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DracoKnight
2016-02-08, 04:23 PM
So, the list in the Reincarnate spell is great, but for DMs who use more than the PHB races, it's a little bit lacking. I took two minutes of my time last night to update it with the new races. :smallbiggrin:

00 - Aarakocra
01-04 - Dragonborn
05-06 - Dwarf, gray
07-11 - Dwarf, hill
12-16 - Dwarf, mountain
17-18 - Elf, dark
19-23 - Elf, high
24-28 - Elf, wood
29-33 - Genasi, air
34-38 - Genasi, earth
39-43 - Genasi, fire
44-48 - Genasi, water
49-53 - Gnome, deep
54-58 - Gnome, forest
59-63 - Gome, rock
64-68 - Goliath
69-73 - Half-elf
74-78 - Half-orc
79-83 - Halfling, ghostwise
84-88 - Halfling, lightfoot
89-93 - Halfling, stout
94-98 - Human
99 - Tiefling

Belac93
2016-02-08, 04:52 PM
Thanks, this is quite nice.

gfishfunk
2016-02-08, 05:19 PM
Good work!

Feedback: It seems a little lop-sided for some races. According to your percentages, the most likely thing to become is a Gensai (20%), Gnome, Halfling, or Elf (at 15% each), whereas Dwarves are at 10%, and Humans are at 4%. In fact, you are more likely to roll a half-orc (5%) than a Human (4%).

Biggstick
2016-02-08, 05:22 PM
It seems a bit skewed in that humans only seem to make up 4 percent of your worlds population. You have halflings and gnomes making up 15 percent a piece and the genasi making up 20 percent? I don't know the make-up of the world your players are running in, so I guess this might be realistic, but I don't think this would fit appropriately in most games to replace the given reincarnate table.

Biggstick
2016-02-08, 05:39 PM
01 - aarakocra
02-05 - dragonborn
06-12 - dwarf, hill
13-19 - dwarf, mountain
20-21 - dwarf, dark
22-28 - elf, high
29-35 - elf, wood
36-37 - elf, dark
38-39 - genasi, air
40-41 - genasi, earth
42-43 - genasi, fire
44-45 - genasi, water
46-48 - gnome, deep
49-51 - gnome, forest
52-54 - gnome, rock
55-56 - goliath
57-60 - half elf
61-64 - half orc
65-66 - halfling, ghostwise
67-73 - halfling, lightfoot
74-80 - halfling, stout
81-96 - human
97-00 - tiefling



I'm not sure on the make-up of the worlds you're playing in, but I think this might reflect the Reincarnate spell a little more accurately if the extra races are included.

Ferrin33
2016-02-08, 05:43 PM
I agree with gfishfunk that the table is lopsided to certain races, I would change it to the following:

01 - Aarakocra
02-06 - Dragonborn
07-12 - Dwarf, hill
13-18 - Dwarf, mountain
19-22 - Elf, dark
23-26 - Elf, high
27-30 - Elf, wood
31-33 - Genasi, air
34-36 - Genasi, earth
37-39 - Genasi, fire
40-42 - Genasi, water
43-46 - Gnome, deep
47-50 - Gnome, forest
51-54 - Gome, rock
55-59 - Goliath
60-68 - Half-elf
69-77 - Half-orc
78-81 - Halfling, ghostwise
82-85 - Halfling, lightfoot
86-89 - Halfling, stout
90-99 - Human
00 – Tiefling

Races with multiple subraces have 12% spread among all of them, humans 10%, Half-Orcs and Elves 9% each, and the rarer Dragonborn and Goliath 5% each, kept the 1% for Tieflings and Aarakoa. (For which I personally would exchange aarakoa with DM choice.)

Good idea though, hadn't really considered it. :D

Biggstick
2016-02-08, 05:49 PM
I agree with gfishfunk that the table is lopsided to certain races, I would change it to the following:

01 - Aarakocra
02-06 - Dragonborn
07-12 - Dwarf, hill
13-18 - Dwarf, mountain
19-22 - Elf, dark
23-26 - Elf, high
27-30 - Elf, wood
31-33 - Genasi, air
34-36 - Genasi, earth
37-39 - Genasi, fire
40-42 - Genasi, water
43-46 - Gnome, deep
47-50 - Gnome, forest
51-54 - Gome, rock
55-59 - Goliath
60-68 - Half-elf
69-77 - Half-orc
78-81 - Halfling, ghostwise
82-85 - Halfling, lightfoot
86-89 - Halfling, stout
90-99 - Human
00 – Tiefling

Races with multiple subraces have 12% spread among all of them, humans 10%, Half-Orcs and Elves 9% each, and the rarer Dragonborn and Goliath 5% each, kept the 1% for Tieflings and Aarakoa. (For which I personally would exchange aarakoa with DM choice.)

Good idea though, hadn't really considered it. :D


It seems a bit odd in numbers to have only 10 percent of the world being human and 18 percent of it being half elves and half orcs. I'd say cut the numbers for half elf and half orc in half, then feed it to human, and you're good to go!

pwykersotz
2016-02-08, 06:15 PM
To those trying to make reincarnate tables match population of races...is that the purpose here? Or is it to purposefully randomize PC/NPC races when using the spell? It's a lot less interesting if the majority of reincarnates end in yet another human.

DracoKnight
2016-02-08, 06:47 PM
To those trying to make reincarnate tables match population of races...is that the purpose here? Or is it to purposefully randomize PC/NPC races when using the spell? It's a lot less interesting if the majority of reincarnates end in yet another human.

The purpose of this is to randomize what you are reincarnated as when a Druid cast the spell on you, after your death. That's why it probably seems skewed to most. I tried to give most every subrace of the races an even chance of being rolled.

EvanescentHero
2016-02-08, 08:02 PM
The purpose of this is to randomize what you are reincarnated as when a Druid cast the spell on you, after your death. That's why it probably seems skewed to most. I tried to give most every subrace of the races an even chance of being rolled.

I really like this table--just last week, one of my players and I were talking about how the table doesn't reflect the expanded races--but I'd like to point out you forgot the duergar.

DracoKnight
2016-02-08, 08:25 PM
I really like this table--just last week, one of my players and I were talking about how the table doesn't reflect the expanded races--but I'd like to point out you forgot the duergar.

Damn! I knew I was forgetting someone! :smalltongue:

DracoKnight
2016-02-08, 08:46 PM
Updated the OP to include the duergar.

Spectre9000
2016-02-08, 09:07 PM
The purpose of this is to randomize what you are reincarnated as when a Druid cast the spell on you, after your death. That's why it probably seems skewed to most. I tried to give most every subrace of the races an even chance of being rolled.

If the objective is to randomize your race, and not reflect populations, why are Aarokocra and Tieflings only 1% each? If you truly just wanted to randomize it, every race/subrace should be as close to even % as possible.

DracoKnight
2016-02-08, 09:15 PM
If the objective is to randomize your race, and not reflect populations, why are Aarokocra and Tieflings only 1% each? If you truly just wanted to randomize it, every race/subrace should be as close to even % as possible.

Yes. I currently have them as close as I could get them.

Spectre9000
2016-02-08, 09:19 PM
Yes. I currently have them as close as I could get them.

You have 23 races/subraces and you're missing Warforged and Aasimar, which would bring you to 25, which is 4% per race/subrace. You have races as 1% and races as 5%, which is quite a difference.

Spectre9000
2016-02-08, 09:22 PM
Also, I forgot, there are Shifters, Changelings, and Minotaurs which would bring that count to 33, or 3% per race/subrace.

Slipperychicken
2016-02-08, 09:59 PM
I'd set each race (halfling, human, half-orc, etc) a probability that's appropriate. Then, for each race I'd create a smaller table containing all of that race's subraces. So, upon rolling a race that has subraces, you roll again to determine subrace.

That ensures races don't get over-represented because of their number of subraces. Also makes it easier to update as new subraces come out.

DracoKnight
2016-02-08, 10:02 PM
You have 23 races/subraces and you're missing Warforged and Aasimar, which would bring you to 25, which is 4% per race/subrace. You have races as 1% and races as 5%, which is quite a difference.


Also, I forgot, there are Shifters, Changelings, and Minotaurs which would bring that count to 33, or 3% per race/subrace.

I'm going with the official races in the PHB, EEPC, and SCAG. This list excludes UA Article races, since they're not official RAW yet.

Belac93
2016-02-08, 10:09 PM
Aassimar are in SCAG. Not the stats, but it says that you can use them as in the DMG, an anything in SCAG except winged tiefling is considered as official as the EE (except the Aarakocra). So they should be on. I totally agree about warforged though. Not official yet, and not fitting in most campaign settings.

Biggstick
2016-02-08, 11:24 PM
Aassimar are in SCAG. Not the stats, but it says that you can use them as in the DMG, an anything in SCAG except winged tiefling is considered as official as the EE (except the Aarakocra). So they should be on. I totally agree about warforged though. Not official yet, and not fitting in most campaign settings.

Aassimar are listed as being not as common as Tieflings are. If you really want to bring them in, give them a 1 percent shot of getting rolled at then.

Arkhios
2016-02-09, 03:45 AM
is there any reason that subraces couldn't get a separate roll once you first roll for a generic race?

With SCAG allowing variants for half-elves (elven features) and tieflings (normal and feral), I think it might add more fun in the spell.

Besides, isn't rolling dice the most fun in the game anyway :smalltongue:

gfishfunk
2016-02-09, 09:42 AM
The purpose of this is to randomize what you are reincarnated as when a Druid cast the spell on you, after your death. That's why it probably seems skewed to most. I tried to give most every subrace of the races an even chance of being rolled.

Ah, ok. I thought that the reincarnate spell was skewed towards population, though, and I thought that is what you were going for. Either way, great work!

DanyBallon
2016-02-09, 10:12 AM
Reincarnation table could be seen differently depending of if you want the table to reflect the population (one could argue that since you reincarnate in a new entity, there's more chance that it will happen that you reincarnate into the race that is the most common) or it could be seen only as a random table where you have nearly equal chances to reincarnate in any races.

As far as I'm concern, I prefer the first option, and would set human as over 60%, dwarves, elves and halfling splitting 35% of the remaining population, and the 5% left will be for H-elf, h-orc, gnome, tiefling, etc.

Then someone who really like tables, could have an other one for human ethnicities, one for the dwarves/elves/hafling repartition, and a third one ofr the remaining races.

But this add unneeded complexity to the game :smalltongue:

Talamare
2016-02-09, 10:23 AM
01-09 - Dragonborn
10-18 - Dwarf
19-26 - Elf
27-35 - Genasi
36-42 - Gnome
43-50 - Goliath
51-59 - Half-elf
60-68 - Half-orc
69-77 - Halfling
78-90 - Human
91-95 - Tiefling
96-00 - Aarakocra or Aasimar

Removed the subraces, made all the values equal at 8% each. Except Humans get 12%, while Tiefling and Aarakocra/Aasimar get 4% each

TheTeaMustFlow
2016-02-09, 11:06 AM
I still miss the old reincarnate tables that could bring you back as a badger or a wolverine. Nothing like realising the guy with leaves on his head is actually just the Druid's assistant, while the boss is actually that furball you're petting.

Talamare
2016-02-09, 11:29 AM
I still miss the old reincarnate tables that could bring you back as a badger or a wolverine. Nothing like realising the guy with leaves on his head is actually just the Druid's assistant, while the boss is actually that furball you're petting.

01-09 - Dragonborn
10-18 - Dwarf
19-26 - Elf
27-35 - Genasi
36-42 - Gnome
43-50 - Goliath
51-59 - Half-elf
60-68 - Half-orc
69-77 - Halfling
78-89 - Human
90-94 - Tiefling
95-99 - Aarakocra or Aasimar
100 - A 0 CR animal, You retain hp/stats/magic abilities, lose abilities to SPEAK languages (can still read/understand), Can't use Armors but your base AC becomes 2+DEX