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Segev
2016-02-05, 04:39 PM
At 6th level, Illusionists get the very cool ability to change their illusions, within the parameter of the spell, as often as they wish to spend an action doing so. This can let them alter their silent image of fog into a silent image of a wall, or make their disguise self appearance change at a whim, or even do enormous amounts of change to their hallucinatory terrain.

At 11th level, they can cast major image from a 6th level slot, and get a "pet" illusion that lasts indefinitely. They can even have more than one of them. So they could be followed by, say, a flock of ravens, each a major image, and each subject to being changed into any valid major image the illusionist wishes when he needs them.

At 14th level, the illusionist gains the ability to spend a bonus action during the duration of a spell to make any one object that's part of the illusion that spell is creating into a real thing. It's solid, and (other than inability to cause direct harm) acts just like the real thing. This can be as awesome as making that castle he conjured with mirage arcana into a real structure, albeit one without furnishings.

How does this interact with their 6th level power? If he makes a major image of a chair, turns it real to sit in it, and then alters his illusion to be a butterfly when he's done sitting and wants it to follow him, can he have it become a stone column and make that real, again, later?

If he made that castle in his mirage arcana real, then changed the mirage to be an island with a lake in the center (with no castle), could he also make the watchtower on the island real (so people can actually climb it and get a better view)?

Can he get an endless parade of different solid tools from changing his silent or major image up regularly?

Flashy
2016-02-05, 04:58 PM
How does this interact with their 6th level power? If he makes a major image of a chair, turns it real to sit in it, and then alters his illusion to be a butterfly when he's done sitting and wants it to follow him, can he have it become a stone column and make that real, again, later?

I think the key part of the wording for this question is "When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part o f the illusion and make that object real."

So you can't keep reshaping permanent illusions and then making them real again because you're not recasting the spell. I'd argue that you could make the chair image, make it real for the allotted minute, and then reshape the illusion and have it follow after you again in whatever shape you wanted, but you couldn't make it real again.

Segev
2016-02-05, 05:13 PM
I think the key part of the wording for this question is "When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part o f the illusion and make that object real."

So you can't keep reshaping permanent illusions and then making them real again because you're not recasting the spell. I'd argue that you could make the chair image, make it real for the allotted minute, and then reshape the illusion and have it follow after you again in whatever shape you wanted, but you couldn't make it real again.

Possibly. It also says you do it at any point during the duration, but...I can see the limitation you're proposing.

Suteinu
2016-02-05, 05:22 PM
You could just have fun with it. After you've sat in said chair for about a minute, offer it to someone who is standing.

JNAProductions
2016-02-05, 05:29 PM
You could just have fun with it. After you've sat in said chair for about a minute, offer it to someone who is standing.

Do that. All the way.

Suteinu
2016-02-05, 05:48 PM
I always liked the idea of the Illusionist as a master of deception. Back in the old days, they were a sub-class of Magic-User who specialized in phantoms and alterations of perception. As they grew more powerful, they were able to alter reality. Heck, in Faerun, they were their own guild or sub-culture with their own Thieves' Cant-like language. When the realms were altered by a group pf gods who proclaimed, "OK, Second Edotion... NOW!" the Illisionists were even notably miffed that a bunch of wizard-come-lately specialists were comsidered their equals!

Bottom line, play Illusionists like the master tricksters and manipulators they were always meant to be. Be tactically tricky in combat amd maliciously or entertainingly tricky the rest of the time. Make the people around you doubt their senses. If your enemy has deem things disentigrate in someone else's hands after working fine for you, he'll be that much more hesitant to chase you across that perfectly solid rope bridge! Illusionists are for having fun with other people's patanoia!

Segev
2016-02-05, 10:44 PM
I'm playing one as my first 5e character, and I'm already planning on a minor image to get a guy who's likely to weasel his way out of trouble back into it by mimicking his voice calling the people making judgment calls about him "idiots" or the like, supposedly "behind their backs."