancers, Priests of Myrkul are expected to slay (or at least coerce into changing their ways) law keepers, courtiers, and rulers who harass, arrest, jail, or slay necromancers or anything purely for practicing necromancy. Those masquerading as Myrkulytes for personal gain are to be slain on sight as painfully as possible.
An imposing figure who hangs back buffing allies and debuffing enemies in their skull-adorned armor, only going into melee if forced to but still very much capable of holding their own, bending their enemy's will to their own first, then bringing down the GreataxeScythe when they're showing proper respect, and eventually having a host of undead puppets working for them.
The character is somewhat craven at his core, putting up a facade of toughness and bluster to avoid confrontation if possible yet still a consummate professional where priestly duties are required or asked of, or if cornered.
Mechanically though they're an Oathbreaker 3/Necromancer 2, going to Necro 6 for better undead and general-purpose no save/hit spells and then 4 levels of Oathbreaker. not too sure where to go from there, probably just continue necromancer.
All in all he's a capable of healer, curse breaker, dispeller, etc... that you usually expect of a support character, just one that should he be required to use muscle, can 180 and start smitin' & fightin'.
Because Oathbreaker fits rather well and the character and death priest aspect in question is still very much faithful to their church, so I've been working on these oaths and hoping someone a bit more familiar with the realms can advise on what i found through some googling:
Respect : Death is natural, inevitable and not something to run from. Burying the dead and funeral related observances are to be conducted when requested & you should do all you can to make the dying comfortable assisting dying folk to draft decrees, wills, and whatnot to be conducted after they were dead and administering the wishes of the departed or carrying out tasks they were unable to complete before death.
Fear : The clergy of Myrkul is charged to make folk fear and respect death and the power of the almighty Myrkul so that no one stands against the church or tries to thwart its activities. You are expected to spread the word that merely touching a priest of Myrkul brings death.
Trust : Those in the service of Myrkul have perfect patience and can be trusted utterly - and then conduct themselves accordingly. You deal with finality and without trust your work cannot be done.
Mercilessness : As a priest to the God of the Dead & necromancers, Priests of Myrkul are expected to slay (or at least coerce into changing their ways) law keepers, courtiers, and rulers who harass, arrest, jail, or slay necromancers or anything purely for practicing necromancy. Those masquerading as Myrkulytes for personal gain are to be slain on sight as painfully as possible.