Kuu Lightwing
2016-02-05, 05:23 PM
I've been lurking here for quite a while, and I generally consider GitP one of the best D&D resources ever, so, I decided to finally register.
So, I'm making a new character for our campaign and I want her to resemble Weiss Schnee from RWBY. To me that means
Human
Fights with a rapier and an empty hand
Relies on dexterity
Uses magic and close combat
I'm not an experienced player so, I decided to just go Duskblade. I've read the handbook of course, and, well, I've got a build already, but I think I could use some advice on improving it. She starts at level 6, and here's what I've got:
Daewyn "Winter" Amarail (She's not quite Weiss Schnee, she's got a bit of a different background partially inspired by Toph Beifong from TLA and the events of the Sokka's Master episode, too. Oh, she has a twin sister too!)
Level 6 Human Duskblade.
Stats:
STR: 12
DEX: 15
CON: 13
INT: 16 (rolled 15)
WIS: 12
CHA: 10
Feats:
Weapon Finesse
Combat Expertise
Deadly Defense
Knowledge Devotion
Combat Casting (Duskblade Bonus)
I'll comment a bit on feat selection. Because of initial requirements, Weapon Finesse is a must and Combat Expertise is a way to boost AC because she's not going to use any shield (Also, why Duskblades do not have the Shield spell in their list?). Deadly Defense is a way to improve damage output a little bit and all the requirements for it are going to be met simply because of the fighting style I chose. I thought about taking Versatile Spellcaster instead, but I think I need something to improve my melee combat in case she's out of spells or something. Knowledge devotion of course is great for Duskblades and it actually fits the character.
Skills:
Concentration: 10 = 1(CON) + 9(ranks)
Knowledge (Arcana, Dungeon, Nature, Religion): 10 = 3(INT) + 7(ranks)
Knowledge (Nobility): 5 = 3(INT) + 2 (ranks)
Knowledge, other: 4 = 3(INT) + 1 (ranks)
Spellcraft: 6 = 3(INT) + 1 (ranks) + 2 (synergy)
Skill Trick: Collector of Stories.
So, that's easy. Basically maxing Concentration and boosting enemy-indentifying Knowledges. The rest of knowledges are trained, because, well, that's just useful to have. Also, Collector of Stories skill trick to help with identifying enemies. Actually, DM ruled that it doesn't help Knowledge Devotion, because KD roll is not a "check to identify a creature or to learn its special powers or vulnerabilities", that would be a regular Knowledge roll, but I think for 2 skill points it still worth it.
Spells:
Level 0: All of them
Level 1: Shocking Grasp, Burning Hands, Ray of Enfeeblement, True Strike, Resist Energy
Level 2: Dimension Hop, Swift Invisibility
So, spells. I'm not quite sure about Burning Hands, but what else?
Equipment:
I'm not going to list every piece of it, but the important parts are:
Mithralmist Shirt (MIC) - a light mithral +1 chain shirt with a useful ability, so I think that would fit nicely.
+1 Rapier with a wand chamber - Unfortunately DM won't let me to get a rapier with six wand chambers in a revolver cylinder, so well, that's what I have to use for now :)
Amulet of Natural Armor +1 - Self-explanatory
Healing Belt (MIC) - Also self-explanatory
Masterwork silver dagger - A light weapon, just in case. Works with every her feat and ability.
Masterwork light crossbow - A ranged option.
Wand of Cat's Grace (15 charges) - To use from the chamber. Cat's Grace is a nice buff for AC and attack bonus for her, but I'm not sure if I want to spend a spell slot on it, since it would become obsolete after she gets some Gloves of Something that give +4 bonus. So, it would be just a wand for now.
So, that's about it. Anything I could improve?
P.S. I think GitP is responsible for me getting obsessed with RWBY. I think I found a link to the episode in one of those "why fighters can't have nice things" threads, but I'm not sure. So, I thought why not ask here about building the character, too :)
So, I'm making a new character for our campaign and I want her to resemble Weiss Schnee from RWBY. To me that means
Human
Fights with a rapier and an empty hand
Relies on dexterity
Uses magic and close combat
I'm not an experienced player so, I decided to just go Duskblade. I've read the handbook of course, and, well, I've got a build already, but I think I could use some advice on improving it. She starts at level 6, and here's what I've got:
Daewyn "Winter" Amarail (She's not quite Weiss Schnee, she's got a bit of a different background partially inspired by Toph Beifong from TLA and the events of the Sokka's Master episode, too. Oh, she has a twin sister too!)
Level 6 Human Duskblade.
Stats:
STR: 12
DEX: 15
CON: 13
INT: 16 (rolled 15)
WIS: 12
CHA: 10
Feats:
Weapon Finesse
Combat Expertise
Deadly Defense
Knowledge Devotion
Combat Casting (Duskblade Bonus)
I'll comment a bit on feat selection. Because of initial requirements, Weapon Finesse is a must and Combat Expertise is a way to boost AC because she's not going to use any shield (Also, why Duskblades do not have the Shield spell in their list?). Deadly Defense is a way to improve damage output a little bit and all the requirements for it are going to be met simply because of the fighting style I chose. I thought about taking Versatile Spellcaster instead, but I think I need something to improve my melee combat in case she's out of spells or something. Knowledge devotion of course is great for Duskblades and it actually fits the character.
Skills:
Concentration: 10 = 1(CON) + 9(ranks)
Knowledge (Arcana, Dungeon, Nature, Religion): 10 = 3(INT) + 7(ranks)
Knowledge (Nobility): 5 = 3(INT) + 2 (ranks)
Knowledge, other: 4 = 3(INT) + 1 (ranks)
Spellcraft: 6 = 3(INT) + 1 (ranks) + 2 (synergy)
Skill Trick: Collector of Stories.
So, that's easy. Basically maxing Concentration and boosting enemy-indentifying Knowledges. The rest of knowledges are trained, because, well, that's just useful to have. Also, Collector of Stories skill trick to help with identifying enemies. Actually, DM ruled that it doesn't help Knowledge Devotion, because KD roll is not a "check to identify a creature or to learn its special powers or vulnerabilities", that would be a regular Knowledge roll, but I think for 2 skill points it still worth it.
Spells:
Level 0: All of them
Level 1: Shocking Grasp, Burning Hands, Ray of Enfeeblement, True Strike, Resist Energy
Level 2: Dimension Hop, Swift Invisibility
So, spells. I'm not quite sure about Burning Hands, but what else?
Equipment:
I'm not going to list every piece of it, but the important parts are:
Mithralmist Shirt (MIC) - a light mithral +1 chain shirt with a useful ability, so I think that would fit nicely.
+1 Rapier with a wand chamber - Unfortunately DM won't let me to get a rapier with six wand chambers in a revolver cylinder, so well, that's what I have to use for now :)
Amulet of Natural Armor +1 - Self-explanatory
Healing Belt (MIC) - Also self-explanatory
Masterwork silver dagger - A light weapon, just in case. Works with every her feat and ability.
Masterwork light crossbow - A ranged option.
Wand of Cat's Grace (15 charges) - To use from the chamber. Cat's Grace is a nice buff for AC and attack bonus for her, but I'm not sure if I want to spend a spell slot on it, since it would become obsolete after she gets some Gloves of Something that give +4 bonus. So, it would be just a wand for now.
So, that's about it. Anything I could improve?
P.S. I think GitP is responsible for me getting obsessed with RWBY. I think I found a link to the episode in one of those "why fighters can't have nice things" threads, but I'm not sure. So, I thought why not ask here about building the character, too :)