Dousedinoil
2016-02-05, 11:46 AM
Hey everyone,
So I started DMing Rise of the Runelords for my party and I've adjusted a few encounters and details about the city of Magnimar. So here is the background you might need:
Instead of having the Lord Mayor alive and well, he was murdered like much of the greedy people of Magnimar. Now, his fairly innocent son (much younger) is taking over until a new mayor is elected from one of the four royal houses. I felt like this would not only make the city feel like less corrupt but it would allow me to hand out quests to the party that would help him win over the popular vote.
Now, what I also did was create what I called a "Council of Justice" similar to the one that I've seen in Waterdeep. Some of the masked and robed members keeps their identity hidden and have voice changing staffs (like Waterdeep) as to not be prosecuted for voting one way or another. Others are open council members as they don't fear prosecution.
So the problem I'm having now is that the party defeated Justice Ironbriar last session and now the council needs a new member to replace him. I want to include one of the PCs into the council but given how most have secret identities, I'm not sure how you would go about this. I mean, how would they elect new members without their identity being know to majority of the council. Maybe they vote on a member, invite him and then all take potions of forgetting or something?
Also, my group is still very weary that the whole system is a shadow government that isn't held accountable. I want the PCs to think Ironbriar was where the corruption ends. I was thinking of having the group find letters at the mill saying "how hard the council is to corrupt and he is still unsuccessful in converting other members."
Should I roll with the whole corrupt government thing? Or how do I fix this political mess?
So I started DMing Rise of the Runelords for my party and I've adjusted a few encounters and details about the city of Magnimar. So here is the background you might need:
Instead of having the Lord Mayor alive and well, he was murdered like much of the greedy people of Magnimar. Now, his fairly innocent son (much younger) is taking over until a new mayor is elected from one of the four royal houses. I felt like this would not only make the city feel like less corrupt but it would allow me to hand out quests to the party that would help him win over the popular vote.
Now, what I also did was create what I called a "Council of Justice" similar to the one that I've seen in Waterdeep. Some of the masked and robed members keeps their identity hidden and have voice changing staffs (like Waterdeep) as to not be prosecuted for voting one way or another. Others are open council members as they don't fear prosecution.
So the problem I'm having now is that the party defeated Justice Ironbriar last session and now the council needs a new member to replace him. I want to include one of the PCs into the council but given how most have secret identities, I'm not sure how you would go about this. I mean, how would they elect new members without their identity being know to majority of the council. Maybe they vote on a member, invite him and then all take potions of forgetting or something?
Also, my group is still very weary that the whole system is a shadow government that isn't held accountable. I want the PCs to think Ironbriar was where the corruption ends. I was thinking of having the group find letters at the mill saying "how hard the council is to corrupt and he is still unsuccessful in converting other members."
Should I roll with the whole corrupt government thing? Or how do I fix this political mess?