Droopy McCool
2016-02-04, 11:30 PM
So another thread made me question why there were some useless, or fluffy, skills in the first place. Here, I've combined some (and changed some names because why not) to make skills that all have actual uses.
Arcana (Arcana)
Dungeoneering (Dungeoneering + Architecture and Engineering)
Culture (Local + Nobility and Royalty + History)
Nature (Nature + Geography)
Theology (Religion)
Cosmology (The Planes)
Please let me know if you see any combinations that should've or shouldn't have been made (within reason). Also, are their any other non-campaign specific knowledge skills that should be added to the list? Thanks!
McCool
Arcana (Arcana)
Dungeoneering (Dungeoneering + Architecture and Engineering)
Culture (Local + Nobility and Royalty + History)
Nature (Nature + Geography)
Theology (Religion)
Cosmology (The Planes)
Please let me know if you see any combinations that should've or shouldn't have been made (within reason). Also, are their any other non-campaign specific knowledge skills that should be added to the list? Thanks!
McCool